12-01-2015, 03:45 PM
Something I've been thinking of recently, through several discusion involving other stuff. The idea of being able to have several different alterative characters swapable during the game. Now, with the "Guest adder patch" placing characters in the last two slot is possible, as well as converting the patch to add them based on an event bit (how to do it is in another thread). So having permenant extra characters isn't an issue, but that is only two extra. Yet the idea of having many many others is way to temping.
The problem being, if you change Actors (the stats, commands, names) the saved exp and level resets. So if you swap them they start from default (sure you can level average but that still means grinding would be pointless. So here's my thinking...
Add a new character to replace the normal Gogo, then add Gogo as a guest. Since he's the great Mime, he should be able to mimic anything from a Narsh guard, a Returner, even an old Lady. This would talk to Gogo in the airship and through dialog, choose who he should mimic (for instance a menu of "guard, soldier, ghost, dragoon,mage knight (Leo type)). Then switch out the graphics, actor data, etc and do a level average on him. I think it could work.
Same concept could be used for hiring "mercenary" types, semi-generic. Talk to the recruiter, choose, add, level average presto, you have as many alternative characters as you can shake a stick at. Hell, if we had espers in sprite sheet form could even recruit them as normal characters.
Not saying I'm going to be writing this tomorrow (still have to finish my last work of expanding all the sprites first), just needed to write it all down, and open the idea for discussion before I fogot what it was.
The problem being, if you change Actors (the stats, commands, names) the saved exp and level resets. So if you swap them they start from default (sure you can level average but that still means grinding would be pointless. So here's my thinking...
Add a new character to replace the normal Gogo, then add Gogo as a guest. Since he's the great Mime, he should be able to mimic anything from a Narsh guard, a Returner, even an old Lady. This would talk to Gogo in the airship and through dialog, choose who he should mimic (for instance a menu of "guard, soldier, ghost, dragoon,mage knight (Leo type)). Then switch out the graphics, actor data, etc and do a level average on him. I think it could work.
Same concept could be used for hiring "mercenary" types, semi-generic. Talk to the recruiter, choose, add, level average presto, you have as many alternative characters as you can shake a stick at. Hell, if we had espers in sprite sheet form could even recruit them as normal characters.
Not saying I'm going to be writing this tomorrow (still have to finish my last work of expanding all the sprites first), just needed to write it all down, and open the idea for discussion before I fogot what it was.