AI battlescript issue - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: AI battlescript issue (/thread-2648.html) |
AI battlescript issue - Tenkarider - 07-26-2014 Hi!! I wanted to find the way to create a unique counter reaction from a monster who was precisely hit by chainsaw tool, but the battlescript makes you choose only the possibility to react at tool command(not what i want), if i try to make it react to item chainsaw, it won't happen anything. Then i tested the bugged bio blaster tool spell, if you make it use to a monster you risk glitches or game freeze, but i put it only as spell reaction condition, then i used bio blaster tool on that monster and it reacted to it. So i wonder if exists a way to make happen the same even for chainsaw tool/spell, the probem is that chainsaw it's not listed in the spells available... Does someone know a solution? |