Overworld Map Tile Replacement - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Overworld Map Tile Replacement (/thread-1944.html) |
Overworld Map Tile Replacement - Gi Nattak - 01-09-2013 This info should prove very useful for anyone who is creating a new WoB overworld map, or just have the need to move, remove, or change certain overworld tile locations. Pointers to data for redrawing the world maps. (from Novalia's Bank EE Disassembly.) EE/B260: 00F6CE (Event bits and map region for WoB) EE/B263: 3CF6CE (Event bits and map region for WoR) EE/B266: *48F6CE (Delimits the above) (Bank byte is useless...) --- *The structure: First 2 bytes = the x, y location on the overworld map. 3rd byte = 'tile chunk' 4th byte and after = the tiles that are used. --- WoB tile replacement locations (no header): CE/F648 - CE/F64E Figaro Castle, exit to Narshe: 40, 4B = location on map 22 = 2x2 tile chunk CE/F64F - CE/F655 Figaro Castle, exit to Kohlingen: 1E, 2F = location on map 22 = 2x2 tile chunk CE/F656 - CE/F671 Nikeah's Rockslide 74, 2F = location on map 55 = 5x5 tile chunk CE/F672 - CE/F676 Esper Cave by Thamasa E5, 82 = location on map 12 = 1x2 tile chunk CE/F677 - CE/F709 Sealed Gate, part 1 (northern-most left portion) A8, AA = location on map AF = 10x15 tile chunk CE/F710 - CE/F762 Sealed Gate, part 2 (next portion down) A8, B9 = location on map A8 = 10x8 tile chunk CE/F763 - CE/F7CD Sealed Gate, part 3 (northern most right portion) B2, B4 = location on map 8D = 8x13 tile chunk CE/F7CE - CE/F8B1 Sealed Gate, part 4 (starts under part 2) A6, C1 = location on map FF = 15x15 tile chunk CE/F8B2 - CE/F92C Sealed Gate, part 5 (starts under part 4) A6, D0 = location on map 8F = 8x15 tile chunk CE/F92D - CE/F947 Sealed Gate, part 6 (starts under part 5) A7, DF = location on map 64 = 6x4 tile chunk CE/F948 - CE/F9DA Sealed Gate, part 7 (to the right of part 5) AE, D0 = location on map CC = 12x12 tile chunk CE/F9DB - CE/FABE Sealed Gate, part 8 (under part 3) B5, C1 = location on map FF = 15x15 tile chunk CE/FABF - CE/FAC5 Sealed Gate, part 9 (small chunk at the very bottom) C4, C1 = location on map 14 = 1x4 tile chunk CE/FAC6 - CE/FACD Sealed Gate, part 10 (small chunk at the top right) B5, D0 = location on map 51 = 5x1 tile chunk --- WoR tile replacement locations: *I haven't got to checking the WoR out yet. I think the only one is Hidon's Cave...? *EDIT: See below for WoR. RE: Overworld Map Tile Replacement - Zeemis - 01-10-2013 This is very interesting information to me, thanks for posting this. RE: Overworld Map Tile Replacement - madsiur - 01-14-2013 (01-09-2013, 09:17 PM)Gi Nattak Wrote: I haven't got to checking the WoR out yet. I think the only one is Hidon's Cave...? There are four. Two for Figaro castle, one for Hidon's cave and one unused/dummy one. Unknown (*unless it belongs to the WOB) CE/FACE to CE/FAD2 70 06 (this point in the ocean) 12 (1 x 2 chunk) 41 18 (Cave entrance tile (0x41) and rocky terrain tile(0x18)) *It does belong to the WoB, but is unused, see here under the 'behind the scenes' section: https://finalfantasy.fandom.com/wiki/Yeti%27s_Cave Figaro Castle (near South Figaro) CE/FAD3 to CE/FAD9 51 54 (location 81, 84) 22 (2 x 2 chunk) 57 58 67 68 (tiles 0x57, 0x58, 0x67 and 0x68) Figaro Castle (near Kohlingen) CE/FADA to CE/FAE1 35 39 (location 53, 57) 22 (2 x 2 chunk) 57 58 67 68 (tiles 0x57, 0x58, 0x67 and 0x68) Hidon's cave CE/FAE1 to CE/FAE5 F9 DF (location 249, 223) 12 (1 x 2 chunk) 41 64 (tiles 0x41 and 0x64) RE: Overworld Map Tile Replacement - CzarMalboro - 07-20-2019 so i noticed that a good a guide to use for the byte ID's is the level editor. one thing that could be changed in the LE Rogue is to list all the tiles under their hex address instead of decimal. |