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FF3SE-M - Printable Version

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RE: Monster graphics and composition data relocalization patch - SSJ Rick - 02-28-2015

expanding monsters and formations would kick ass

great work as usual madsiur


RE: Monster graphics and composition data relocalization patch - dn - 02-28-2015

There is apparently some code relating to the monster index that will assume a monster doesn't exist if the high byte is nonzero and the low byte is $FF, obviously as a default. That would need fixed, and I dunno how much there is. Obviously the entirety of the monster data needs moved, and any editing would have to be done via raw assembly or in hex. It's overall easier, but still tedious.


RE: Monster graphics and composition data relocalization patch - SSJ Rick - 02-28-2015

good to know


RE: Monster graphics and composition data relocalization patch - Tenkarider - 02-28-2015

Wait a second: in other words the check block monster 1FF(512), 2FF(767),...
but not the middle ones?!? you said and, so both the conditions must be true...
In any case that means that the max should be at least 511 monsters if that's the case... right?

In any case after monster 383 i guess it starts some other code and then you need to move it out...

Is moving monster list, and changing its pointer value enough?
If not, do you know what else is needed to do that?