Which is what I thought as well. That was 1st assumption so I went back and re-read the code as I went. I took quite a bit of time on it just to make sure and I put everything in that was listed on the thread. The v1.02 was in patch format for a version 1.1 rom so I exported the script and imported it and same issue
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I did check to see if it was my error before anything else, and I found nothing so I am at a loss... Thanx for the help Mad. I'll see if I can't get ahold of Envoy
Just wanted to let anyone know who reads this post that I spoke with Envoy, and if anyone has the same issue He instructed to change the death sequance to the following:
FC,19,01,00, If monster is in slot: #1
FC,12,00,00, If following monster is/are dead:
F5,00,00,01, Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
F8,01,81, 1 added to VAR001
FC,0D,01,13, If variable VAR001 is greater than or equal to 20
FC,12,00,00, If following monster is/are dead:
F5,0C,01,FF, Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
FE, End If and reset targeting