FF6 Hacking
FF3usME 6.7's Sprite Editor - Printable Version

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RE: FF3usME 6.7's Sprite Editor - kefkaroth - 02-20-2011

just hope one day j can upgade the ff3usme with a way to exceed the 65535 hp cap for enemies so we no longer have to loop the hp in the script.


RE: FF3usME 6.7's Sprite Editor - SSJ Rick - 02-21-2011

he is waiting on Imzogelmo 2 finish the patch up, I spoke with him n is gonna get 2 it when he gets the chance


RE: FF3usME 6.7's Sprite Editor - Zeemis - 02-21-2011

I don't think Imzogelmo is working on it anymore, haven't had any updates in awhile.


RE: FF3usME 6.7's Sprite Editor - SSJ Rick - 02-21-2011

I spoke with him a week ago

he told me his hard drive crashed n he lost most of the data, on the bright side tho he remembers most of it

he told me that he is gonna work on it n finish it when he gets the chance


RE: FF3usME 6.7's Sprite Editor - RajaHibiki - 03-04-2011

This isnt working for me. For some reason the .dll file didnt come with the download


RE: FF3usME 6.7's Sprite Editor - Zeemis - 03-04-2011

Lord J and I have been talking, he said this to me.
Quote:I just released the final version of FF3usME 6.7 (feel free to mirror the files btw) and am taking a break from it right now. Many more graphic editor will be added during 6.8 / 7.0's dev, and yes a weapon editor sounds easy to do. I could start coding it in a month, so the next beta cycle could be in two or three months.

Btw, I know that it has been an issue for some users, so I had put a link to Microsoft Redistribuable on my web site which may be more efficient than installing individual DLLs or the full VS suite.

Also, be aware that, like mentionned in the readme, an important bug was fixed in the sprite sheet. The 3rd walking sprite (front and back) had their feet horizontaly mirrored in Beta 2 and Beta 3, which may cause import problems if your using sheets from these Betas. Anoying, but can easily be fixed in any decent graphic editor.



RE: FF3usME 6.7's Sprite Editor - DjinnAndTonic - 03-04-2011

Oh yes, I noticed the graphical bug fix. It it glorious. Lord J is the best.


RE: FF3usME 6.7's Sprite Editor - RajaHibiki - 03-05-2011

I still cant get it to work. :/


RE: FF3usME 6.7's Sprite Editor - Gi Nattak - 03-05-2011

I finally got it to work by downloading "Vcredist.exe" and updating my C++ files.


RE: FF3usME 6.7's Sprite Editor - RajaHibiki - 03-06-2011

can someone email me their copy of this? because mine keeps coming up with the error message that its not a valid Win32 application. :/