I need help getting the World of Balance overworld graphics... according to the wiki they ought to be between at EF114F and EF324F, but im getting gibberish when i try to bring them up in peer sprite viewer. I tested to make sure I had the right process by decompressing battle status graphics, which worked fine.
Yes, you can view them correctly as GBA graphic format (4BPP) in YY-CHR. The offsets you have are correct. The first two bytes of the compressed data is the length of the data, in this case it matches.
Hello. I'm new to this sprite editing. So I followed your video with a clean rom and I can't get anything to appear but this. (See Attachment)
I am using windows 10, and I do have a net.framework installed but I can't seem to get past this. Would you have any idea how I could get this to work for me? Thank you for your time.
(04-20-2018, 11:15 PM)Mutteo Wrote: [ -> ]Hello. I'm new to this sprite editing. So I followed your video with a clean rom and I can't get anything to appear but this. (See Attachment)
I don't think PSV can deal with HiROM offsets.
This image was what was used for the tutorial. If it's not a HiROM offset / absolute offset problem, you ROM might have an header and PSV is for non-headered ROMs or vice versa.
It's probably more clear here:
https://www.ff6hacking.com/wiki/doku.php...compressed
(04-20-2018, 11:27 PM)madsiur Wrote: [ -> ]I don't think PSV can deal with HiROM offsets. This image was what was used for the tutorial. If it's not a HiROM offset / absolute offset problem, you ROM might have an header and PSV is for non-headered ROMs or vice versa.
It's probably more clear here: https://www.ff6hacking.com/wiki/doku.php...compressed
Oh it's a "1"? I was following the codes off of this page
http://www.ff6hacking.com/wiki/doku.php?...sm:rom_map So I was using a "D" at the start
So if I were to look for weapons to edit, the "Weapon Animation data" is it? which says it's
ECE400-ECE6E7, I would replace "E" with "1" too?
(04-20-2018, 11:38 PM)Mutteo Wrote: [ -> ]So if I were to look for weapons to edit, the "Weapon Animation data" is it? which says it's ECE400-ECE6E7, I would replace "E" with "1" too?
No, you substract $C0 from the bank, so $ECE400 is $2CE400.
(04-20-2018, 11:55 PM)madsiur Wrote: [ -> ]No, you substract $C0 from the bank, so $ECE400 is $2CE400.
Oh, thank you very much for the help, I'll get the hang of it eventually~
It's been a while since I worked on this. I can't get my Peer Sprite Viewer to work anymore. I try to load any working rom into this, and I can't get any hex to show up or images and of course when i tried to decompress it, it crashed