How can u change how commands work ? - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: How can u change how commands work ? (/thread-2375.html) |
How can u change how commands work ? - Locke0075 - 09-09-2013 I need to create a new command for Cyan for I used the swordtech patch and now he hits himself everytime I use any of them . I was going to change his battle menu to Fight Shock X Fight then Item but X Fight is not in the option all though X magic is . So how do I go about using a dead command into something . Like I would lke to maybe turn a dead command into Quadra Slice . RE: How can u change how commands work ? - madsiur - 09-09-2013 You could adapt the following code to replace and existing command since there is no ''dead'' command. Have a look at other commands in bank C2 to understand their structure and I believe Quadra Slam code would require small changes. Quadra Slam special effect: Code: C2/40F1: A9 03 LDA #$03 RE: How can u change how commands work ? - Locke0075 - 09-09-2013 How do u get to those codes ? Hex editor ? I never saw like c2then a number when I modded ogre battle RE: How can u change how commands work ? - B-Run - 09-09-2013 Yes, with a Hex editor. Only unless you have an editor that shows SNES notation specifically, you will see the address as 240F1. If the ROM is headered ($200 "00" at the very beginning of the ROM), the address would then be 242F1. |