Problem with Retort swdtech - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Problem with Retort swdtech (/thread-2244.html) |
Problem with Retort swdtech - xeblon - 07-03-2013 I changed most of the Swdtech abbilites. I moved the retort abbility and animation from slot 2 to 3 using the usME, and yes i didnt forget to pick Retort from the "list" on the top right screen. In slot 2 instead i did a multi target slash attack with the Stunner from the "list". Now in game, the slot 2 (multi attack) still needs to take a hit to peform the attack, while the retort that is moved to slot 2, just jumps forth and does the powerful attack without countering. I guess the "Retort" move is somehow hardcoded in the memory and may be Hexed. Has anyone stumbled upon this? RE: Problem with Retort swdtech - Synchysi - 07-03-2013 Quite easy. At C2/185D there's a check for Retort; you should see D0 20. Just change the D0 to 80. Alternatively, if you're keeping the Retort ability in slot 3, just change the C9 01 at C2/1859 to C9 02. RE: Problem with Retort swdtech - xeblon - 07-03-2013 Still wondering if your single man! friggin awesome! I used your Alternatively. It works great with that the third slot takes the counter instead of the second slot! However, both slots peforms the second slots attack... How do i fix this one?:O i am sure it is like "if retort is yes then peform slot 01" where i change the 01 to 02. But where? :O RE: Problem with Retort swdtech - Synchysi - 07-03-2013 Oh, right. You'll need to change C2/4CCE as well. By default it's A9 56. Change it to A9 57. |