FF6 Hacking
For Gi Nattak - Printable Version

+- FF6 Hacking (https://www.ff6hacking.com/forums)
+-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html)
+--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html)
+--- Thread: For Gi Nattak (/thread-1024.html)



For Gi Nattak - Lijj - 06-21-2011

Oops I didn't mean to delete that whole thread.
But anyway I responded that I'm not interested afterall in editing those enemy sprites Djinn. They don't match FFVI at all. the palettes would surely need work but even that would be insufficient imo, cause the whole style is different and the light source is different too.
I was trying to edit the first post and deleted the whole dang topic.. sorry about that guysFinger


RE: For Gi Nattak - SSJ Rick - 06-21-2011

just re-post it :p


RE: For Gi Nattak - DjinnAndTonic - 06-22-2011

Well, in regards to the style - They aren't -meant- to look like FF6-style monsters at all... they are from completely different games. The style is meant to be consistent with -itself-, you know? If -all- the monster sprites are in the same style, it won't clash.

I don't see why the style prevents you from being able to work with them, but if you're not interested, then you're not interested. It's fine.