Removing the "Banon fell" condition - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Removing the "Banon fell" condition (/thread-1340.html) |
Removing the "Banon fell" condition - madsiur - 12-30-2011 Title: Banon Can Die More Than Once Author: Angelo26 apply to FF3us 1.0 or 1.1 Download This patch remove the "Banon fell" condition. All the credit goes to Angelo as I simply created the patch. See the file readme.txt that comes with the zip archive for more details. RE: Removing the "Banon fell" condition - SSJ Rick - 12-30-2011 ah u beat me 2 it lolz RE: Removing the "Banon fell" condition - CrumpledMedal - 01-07-2012 Just Beef Banon's stats up with FFusme and he won't go fall if you heal him, thats what I did. Banon's a temporary character so i usually buff his stats up anyway. RE: Removing the "Banon fell" condition - Scorcher - 01-25-2014 The download link isn't working RE: Removing the "Banon fell" condition - Royaken - 03-08-2014 The file is no longer available on file factory T^T. Can someone PM it to me? RE: Removing the "Banon fell" condition - madsiur - 03-08-2014 (03-08-2014, 01:41 AM)Royaken Wrote: The file is no longer available on file factory T^T. Can someone PM it to me? you can just NOP those 5 bytes. This was all what this patch was about: Code: C2/06DF: A9 06 LDA #$06 |