12-23-2010, 06:40 AM
Script: Ice Dragon (Dragon's Den)
Length: 163 bytes
AI Level: Advance
By: Lord Envoy
Description:
This is the script from the Ice Dragon in FF6A Dragon's Den. At the beginning of battle, the AI is set to summon three exact copies of the same dragon. The attacks of each dragon changes depending on the amount of monsters remaining on the battlefield. When more dragons remain in battle, the lighter the attacks. The lesser amount of dragons remain in battle, the heftier the attacks. When there are only two remaining, it's counterattacks now include it's Special Attack.
Announcement:
Finally! A condensed Ice Dragon FF6A script for those of you who have used the older versions. The older script posted here was the script of the Ice Dragon. However, the battle was actually 2 separate monsters with 2 differing scripts. The first script, is the script of the Ice Dragon itself and the second, is the Ice Dragon's mirrors. This thread has been updated to give the same effect but with only one script. Thus users can use the extra space for other monsters.
------------------------------------------------------------ Update ------------------------------------------------------------------------------
Script: Ice Dragon from Dragon's Den
Bytes: 163
FC 15 24 00 ; If VAR036 has all the following bit cleared: 0
FC 19 04 00 ; If monster is in slot: #3
F3 3F 00 ; Text: " images!<D> "
F5 03 02 F8 ; Monsters #4, #5, #6 , if hidden, brought in without affecting their HP, from side, indiv.
F9 01 24 00 ; VAR036 set bit: 0
FE ; End If and reset targeting
FC 13 01 01 ; If 1 monster(s) or less remain
F1 47 ; Targeting: use normal targeting
F0 EF C5 C5 ; Rand. spell: Special or N. Cross or N. Cross
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF BB BB ; Rand. spell: Special or Absolute 0 or Absolute 0
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF 74 74 ; Rand. spell: Special or Avalanche or Avalanche
FE ; End If and reset targeting
FC 13 01 02 ; If 2 monster(s) or less remain
F1 47 ; Targeting: use normal targeting
F0 EE 54 54 ; Rand. spell: Battle or Snowstorm or Snowstorm
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF 0A 0A ; Rand. spell: Special or <MB>Ice 3 or <MB>Ice 3
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF EF CF ; Rand. spell: Special or Special or Cold Dust
FE ; End If and reset targeting
FC 13 01 03 ; If 3 monster(s) or less remain
F1 47 ; Targeting: use normal targeting
F0 EE 54 FE ; Rand. spell: Battle or Snowstorm or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 0A EF FE ; Rand. spell: <MB>Ice 3 or Special or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF CF FE ; Rand. spell: Special or Cold Dust or Nothing
FE ; End If and reset targeting
F0 EE EE FE ; Rand. spell: Battle or Battle or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE EF FE ; Rand. spell: Battle or Special or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE 0A FE ; Rand. spell: Battle or <MB>Ice 3 or Nothing
FF ; End first wave of attack
FC 0D 03 03 ; If variable VAR003 is greater than or equal to 3
FC 12 00 00 ; If following monster is/are dead:
F5 0C 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
F8 03 00 ; Set VAR003 to 0
FE ; End If and reset targeting
FC 12 00 00 ; If following monster is/are dead:
F1 47 ; Targeting: use normal targeting
F0 BB C5 74 ; Rand. spell: Absolute 0 or N. Cross or Avalanche
F8 03 81 ; 1 added to VAR003
FE ; End If and reset targeting
FC 13 01 02 ; If 2 monster(s) or less remain
FC 05 00 00 ; If monster has been attacked
F0 EE EF FE ; Rand. spell: Battle or Special or Nothing
FE ; End If and reset targeting
FC 05 00 00 ; If monster has been attacked
F0 EE EE FE ; Rand. spell: Battle or Battle or Nothing
FE ; End If and reset targeting
FF ; End
------------------------------------------------------------ End of Update ----------------------------------------------------------------
Battling Ice Dragon:
It has about 32,000 HP and a script about 144 bytes long. I designed it just for the purpose of other players to challenge it. Especially if they don't have the FF6A game. In the Dragons' Den, the Ice Dragon returns as a boss, but like the other seven dragons, the battle is made more difficult with special conditions. Rather than fighting just one, the Ice Dragon employs the same battle tactic as the Vector Lythos in Kefka's Tower, in that it is acompanied by three other exact copies. All four Ice Dragons have the same stats and attacks. If the player attempts to strike them all with a spell however, the character casting the spell will be struck by three consecutive physical attacks. The Ice Dragons can all use Ice 3, Cold Dust, Snowstorm, Avalanche, and Freeze, just to name a few. The Ice Dragons should be attacked one at a time so as not to make them counter. However, if Vanish is cast on the party, then their physicals will miss when multi-hitting spells are used. Besides this, the same strategy that applies to the encounter in the Snowfields should be employed here.
Length: 163 bytes
AI Level: Advance
By: Lord Envoy
Description:
This is the script from the Ice Dragon in FF6A Dragon's Den. At the beginning of battle, the AI is set to summon three exact copies of the same dragon. The attacks of each dragon changes depending on the amount of monsters remaining on the battlefield. When more dragons remain in battle, the lighter the attacks. The lesser amount of dragons remain in battle, the heftier the attacks. When there are only two remaining, it's counterattacks now include it's Special Attack.
Announcement:
Finally! A condensed Ice Dragon FF6A script for those of you who have used the older versions. The older script posted here was the script of the Ice Dragon. However, the battle was actually 2 separate monsters with 2 differing scripts. The first script, is the script of the Ice Dragon itself and the second, is the Ice Dragon's mirrors. This thread has been updated to give the same effect but with only one script. Thus users can use the extra space for other monsters.
------------------------------------------------------------ Update ------------------------------------------------------------------------------
Script: Ice Dragon from Dragon's Den
Bytes: 163
FC 15 24 00 ; If VAR036 has all the following bit cleared: 0
FC 19 04 00 ; If monster is in slot: #3
F3 3F 00 ; Text: " images!<D> "
F5 03 02 F8 ; Monsters #4, #5, #6 , if hidden, brought in without affecting their HP, from side, indiv.
F9 01 24 00 ; VAR036 set bit: 0
FE ; End If and reset targeting
FC 13 01 01 ; If 1 monster(s) or less remain
F1 47 ; Targeting: use normal targeting
F0 EF C5 C5 ; Rand. spell: Special or N. Cross or N. Cross
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF BB BB ; Rand. spell: Special or Absolute 0 or Absolute 0
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF 74 74 ; Rand. spell: Special or Avalanche or Avalanche
FE ; End If and reset targeting
FC 13 01 02 ; If 2 monster(s) or less remain
F1 47 ; Targeting: use normal targeting
F0 EE 54 54 ; Rand. spell: Battle or Snowstorm or Snowstorm
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF 0A 0A ; Rand. spell: Special or <MB>Ice 3 or <MB>Ice 3
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF EF CF ; Rand. spell: Special or Special or Cold Dust
FE ; End If and reset targeting
FC 13 01 03 ; If 3 monster(s) or less remain
F1 47 ; Targeting: use normal targeting
F0 EE 54 FE ; Rand. spell: Battle or Snowstorm or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 0A EF FE ; Rand. spell: <MB>Ice 3 or Special or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF CF FE ; Rand. spell: Special or Cold Dust or Nothing
FE ; End If and reset targeting
F0 EE EE FE ; Rand. spell: Battle or Battle or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE EF FE ; Rand. spell: Battle or Special or Nothing
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EE 0A FE ; Rand. spell: Battle or <MB>Ice 3 or Nothing
FF ; End first wave of attack
FC 0D 03 03 ; If variable VAR003 is greater than or equal to 3
FC 12 00 00 ; If following monster is/are dead:
F5 0C 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
F8 03 00 ; Set VAR003 to 0
FE ; End If and reset targeting
FC 12 00 00 ; If following monster is/are dead:
F1 47 ; Targeting: use normal targeting
F0 BB C5 74 ; Rand. spell: Absolute 0 or N. Cross or Avalanche
F8 03 81 ; 1 added to VAR003
FE ; End If and reset targeting
FC 13 01 02 ; If 2 monster(s) or less remain
FC 05 00 00 ; If monster has been attacked
F0 EE EF FE ; Rand. spell: Battle or Special or Nothing
FE ; End If and reset targeting
FC 05 00 00 ; If monster has been attacked
F0 EE EE FE ; Rand. spell: Battle or Battle or Nothing
FE ; End If and reset targeting
FF ; End
------------------------------------------------------------ End of Update ----------------------------------------------------------------
Battling Ice Dragon:
It has about 32,000 HP and a script about 144 bytes long. I designed it just for the purpose of other players to challenge it. Especially if they don't have the FF6A game. In the Dragons' Den, the Ice Dragon returns as a boss, but like the other seven dragons, the battle is made more difficult with special conditions. Rather than fighting just one, the Ice Dragon employs the same battle tactic as the Vector Lythos in Kefka's Tower, in that it is acompanied by three other exact copies. All four Ice Dragons have the same stats and attacks. If the player attempts to strike them all with a spell however, the character casting the spell will be struck by three consecutive physical attacks. The Ice Dragons can all use Ice 3, Cold Dust, Snowstorm, Avalanche, and Freeze, just to name a few. The Ice Dragons should be attacked one at a time so as not to make them counter. However, if Vanish is cast on the party, then their physicals will miss when multi-hitting spells are used. Besides this, the same strategy that applies to the encounter in the Snowfields should be employed here.