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Changing non-selectable FF3SE sprites - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Changing non-selectable FF3SE sprites (/thread-2294.html) |
Changing non-selectable FF3SE sprites - Kugawattan - 07-26-2013 Okay, so I got last version of FF3usME not long ago and realized it is able to edit any overword sprite, motivating me to change even more characters. So I tried to replace Ghestal's sprites with another ones, but the colors of the sprite are fucked up, as if it were imported with FF3SE without correct palette order. The thing is that the sheet I replaced Ghestal's sprites DID have on the top left corner the right palette order, yet it doesn't seem to be able to recognice the colors right... without the palette order it still looks equally fucked up. What is the correct way to fix this, if it even is? RE: Changing non-selectable FF3SE sprites - B-Run - 07-26-2013 Overworld sprites' palettes are all set in the event code or map data, there is no single place it is set. This is true for PCs and NPCs alike. With most NPCs you can use FF6LE to change this by finding the sprite in the map and changing the palette there. RE: Changing non-selectable FF3SE sprites - Kugawattan - 07-26-2013 No need! I've found a way to manage with this: I just needed to import the sprites on a character who uses the same palette, manually copy-paste tiles into Ghestal and voila! Thanks anyway. RE: Changing non-selectable FF3SE sprites - SSJ Rick - 07-27-2013 you can always just import the bin files |