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Ultima Weapon Graphic Deactivation - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Ultima Weapon Graphic Deactivation (/thread-2544.html) |
Ultima Weapon Graphic Deactivation - Cyprus - 04-03-2014 Just a Random question that has been floating around in my head, Is there any way to Assign the Ultima Weapon Attribute to a weapon without having The Ultima Weapon Graphic Activated? RE: Ultima Weapon Graphic Deactivation - madsiur - 04-03-2014 You can change the item properties in FF3usME without necessarily changing the graphics... RE: Ultima Weapon Graphic Deactivation - Ghost XIII - 04-03-2014 Maybe someone else can correct me if I am wrong here, but I think the property that gives the ultima weapon the "current HP = damage" formula also overwrites the weapon graphic, mostly for the effect of replacing the small ultima weapon with the big one when you have enough HP. That being said it wouldn't be too hard to change this as you would just need to go into the coding and remove the section that changes the weapon's appearance. I am pressed for time, but I can try take a look at it when I get home later tonight, I was thinking of changing the ultima weapon coding to do scaling Monk fist damage in my FFI hack. RE: Ultima Weapon Graphic Deactivation - madsiur - 04-03-2014 (04-03-2014, 02:06 PM)Tin Man Wrote: Maybe someone else can correct me if I am wrong here, but I think the property that gives the ultima weapon the "current HP = damage" formula also overwrites the weapon graphic, mostly for the effect of replacing the small ultima weapon with the big one when you have enough HP. Well I wasn't aware of that. |