changeing Health command - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: changeing Health command (/thread-2439.html) Pages:
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RE: changeing Health command - SSJ Rick - 03-05-2014 might be a noobish suggestion but maybe the mantra value is checked in usme (I doubt it but u never know) RE: changeing Health command - Gi Nattak - 03-05-2014 Well the mantra status flag is checked for the spell in usme, that's how it does the extra effect of Mantra. RE: changeing Health command - HatZen08 - 03-06-2014 Shock and Health are connected in their code. The Shock command will use a piece of the Health command. May it be the issue? Code: Shock Also, there is something wrong with this line with the new Mantra code: Code: C2/4273 F0 01 BEQ $4278 BEQ $4278 should be “F0 03” instead of “F0 01”. However, C2/4278 is in the middle of the opcode and should freeze/break the game. For the “F0 01” opcode it should be BEQ $4276. RE: changeing Health command - Gi Nattak - 03-06-2014 Oh yes! My bad I forgot to say that the main spell being used is Shock. I'm using Shock, with the Mantra added effect flag. Wow so Shock branches out to Health's code eh? Nice, that explains that. I admit I should have looked for that, or at least considered looking at the Shock code lol. And thanks for the heads up on the Mantra code, I appreciate it. =) RE: changeing Health command - SSJ Rick - 03-07-2014 ah you're right I misread what you put before stupid me LOL |