Difference between revisions of "Value:Damage Modifier"
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Squall FF8 (talk | contribs) |
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− | {{Table bitwise | | + | {{Table bitwise | 2x Damage on Humanoids | SwdSlap | Defense -> 0 | M -> M / 2 | M -> M * 2 | Damage -> Damage / 2 | Damage -> Damage * 2 | Auto hit}} |
[[Category:Bitwise]] | [[Category:Bitwise]] | ||
[[Category:SNES]] | [[Category:SNES]] | ||
[[Category:Needs work]] | [[Category:Needs work]] |
Latest revision as of 11:44, 4 October 2022
Bit | Bin | Hex | Status |
---|---|---|---|
7 | 10000000 | 0x80 | Auto hit |
6 | 01000000 | 0x40 | Damage -> Damage * 2 |
5 | 00100000 | 0x20 | Damage -> Damage / 2 |
4 | 00010000 | 0x10 | M -> M * 2 |
3 | 00001000 | 0x08 | M -> M / 2 |
2 | 00000100 | 0x04 | Defense -> 0 |
1 | 00000010 | 0x02 | SwdSlap |
0 | 00000001 | 0x01 | 2x Damage on Humanoids |