Holy Dragon Script - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: AI Scripts (https://www.ff6hacking.com/forums/forum-65.html) +---- Thread: Holy Dragon Script (/thread-1254.html) |
Holy Dragon Script - Lord Envoy - 11-22-2011 Script: Holy Dragon (Dragon's Den) Length: 101 bytes AI Level: Beginner By: Lord Envoy Description: This is the script from the Holy Dragon in FF6A Dragon's Den. Unlike the other Dragons, the Holy Dragon's AI utilizes the Timer Command to create new attack sequences after a few seconds has passed. At the beginning of battle, it prompts you with a message; "Holy Dragon calls for heavenly aid!". This message serves no other purpose than to foreshadow the kind of attacks you'll be dealing with. While battling, it barrages the party with primarily Holy-elemental Magical Attacks with some Normal and Special Attacks. After a hidden timer has breached 20 seconds, it's attack sequence will change, using higher level Holy-elemental Magic with a hailstorm of Normal and Special attacks. However, the deadliest part of this AI is not the attack sequences themselves but it's Counter Attacks, which restore it's HP and may severely weaken your members. HEX script: FC,15,24,00, F3,71,00, F9,00,24,00, FE, FC,0B,14,00, F1,47, E9, F0,E9,E9,0E, F0,E9,0E,FE, FD, F1,47, EE, EE, F0,EE,EF,FE, F0,EE,EF,FE, F0,EF,FE,FE, FB,00,00, FE, F0,E9,E9,FE, F0,E9,E9,FE, F0,E9,FE,FE, FD, F0,EE,EF,FE, F0,EE,EF,FE, F0,EF,FE,FE, FF, FC,12,00,00, F5,0C,01,FF, FE, FC,05,00,00, F1,36, F0,2F,2F,FE, F1,47, F0,C0,FE,FE, FE, FF, TEXT script: If VAR036 has all the following bit cleared: 0 Text: "Holy Drgn calls for heavenly aid! " VAR036 toggle bit: 0 End If and reset targeting If timer has reached/passed 20 (locks timer) Targeting: use normal targeting Lore: Saint Beam Rand. spell: Saint Beam or Saint Beam or Holy Rand. spell: Saint Beam or Holy or Nothing Wait until the attack sequence is called upon again, then continue (reset targeting) Targeting: use normal targeting Lore: Battle Lore: Battle Rand. spell: Battle or Special or Nothing Rand. spell: Battle or Special or Nothing Rand. spell: Special or Nothing or Nothing has battle timer set to 0 End If and reset targeting Rand. spell: Saint Beam or Saint Beam or Nothing Rand. spell: Saint Beam or Saint Beam or Nothing Rand. spell: Saint Beam or Nothing or Nothing Wait until the attack sequence is called upon again, then continue (reset targeting) Rand. spell: Battle or Special or Nothing Rand. spell: Battle or Special or Nothing Rand. spell: Special or Nothing or Nothing End first wave of attack If following monster is/are dead: Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss End If and reset targeting If monster has been attacked Targeting: self Rand. spell: Cure 3 or Cure 3 or Nothing Targeting: use normal targeting Rand. spell: Fallen One or Nothing or Nothing End If and reset targeting End Battling Holy Dragon: This monster is identical to the "Holy Dragon" found in the FF6 remake "FF6 Advance". It has about 55,000 HP and a script about 101 bytes long. I designed it just for the purpose of other players to challenge it. Especially if they don't have the FF6A game. The Dragons' Den Version of the Holy Dragon uses "Cure 3" freely on itself as a counter attack, usually healing itself for 6000+ HP. In addition, it uses a Dualcast-like combination of Heartless Angel and Saintly Beam back to back, killing any party member that isn't immune to or absorbs the Holy element. Thus, "Life 3" is strongly recommended in this fight. The Holy Dragon also has an auto-Regen, allowing it to heal itself even more. |