FF6 Hacking
Hex Editor with SNES HiRom - Printable Version

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RE: Hex Editor with SNES HiRom - madsiur - 06-11-2015

(06-10-2015, 01:42 PM)Tenkarider Wrote: In the case anyone knows how to do that?

You could check FF3SE source (here) written in C++ or my editor source (here) written in C#. This could give you an idea on how to open ROMs and check how data or graphics are managed.

There are other utilities sources available online such as FF6LE, Zone Doctor. I find these two having a better code structure than my editor. You can open any C# solution with the (now free) Visual Studio.


RE: Hex Editor with SNES HiRom - Tenkarider - 06-12-2015

It can open C#, but not C++ right?


RE: Hex Editor with SNES HiRom - madsiur - 06-12-2015

(06-12-2015, 09:19 AM)Tenkarider Wrote: It can open C#, but not C++ right?

VS can open any Microsoft language, including C++.


RE: Hex Editor with SNES HiRom - Tenkarider - 06-12-2015

Looks like i managed to open them with my currently used program(Devcpp)
Yet i'm not sure the one i own is quite good...


RE: Hex Editor with SNES HiRom - madsiur - 06-13-2015

(06-12-2015, 06:40 PM)Tenkarider Wrote: Yet i'm not sure the one i own is quite good...

I've never tried Devcpp, but VS is a powerful tool. I would suggest you try it.