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FF3usME 6.7's Sprite Editor - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: FF3usME 6.7's Sprite Editor (/thread-899.html) |
RE: FF3usME 6.7's Sprite Editor - SSJ Rick - 04-02-2011 bmp is accepted by FF3SE but PNG is better RE: FF3usME 6.7's Sprite Editor - ArcadianKnight - 04-03-2011 thanks poco, i didn't know png works better. ![]() RE: FF3usME 6.7's Sprite Editor - SSJ Rick - 04-03-2011 it most def does ![]() and it takes up less space as well RE: FF3usME 6.7's Sprite Editor - ArcadianKnight - 04-03-2011 cool. ![]() RE: FF3usME 6.7's Sprite Editor - ribbits - 04-08-2011 (03-30-2011, 01:21 AM)Gi Nattak Wrote: To find what you are looking for in the hex, get a hold of the "event dump" document, and then do a search for "Assign palette $00 to character $05"How do you know if it is in SNES Hi-rom? I'm currently using winhex (03-30-2011, 01:21 AM)Gi Nattak Wrote: So once you get there, what you would want to do then is change the "$00" to "$04" and your done. Save. Also note that if the character has already been recruited, it will appear as though nothing has changed, due to his prior palette already being loaded and saved with. So to test and see the changes you will have to play before the characters graphics and palette gets loaded, obviously.Can this process be done with any character and any palette? I tried doing a search for "Assign palette $00 to character $11" but that didn't turn up anything. (I belive Gau is character 11). And if the palette you want to change to is 0 what to input instead of 4 what would i change 00 to? thanks in adavance RE: FF3usME 6.7's Sprite Editor - ribbits - 04-10-2011 ok, so i've been able to find (or at least i believe so) the string of hex that allows me to change sabin's palette to a different one. But when i do make the change, save it and run the rom his overworld palette hasn't changed. I have not gotten sabin yet, so that shouldn't be an issue. I have replace sabin's sprite with shadow's does that make a difference here? Do i need to change shadow's sprite loading instances instead? thanks. RE: FF3usME 6.7's Sprite Editor - danyetman - 05-26-2011 (04-08-2011, 02:14 PM)ribbits Wrote: Can this process be done with any character and any palette? I tried doing a search for "Assign palette $00 to character $11" but that didn't turn up anything. (I belive Gau is character 11). Gau IS character #11, but 11 in hex format is 0B. By putting '11' in, you're really telling it to swap the palette of character #17...of which there is none. At least, that's what comes to my n00bie mind...I could be completely wrong. RE: FF3usME 6.7's Sprite Editor - Angelo26 - 05-26-2011 You can assign palette 17 to a character. However, after palette 5 or so, they will reset themselves and restart from 0. When you give gau (for example) the palette 10, the game will recognize it as palette 5, and will assign it. You will need an event command to assign special palettes (as an example, esper terra's palette is #8 in thee mobliz of WOR) . |