pokemon espers teaser - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Owzer's Mansion (https://www.ff6hacking.com/forums/forum-23.html) +---- Forum: Player Characters/ NPCs (https://www.ff6hacking.com/forums/forum-46.html) +----- Forum: Teasers And Requests (https://www.ff6hacking.com/forums/forum-48.html) +----- Thread: pokemon espers teaser (/thread-2230.html) |
pokemon espers teaser - Badass - 06-27-2013 I was debating on using pokemon for my espers and I guess James convinced me to do it... here is a video of the esper "magmar" at its current state. Still needs to be tweaked but I think he came out not too bad... https://www.youtube.com/watch?v=ed8tTRxFzIY and here is hitmonchan as crusader mixed with other pokemon.. http://www.youtube.com/watch?v=HontNl6Tre4 RE: Ifrit to Magmar sprite with test video - JWhiteLXXXIX - 06-27-2013 looks great bud. nd changing ifrit as well thats a first time iv seen some1 do that RE: Ifrit to Magmar sprite with test video - CrumpledMedal - 06-27-2013 I think it looks fine the way it is. It definitely captures Magmar coating fire on itself so it can live in volcanoes and fire. Magmar captures everything about fire so it is a great add as an Esper. RE: pokemon espers teaser - Badass - 06-27-2013 thanks guys.. added another one.. made crusader into a clan of pokemon lol RE: pokemon espers teaser - daemoth - 06-27-2013 Very nice! If youre able, maybe you could change the summoning sphere by a pokeball? Also, a ramuh/pikachu would be really nice! RE: pokemon espers teaser - Badass - 06-27-2013 yea ramuh is nice as pika.. very easy to replace too.... Pokeball would be interesting... Thats in compressed graphics though right? ahh accidently made thread in pcs instead of monsters... sorry about that RE: pokemon espers teaser - madsiur - 06-27-2013 (06-27-2013, 10:53 PM)badass Wrote: Pokeball would be interesting... Thats in compressed graphics though right? The graphics for the animations are not compressed. They are located at D0/0200 to D0/81B1 (headered ROM). The only real problem is that the summon intro graphics wouldn't look as a round sphere because the tiles would look mixed-up in the graphic editor. RE: pokemon espers teaser - Ghost XIII - 06-28-2013 This looks pretty sweet, I like how all your stuff is coming along badass. |