07-09-2015, 04:19 AM
spent a long time doing this figured id post my findings and settings to help any1 else that needs this info:
Benifits of 2.1.0.1?
its a damn sight faster than any other n64 emulator with hi res stuff, and works with glide64 the best
if you don't care about hi res stuff try 1964, i found it to be really fast and easy to use
Setting up:
First get a copy of project 64 2.1
http://www.pj64-emu.com/
then download Glide64 FINAL 8 2012 version
http://www.emutalk.net/threads/54874-Glide64-Final
Unzip glide 64 into plugin/GFX
Go into the wrapper folder and cut and
paste glide3x.dll into the main project 64 folder the one with the project 64.exe file in
your plugins can be changed via the settings option in pj64, directories is also in there u will need to modify both
directories usually starts pointing to the save folder.. i dont know why lol
also audio should nearly always be set to sync to game
some games require having the 8mb option checked in the settings rom settings tab, these are mostly games with an expansion pack
also some games require you to config your controller settings so it has a memory pack (to save) i use jabo direct 7.1.6 i suggest you do the same
Where to place textures?
Project64 2.1/plugin/GFX/hires_texture/your rom name
u must create the hires_texture folder in GFX name it exactly that
The _is very important as is not having an s on the end of texture
or
Project64 2.1/plugin/GFX/cache
if you have no cache folder create it it should be called cache and go in the GFX folder
these folders depend on the file you downloaded if it's a full pack the first one, if its two .DAT files the second
Texture packs
IMPORTANT!! the following two files may be needed to patch your project 64.exe
http://www.techpowerup.com/forums/attach...zip.34392/
http://www.ntcore.com/files/4gb_patch.zip
this is because some of the files are over 2 gig. These two programs allow project64 to process a large amount of data
i had to use one to get djipi/bluedart majora's mask to work. i suggest applying both
MUST BE EU ROM VERSION!
Majora's Mask by djipi/bluedart:
http://www.emutalk.net/threads/51244-blu...ora-s-Mask
Directory set to Project64 2.1/plugin/GFX/hires_textures/Majora'sMask
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear on
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 265
compress texture cache off
performance tweaks left:
both off
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha on
compress tex cache off
performance tweaks right:
apply tex compression on
others off
common: s3tc save texture cache to hard disk on
Fzero X by Chefviking:
http://www.emulation64.fr/?page=accueil
Directory set to Project64 2.1/plugin/GFX/cache
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear off
software depth on
Texture enhancement:
Filter none
enhancement none
tex cache 305
compress texture cache off
performance tweaks left:
both on
Hi res textures: format rice format
alternative crc off
texture dumping editing off
use alpha on
compress tex cache on
performance tweaks right:
apply tex compression off
others off
common: s3tc save texture cache to hard disk on
Mario 64 by sirus/elxuxi:
http://www.emutalk.net/threads/55100-A-S...xture-Pack
Directory set to Project64 2.1/plugin/GFX/hires_textures/Mario 64
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear off
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 265
compress texture cache off
performance tweaks left:
both on
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha off
compress tex cache on
performance tweaks right:
apply tex compression off
others off
common: s3tc save texture cache to hard disk on
Starfox: by unaided coder
http://www.emutalk.net/threads/41275-Una...ng-Project
same as majoras mask except:
set directory to starfox, none filter 256 mbytes cache
Smash Bros by Pietschie & Bad Randolph
http://www.emutalk.net/threads/44911-Pie...sh-Bros-HD
Directory set to smash bros
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear on
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 256
compress texture cache off
performance tweaks left:
both off
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha on
compress tex cache on
performance tweaks right:
apply tex compression on
others off
common: s3tc save texture cache to hard disk on
you will also have to go into project64 2.1/config and open rdb file in notepad
ctl f search smash brother and change all values to the following
Linking=0
SMM-Cache=1
SMM-FUNC=1
SMM-PI DMA=1
SMM-Protect=0
SMM-TLB=1
Castlevania 2 by gitech
http://www.emutalk.net/threads/43535-Cas...e-Pack-WIP
Directory set to Castlevania 2
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear on
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 265
compress texture cache off
performance tweaks left:
both off
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha on
compress tex cache off
performance tweaks right:
apply tex compression on
others off
common: s3tc save texture cache to hard disk on
Mario kart by kerbs/CCTEX
set directory as mario kart
Install both, the second u may have to download each character file seperatley
http://www.emutalk.net/threads/28779-Ker...re-texture
http://www.emutalk.net/threads/55466-Pos...s-with-zip
same as majora's mask
banjo kazooie by nikachu
set directory as banjo kazooie
http://www.emutalk.net/threads/54455-Ban...ETEXTURED)
same as majoras
Sin and punishment ( TSUMI TO BATSU) by vanit
set directory as sin and punishment (the name is actually TSUMI TO BATSU)
http://www.emutalk.net/threads/30715-Van...re-Project
same as above expect alternative crc is on compress texture caches are on
diddy kong by blacknes9999
http://www.emutalk.net/threads/55514-did...retextured
set the directory as diddy kong works like majora's
CANNOT BE ZELOOTMA! Can be master quest but you have to change the roms internal name to THE LEGEND OF ZELDA
rom hacking.net have an app for that http://www.romhacking.net/download/utilites/791/
Ocarina of time by djipi
http://www.emutalk.net/threads/53556-Mer...nd-MM-2001
make sure that directory is set as cache, same as fzero
MUST USE 7ZIP TO EXTRACT THE FILES
shadow man by masterV
http://www.emutalk.net/threads/53093-Mas...xture-Pack
set directory as shadowman
same as majora's, need to find out about running it in glide as fps is really slow will update later
Waverace by The dave
http://www.emutalk.net/threads/34186-Wav...post326897
set directory as waverace
good same as majora's
paper mario by Mollymutt’s
http://www.emutalk.net/threads/32527-Mol...aper-Mario
set directory as papermario
needs flicker sorting will update later
copy the first 2 examples of directory settings if i say set to that game im on about the first 1 if i say cache the second
let me know how u get on people.. this shit is frustrating but totally worth it. glad iv done it, u wont have to long as u follow my instructions
bare in mind glide64 won't work with really old gfx cards so if u follow my instructions and it isn't its probably your card or your direct X or ur drivers..
my specs are
Windows 7 home premium
service pack 1
intel® core2 Quad Cpu
Q6600 @2.40GHZ
4.00 GB
64 BIT operating system
AMD Radeon R7 200 series
AMD High definition audio device
Realtek High definition audio device
and all work for me
if u know it isn't get in touch and ill try to help
another thing that apparently can be done (i couldn't get it to work) is copying .DAT files from 1964 emulator or project 64 1.6 into the cache folder
DO NOT: ask me for roms.. google is your friend
ANY1 THAT WORKS OUT PAPER MARIO'S OPTIMUM SETTINGS LET ME KNOW SAME GOES FOR FIXING SHADOW MANS LAG
Benifits of 2.1.0.1?
its a damn sight faster than any other n64 emulator with hi res stuff, and works with glide64 the best
if you don't care about hi res stuff try 1964, i found it to be really fast and easy to use
Setting up:
First get a copy of project 64 2.1
http://www.pj64-emu.com/
then download Glide64 FINAL 8 2012 version
http://www.emutalk.net/threads/54874-Glide64-Final
Unzip glide 64 into plugin/GFX
Go into the wrapper folder and cut and
paste glide3x.dll into the main project 64 folder the one with the project 64.exe file in
your plugins can be changed via the settings option in pj64, directories is also in there u will need to modify both
directories usually starts pointing to the save folder.. i dont know why lol
also audio should nearly always be set to sync to game
some games require having the 8mb option checked in the settings rom settings tab, these are mostly games with an expansion pack
also some games require you to config your controller settings so it has a memory pack (to save) i use jabo direct 7.1.6 i suggest you do the same
Where to place textures?
Project64 2.1/plugin/GFX/hires_texture/your rom name
u must create the hires_texture folder in GFX name it exactly that
The _is very important as is not having an s on the end of texture
or
Project64 2.1/plugin/GFX/cache
if you have no cache folder create it it should be called cache and go in the GFX folder
these folders depend on the file you downloaded if it's a full pack the first one, if its two .DAT files the second
Texture packs
IMPORTANT!! the following two files may be needed to patch your project 64.exe
http://www.techpowerup.com/forums/attach...zip.34392/
http://www.ntcore.com/files/4gb_patch.zip
this is because some of the files are over 2 gig. These two programs allow project64 to process a large amount of data
i had to use one to get djipi/bluedart majora's mask to work. i suggest applying both
MUST BE EU ROM VERSION!
Majora's Mask by djipi/bluedart:
http://www.emutalk.net/threads/51244-blu...ora-s-Mask
Directory set to Project64 2.1/plugin/GFX/hires_textures/Majora'sMask
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear on
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 265
compress texture cache off
performance tweaks left:
both off
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha on
compress tex cache off
performance tweaks right:
apply tex compression on
others off
common: s3tc save texture cache to hard disk on
Fzero X by Chefviking:
http://www.emulation64.fr/?page=accueil
Directory set to Project64 2.1/plugin/GFX/cache
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear off
software depth on
Texture enhancement:
Filter none
enhancement none
tex cache 305
compress texture cache off
performance tweaks left:
both on
Hi res textures: format rice format
alternative crc off
texture dumping editing off
use alpha on
compress tex cache on
performance tweaks right:
apply tex compression off
others off
common: s3tc save texture cache to hard disk on
Mario 64 by sirus/elxuxi:
http://www.emutalk.net/threads/55100-A-S...xture-Pack
Directory set to Project64 2.1/plugin/GFX/hires_textures/Mario 64
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear off
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 265
compress texture cache off
performance tweaks left:
both on
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha off
compress tex cache on
performance tweaks right:
apply tex compression off
others off
common: s3tc save texture cache to hard disk on
Starfox: by unaided coder
http://www.emutalk.net/threads/41275-Una...ng-Project
same as majoras mask except:
set directory to starfox, none filter 256 mbytes cache
Smash Bros by Pietschie & Bad Randolph
http://www.emutalk.net/threads/44911-Pie...sh-Bros-HD
Directory set to smash bros
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear on
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 256
compress texture cache off
performance tweaks left:
both off
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha on
compress tex cache on
performance tweaks right:
apply tex compression on
others off
common: s3tc save texture cache to hard disk on
you will also have to go into project64 2.1/config and open rdb file in notepad
ctl f search smash brother and change all values to the following
Linking=0
SMM-Cache=1
SMM-FUNC=1
SMM-PI DMA=1
SMM-Protect=0
SMM-TLB=1
Castlevania 2 by gitech
http://www.emutalk.net/threads/43535-Cas...e-Pack-WIP
Directory set to Castlevania 2
Video: Glide64 FINAL 8 2012
sound: jabo 1.7.07
control: jabo direct 7.1.6
RSP: 1.7.0.9
Basic: window res 1024x768
vertical sync on
full screen same as other
anisotropic filter on
autodetect VRAM size on
other: show both
Emulation settings: filter auto
buffer swaping method new
LOD off
aspect: 4:3 default
fog on
buffer clear on
software depth on
Texture enhancement:
Filter none
enhancement store
tex cache 265
compress texture cache off
performance tweaks left:
both off
Hi res textures: format rice format
alternative crc off
texture dumping editing on
use alpha on
compress tex cache off
performance tweaks right:
apply tex compression on
others off
common: s3tc save texture cache to hard disk on
Mario kart by kerbs/CCTEX
set directory as mario kart
Install both, the second u may have to download each character file seperatley
http://www.emutalk.net/threads/28779-Ker...re-texture
http://www.emutalk.net/threads/55466-Pos...s-with-zip
same as majora's mask
banjo kazooie by nikachu
set directory as banjo kazooie
http://www.emutalk.net/threads/54455-Ban...ETEXTURED)
same as majoras
Sin and punishment ( TSUMI TO BATSU) by vanit
set directory as sin and punishment (the name is actually TSUMI TO BATSU)
http://www.emutalk.net/threads/30715-Van...re-Project
same as above expect alternative crc is on compress texture caches are on
diddy kong by blacknes9999
http://www.emutalk.net/threads/55514-did...retextured
set the directory as diddy kong works like majora's
CANNOT BE ZELOOTMA! Can be master quest but you have to change the roms internal name to THE LEGEND OF ZELDA
rom hacking.net have an app for that http://www.romhacking.net/download/utilites/791/
Ocarina of time by djipi
http://www.emutalk.net/threads/53556-Mer...nd-MM-2001
make sure that directory is set as cache, same as fzero
MUST USE 7ZIP TO EXTRACT THE FILES
shadow man by masterV
http://www.emutalk.net/threads/53093-Mas...xture-Pack
set directory as shadowman
same as majora's, need to find out about running it in glide as fps is really slow will update later
Waverace by The dave
http://www.emutalk.net/threads/34186-Wav...post326897
set directory as waverace
good same as majora's
paper mario by Mollymutt’s
http://www.emutalk.net/threads/32527-Mol...aper-Mario
set directory as papermario
needs flicker sorting will update later
copy the first 2 examples of directory settings if i say set to that game im on about the first 1 if i say cache the second
let me know how u get on people.. this shit is frustrating but totally worth it. glad iv done it, u wont have to long as u follow my instructions
bare in mind glide64 won't work with really old gfx cards so if u follow my instructions and it isn't its probably your card or your direct X or ur drivers..
my specs are
Windows 7 home premium
service pack 1
intel® core2 Quad Cpu
Q6600 @2.40GHZ
4.00 GB
64 BIT operating system
AMD Radeon R7 200 series
AMD High definition audio device
Realtek High definition audio device
and all work for me
if u know it isn't get in touch and ill try to help
another thing that apparently can be done (i couldn't get it to work) is copying .DAT files from 1964 emulator or project 64 1.6 into the cache folder
DO NOT: ask me for roms.. google is your friend
ANY1 THAT WORKS OUT PAPER MARIO'S OPTIMUM SETTINGS LET ME KNOW SAME GOES FOR FIXING SHADOW MANS LAG