Quadrupedal characters and spriting. - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Owzer's Mansion (https://www.ff6hacking.com/forums/forum-23.html) +---- Forum: Player Characters/ NPCs (https://www.ff6hacking.com/forums/forum-46.html) +---- Thread: Quadrupedal characters and spriting. (/thread-1930.html) |
Quadrupedal characters and spriting. - ntzrmtthihu777 - 12-16-2012 So, as you may have read, I am working on a FFVII to snes port, doing well so far. One problem is Red XIII/Nanaki, a quadrupedal dog type character. Normal ffvi characters are 24hX16w, is it possible to use the opposite, 16hX24w? RE: Quadrupedal characters and spriting. - manakaiser - 12-16-2012 No unfortunately not. RE: Quadrupedal characters and spriting. - daemoth - 12-16-2012 You may want to check out Atmaweapon and Interceptor ( found in the Database section) sprite sheet. They are both quadrupedal sprite. RE: Quadrupedal characters and spriting. - manakaiser - 12-16-2012 yea modifying atma weapon would probably be your easiest bet, since interceptor is a bit small to be converted to red RE: Quadrupedal characters and spriting. - Astaroth_ - 12-16-2012 There is also my cagnazzo and antlion sprite you could check and modify https://www.ff6hacking.com/forums/showthread.php?tid=1859 RE: Quadrupedal characters and spriting. - QuickFix - 12-17-2012 Make him walk on two legs, he's had practice! =p RE: Quadrupedal characters and spriting. - ntzrmtthihu777 - 12-17-2012 Ah! Thank you, I had been using the interceptor sprite as a placeholder, but I should be able to work something out from the atma weapon spritesheet! Now if I could just resolve some palette issues ~grumble grumble~ (12-17-2012, 03:05 AM)QuickFix Wrote: Make him walk on two legs, he's had practice! =p Lol, right? I was thinking of doing him as a moomba, like from FFVIII and others. If I am not mistaken that's what he was anyway, just a different form/sort of moomba |