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FF6T Animations - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Owzer's Mansion (https://www.ff6hacking.com/forums/forum-23.html) +---- Forum: Player Characters/ NPCs (https://www.ff6hacking.com/forums/forum-46.html) +---- Thread: FF6T Animations (/thread-1754.html) |
RE: FF6T Animations - kanbei as cyan - 10-30-2012 First time i remake character final fantasy 4 to final fantasy 60:-) RE: FF6T Animations - Angelo26 - 10-30-2012 Please, no attachments. Use websites like imageshack to show your work. RE: FF6T Animations - daemoth - 10-30-2012 (10-30-2012, 04:24 AM)kanbei as cyan Wrote: First time i remake character final fantasy 4 to final fantasy 60:-) Although i dont really care, it would be more appropriate to post your work in your own thread. Bismark: [spoiler] ![]() Alexandr: [spoiler] ![]() Starlet: [spoiler] ![]() Raiden: [spoiler] ![]() Ragnarok ( Thanks to a lucky magicite) [spoiler] ![]() RE: FF6T Animations - daemoth - 11-17-2012 Here are two dual attack, still working on them. Terra+Maduin(require Ultima) : [spoiler] ![]() I was thinking about ending the Ultima with a "Flare"-like explosion at the end and maybe add a beam from Maduin hands, and make the lightning circle it. Sabin + Edgar(require BumRush and ChainSaw): [spoiler] ![]() Dont really know how to end this one. If its not too "cliché", maybe Edgar flip a coin, and depending on the result, Edgar or Sabin finish the attack. If anyone has a good idea for a dual ( or triple, or quadruple...) attack, please share it!For more information, check my project thread. RE: FF6T Animations - manakaiser - 11-17-2012 Holy f**k!!!!! Terra+ maduin is mindblowingly awesome. Cant wait to see the final version!!!!! *edit though in my opinion it would look best to just end it like ultima ends, especially flare doesnt rly fit in IMO, but its your animation and what you have done so far is rly awesome. RE: FF6T Animations - madsiur - 11-18-2012 So yeah questions time: 1) I assume the best way to capture an animation is to record the animation like in the video you posted ? 2) In what kind of file is the animation transformed to be able to be used in Java ? 3) How do you make a GIF with the animation ? RE: FF6T Animations - daemoth - 11-18-2012 (11-17-2012, 05:20 PM)Terramano Wrote: Holy f**k!!!!! Terra+ maduin is mindblowingly awesome. Cant wait to see the final version!!!!!Thx mate! I dont quite love the ending of the original ultima, its too simple. The end of flare explode all over the place, which would be more appropriate imo. I could do both, flash and then explode all over the place. (11-18-2012, 03:55 AM)Veridis Quo Wrote: So yeah questions time:1) Indeed, making a macro that does: Unpause Screenshot Wait 50ms Pause Wait 250-ish ms And you pause at the beginning of your anim, and loop your macro. The pause are needed so the emulator has time to take the screenshot. Also, i use Snes9x. Zsnesw cant make it, its too fast for it. 2) and 3) Since ff6 animation are pretty simple, the animated gif are my animation. I just load them in a imageicon, stick it up to a Jlabel, and your done. Of course, it limits me for some particularity of some some animation, and the files are probably bigger than they should be. However, it gets the job done ![]() RE: FF6T Animations - daemoth - 02-18-2013 Terra + Maduin Update: [spoiler] ![]() Edgar + Sabin Update: [spoiler] ![]() and, Cool Story bro: [spoiler] ![]() Dual and triple attacks planned: Code: Character1 Character2 Character3 Need Name Esper Animation Description RE: FF6T Animations - madsiur - 02-18-2013 Both animations are really cool! I can't wait to see the others. RE: FF6T Animations - JWhiteLXXXIX - 02-20-2013 the edgar and sabin... man thats just fuckin cool! |