Are the life spells and remedy and antidote hard coded ? - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Are the life spells and remedy and antidote hard coded ? (/thread-2722.html) |
Are the life spells and remedy and antidote hard coded ? - Locke0075 - 10-19-2014 I changed them in the ff3usme editor and they work fine in battle but when I go to use them out of battle they are useable but do not work . I checked with an unedited rom the check boxes and they match . RE: Are the life spells and remedy and antidote hard coded ? - Lockirby2 - 10-19-2014 How exactly did you "change" them? What do they do now? RE: Are the life spells and remedy and antidote hard coded ? - Locke0075 - 10-19-2014 I moved them to a different spot on the spell list like the new life 2 spell is where antidote used to be and Remedy now ensuna is where life 1 used to be . They both are supposed to do what they originally did just different spell slot . My mod spell list Original game Cure Cura Cure Cure 2 Curaga Ensuna Cure 3 Life Life Life 2 Life 2 Antidote Now in my game I can't get life 2 or ensuna to work outside of battle they light up white but when I use them it just makes the screen blur and don't work . RE: Are the life spells and remedy and antidote hard coded ? - madsiur - 10-19-2014 The game does checks based on spell number when you click on the spell in the menu. Your spell is flagged as unusable because the spell ID doesn't correspond to what is expected. You should change the spells IDs in the CMP instructions in this routine: Code: C3/2C1E: C92D CMP #$2D (is spell Cure?) RE: Are the life spells and remedy and antidote hard coded ? - Lockirby2 - 10-19-2014 Also, I'm pretty sure that moving something else to the position of Life 1 creates issues because Reraise is coded to cast the spell in that slot when somebody dies. If you don't deal with that, Reraised characters will merely have Remedy casted on them upon death. RE: Are the life spells and remedy and antidote hard coded ? - Locke0075 - 10-19-2014 So I go into a hex editor and would change the code of the life 1 where I now have ensuna to 33 to work like remedy does ? |