Understanding Code For Menu Windows - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Understanding Code For Menu Windows (/thread-2738.html) |
Understanding Code For Menu Windows - LightPhoenix - 11-12-2014 Hey all, you might have seen me around Slick Productions, but since they're down for TLC I thought I'd ask here (and subsequently realized I didn't have an account). I'm looking to mess around with the menu windows, specifically creating a new/altered menu layout for skills that display the MP window (Magic and Lore offhand, maybe others). The code (for Lore/Magic at C1/5098) seems to load some data (from C2) , but I'm having trouble understanding it and was hoping someone here had some experience with it. Also, does anyone know what the LDA #$82 | JSR $4EC2 bit at the start of the function actually does? It doesn't seem to affect the actual layout which is controlled by C1/50FB. |