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Questions about tilesets
04-25-2019, 02:42 PM
Is there enough room for more tilesets in the various versions of FF3/6? I ask because it seems lame that Doma castle isn't a samurai castle.
04-25-2019, 03:07 PM
There is no room for more without relocating them iirc. But it can be done and since we have the source of FF6LE you can easily modify it to suit tilemap/tileset expansion. I've done it for RotDS but only tilemaps.
04-25-2019, 04:12 PM
Difference between tile sets and maps?
04-25-2019, 05:13 PM
04-27-2019, 12:24 PM
(This post was last modified: 04-27-2019, 12:25 PM by Turbotastic.)
This is one of those terms it's assumed everyone knows but doesn't, and it's amazing that something like this has not been explained until now.
I'm hijacking the topic to ask a related question. Is there any way a tilemap can easily be exported into a matrix, so that numbers and letters can represent the tiles? Or would one have to write a tool for that?
I'm hijacking the topic to ask a related question. Is there any way a tilemap can easily be exported into a matrix, so that numbers and letters can represent the tiles? Or would one have to write a tool for that?
04-27-2019, 01:17 PM
(04-27-2019, 12:24 PM)Turbotastic Wrote: I'm hijacking the topic to ask a related question. Is there any way a tilemap can easily be exported into a matrix, so that numbers and letters can represent the tiles? Or would one have to write a tool for that?
It's already the case, I think in-game it's just a single-dimension array and "lines and columns" are defined by the width and height of the map, but the game does not really have the notion of this being a 2D array. Zone Doctor can export all layers tilemaps in binary format.
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