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- Bank C0 (Lenophis)
- Bank C0 (Leet Sketcher) New very well commented work. 38% is done, 2019
- Bank C0 (noisecross) Section of C0 responsible for speech, 2013
- Bank C1 (J) (noisecross) Excellent disassembly with comments and blocks, v0.6, 2014
- Bank C2 - map (InstructrTrepe) 2004
- Bank C2 (InstructrTrepe) 2004
- Bank C2 (J) (Shingo Endo) Japanese comments for Japan version
- Bank C3 (Lenophis)
- Bank C4 (Lenophis)
- Bank E0 (Lenophis)
- SPC ROM Map (m06), 2019
- SPC Disassembly (m06), 2019
- Final Fantasy 5 BRR Samples (madsiur), All about BRR samples, v1.0, 2018
- Square's SPC Core A document about different revisions of used SPC core
- Anomie's SPC700 Doc (Anomie), 2009
- Monster Graphics (Squall_FF8) A detail description of SNES monster graphics, v1.1, 2019
- Money (Squall_FF8) A detail description of internals of FF5 money (GIL), v1.1, 2016
- SNES PPU Tutorial (Squall_FF8), In depth explanation of SNES PPU primitives, v1.0, 2017
- Spell Customization (Praetarius5018) (SNES), 2019
- Super NES Features (Retro Game Mechanics Explained), Video Tutorial - excellent well explained, 2016-2019
- Reverse engineer FFV
- Square's SNES sequence and instrument format (AKAO/SUZUKI)
- noiSNESs_Brr_Finder (noisecross) Rips BRR data form any file containg it
- FF5Reader (Birdulon) Python visualizer of FF5 graphical elements, 2018
- ffbin wiki (Japanese) Excellent resource. Short info for other FF titles.
- Shingo Endo's site
- The Cutting Room Floor All about what stayed hidden in the game
- SFC Development Wiki Great wiki for SNES, it even has a section for FF5
- Videogame Sprites Focuses on sprites for characters, NPC & monsters
- The Spriter's Resource (SNES) All-around sprites, great site
- The Spriter's Resource (GBA) Only includes some of the GBA exclusives
- The Spriter's Resource (Mobile) Check under 'Characters: Final Fantasy V'
- The Video Game Atlas Maps of the game
- RPG Legion All monsters graphics
- Final Fantasy Wiki So many ...
- FFV Algorithms and Stats (J. L. Tseng aka InstructrTrepe), v2.6, 2004
- FFV Save Format (MottZilla), v1.2, 2012
- FFV Bugs and Glitches
- Glossary, Vocabulary, Jargon, etc.
- FFV compression methods (noisecross), v1.0, 2015
- Title screen (noisecross), v1.0, 2015
- Menu drawing data (noisecross), v1.0, 2015
- Treasures (noisecross), v1.0, 2015
- Locations (noisecross), v0.6, 2019
- Map Description (noisecross), 2018
- Script Events (LightPhoenix)
- Weapon Animation Guide (LightPhoenix), Initial research, v0.1
- Spell Animation Guide (LightPhoenix), v0.85
- Menu Guide (LightPhoenix)
- Timers (LightPhoenix)
- x0_000 Notes (x0_000) Extensive notes on GBA version
- FFV Bugs and Glitches (Japanese) (ffdic)
- Inu's Sandbox (Japanese)
- ff5aki's blog (Japanese), creator of Final Fantasy V: Ancient Cave
- s8fp98fd5k's blog (Japanese), creator of FF5r
- ReadMe Translated by Xardas (Inu)
- Ff5_core Translated by Xardas (Inu)
- Ff5_core_config Translated by Xardas (Inu)
- 65C816 Opcodes (Bruce Clark) Excellent reference for 65C816
- 65C02 Sheet (Oleg Imanilov) Excellent sheet-reference for 65C026
- ASM80 (Martin Malý) Amazing Web based IDE for cross assembly - 8080, 8085, Z80 and 6502 families, includes 65C816
- FF6Tools (Everything) Excellent new multi FF editor, web based for Mac OS, 2019
- Final Fantasy V Editor (samurai goroh) A multi-purpose ROM editor, v1.2.2, 2010
- Final Fantasy 5 Multi Editor (JCE3000GT) This lets you edit many of the things, 2003
- Final Fantasy V Editor (Greiga Master) GBA editor for monsters, battles, items, jobs, v1.0, 2013
- Final Fantasy V Advance Editor (Benjamin Popp) Editing of job, stats experience, v1.0, 2009
- Map Editor (noisecross), Excellent map editor with lot of info, v0.87, 2016
- Text Editor (noisecross), Text editor with many functions and patches, v1.06, 2015
- SNES Sound Editor (noisecross), Sound Editor, v0.9, 2019
- Text Editor (Spanish) Butz Klauser, Text editor in Spanish from Dark Devils Translations, v1? 2008
- Final Fantasy V (PC) Save Editor chenixga, A save editor for the PC version of the game, which was released on Steam. v1, 2016?
- FFV Viewer (Squall_FF8) Viewer for both SNES and GBA versions, v7.1, 2016
- Damage Calculator (Japanese) cheap, v1?
- SNES-SRM-Checksum-Fix (m06), Python script to fix malicious SNES SRM save files, 2018
- vSNES (creaothceann aka illegal eagle) Save-state editor. Excellent for hacking, v2.91, 2006
- Animated PNG Assembler Small but handy tool to make Animated PNG, v2.9
- English Translation (RPGe), v1.1, 1998
- Void Divergence (Praetarius5018), Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5, v1.500, 2019-10-26
- Knife fix
- Power Drink fix (InstructrTrepe), Power Drink will increase Attack Power as intended.
- Observe fix (InstructrTrepe), The Observe command will now display the Enemy's weakness.
- Kiss of Blessing fix (InstructrTrepe), Kiss of Blessing will no longer ignore Berserk immunity.
- Fractional M (InstructrTrepe), The Multiplier can now be a rational number.
- Blue Mage sprite fix (Grond), Bartz' Sprite for Blue Mage unarmed attack is fixed.
- Galuf's Mimic sprite set (Grond), Gives Galuf Sprites for Mime Job.
- Knife fix
- Original Icons
- Final Fantasy 5 Xpert
- Final Fantasy 5 EasyType
- Final Fantasy 5 Spoof
- Final Fantasy V - Legend of the Crystals
- Final Fantasy V coop controller sharing hack
- Three Slots
- Final Fantasy 5 - Strategic Battle
- Ancient Cave English Translation
- Final Fantasy V: Ancient Cave
- Landing fix (BerikXardas), You cannot lose your Chocobos / Vehicles on World 3 anymore by landing on a wrong spot. The properties of some tiles have been changed, but some new ones were created for Elder Forest - so this might be incompatible to mods which also changed properties of tiles!
- Two Galufs (1337 Sk3tch3r), Galuf cannot be the "Leader" in the scene after the collapse of Barrier Tower anymore.