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FF6 - Brave New World - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Completed Hacks (https://www.ff6hacking.com/forums/forum-27.html) +---- Thread: FF6 - Brave New World (/thread-3298.html) |
RE: FF6 - Brave New World - BTB - 08-22-2014 See, this is what happens when we sit an update for too long... I find more shit I want to tweak: • Edited the GP Toss formula to make it do better damage when multi-targeted (ST damage is unchanged) • Changed the bonus on Tritoch from MP+45 to MP+30/Stam+1 • Lowered the bonus on Ragnarok from MP+60 to MP+45 • Raised the accuracy of the Quartr, Doom, X-Zone, and Stone spells • Lowered the cost of the Stone and Rasp spells • Changed the random spell procs on the Spirit Claw and Frostgore (to Mute and Doom, respectively) • Mog can now equip robes (Cotton and Light) • The Czarina Gown no longer blocks ice or bolt damage • Slightly raised the magic defense of the Crystal Helm, Crystal Armor, and Dark Gear • Slightly lowered the non-dominant defense of the Genji/Dragon Helm and Genji/Force Armor • Added a stat boost and penalty to a certain piece of hidden equipment • Added a second Switchblade (MAY BE MISSED IF APPLIED TO AN EXISTING SAVE) • Undid an unnecessary database edit to Guard Rings (UPDATING WILL MAKE YOU LOSE ANY THAT YOU HAVE) • Renamed the Wall Ring to Shield Ring (to eliminate confusion with the Reflect Ring's original name) • Removed the fifth Reflect Ring (there was only supposed to be four) • The Life Bell no longer restores HP while walking • Lv. 50 Mages now die at 0 MP like they should • Edited the Sketch attacks of several bosses • Made a small addition to Kefka's script • Fixed an error in Inferno's script • Fixed an error in which Joker Doom was much easier to spin than it's supposed to be • Fixed the Quicksand/Rerise bug, hopefully for good this time • Fixed some incorrect pointers in the Cave to the Sealed Gate • Fixed an issue with the Clean New World patch that resulted in several lines being totally fucked up • Made some other minor dialogue edits • Updated the installation instructions with a note about ROM versions • Fixed a few more things in the Unlockme.txt file • Some other stuff RE: FF6 - Brave New World - Synchysi - 08-23-2014 And a new version is up. Barring a major bug discovery, this is the last planned update for quite some time (likely longer than the 5 months between 1.4.8 and 1.4.9). RE: FF6 - Brave New World - GrayShadows - 08-23-2014 Quote:Fixed an issue with the Clean New World patch that resulted in several lines being totally fucked up So am I the only person terribly amused at this phrasing? I've been putting off starting a new playthrough of this, but I think it's time to sit down and go through it. ![]() RE: FF6 - Brave New World - Synchysi - 08-23-2014 (08-23-2014, 09:57 AM)GrayShadows Wrote:Quote:Fixed an issue with the Clean New World patch that resulted in several lines being totally fucked up It was fully intentional. ![]() RE: FF6 - Brave New World - BTB - 08-23-2014 (Dammit, Ninja'd >.>) Though, I'm sure that anyone who saw it would agree that "totally fucked up" is pretty much the only way to describe the garbage I'm talking about. Looks like we have a *slight* problem with 1.4.9 - the Quicksand bug fix appears to be preventing seizure from being set on bosses (easiest way to test is to head to Narshe in the WoR and Pummel a Dante). RE: FF6 - Brave New World - Synchysi - 08-23-2014 New version is up that should fix that issue. RE: FF6 - Brave New World - Endarire - 08-29-2014 Wow! I'm surprised and enthused that y'all have been working on and updating this patch for over a year now! What else remains to alter before you call it 'done?' RE: FF6 - Brave New World - BTB - 08-29-2014 What we're currently looking at now is a patch that will pause the ATB during attack animations so that speed becomes a meaningful stat. It's going to involve a lot of re-balance work, though, so the next update (whenever it may be) will be a major one. Beyond that, I've learned my lesson in the past that the quickest way to discover more shit I want to fix is to declare it "done". RE: FF6 - Brave New World - Synchysi - 08-30-2014 (08-29-2014, 06:56 PM)Endarire Wrote: Wow! I'm surprised and enthused that y'all have been working on and updating this patch for over a year now! As it stands now, I'd be comfortable with the current patch being the "finished" product, barring any major bug discoveries. As BTB said, there are a few ATB changes in the works for the next version, but that is a long, long way off. RE: FF6 - Brave New World - Gi Nattak - 08-30-2014 BTB: Beyond that, I've learned my lesson in the past that the quickest way to discover more shit I want to fix is to declare it "done". Eeeexactly lol. ATB pause sounds really cool, I found it kinda dragging the battles after awhile in the Japanese hack I played that utilized the same sort of feature, but it is a welcome addition and like you say would make the speed stat much more relevant. It was probably for me just a case of being so used to the regular ATB gauge and wanting to progress faster threw battles than the average player. |