Difference between revisions of "FFV ROM map"
(Creation of ROM map) |
m (Added hex range) |
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Line 1: | Line 1: | ||
== C Banks (000000 to 0FFFFF) == | == C Banks (000000 to 0FFFFF) == | ||
− | === C0 bank === | + | === C0 bank (000000 to 00FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 62: | Line 62: | ||
|} | |} | ||
− | === C1 bank === | + | === C1 bank (010000 to 01FFFF) === |
This bank primarily handles graphics and animations. | This bank primarily handles graphics and animations. | ||
Line 195: | Line 195: | ||
|} | |} | ||
− | === C2 bank === | + | === C2 bank (020000 to 02FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 236: | Line 236: | ||
|} | |} | ||
− | === C3 bank === | + | === C3 bank (030000 to 03FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 331: | Line 331: | ||
|} | |} | ||
− | === C4 to C6 banks === | + | === C4 to C6 banks (040000 to 06FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 357: | Line 357: | ||
|} | |} | ||
− | === C7 to C9 banks === | + | === C7 to C9 banks (070000 to 09FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 374: | Line 374: | ||
|} | |} | ||
− | === CA bank === | + | === CA bank (0A0000 to 0AFFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 382: | Line 382: | ||
|} | |} | ||
− | === CB to CD banks === | + | === CB to CD banks (0B0000 to 0DFFFF) === |
These banks are related with the location maps. | These banks are related with the location maps. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 403: | Line 403: | ||
|} | |} | ||
− | === CE bank === | + | === CE bank (0E0000 to 0EFFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 450: | Line 450: | ||
|} | |} | ||
− | === CF bank === | + | === CF bank (0F0000 to 0FFFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 507: | Line 507: | ||
== D Banks (100000 to 1FFFFF) == | == D Banks (100000 to 1FFFFF) == | ||
− | === D0 bank === | + | === D0 bank (100000 to 10FFFF) === |
This bank primarily handles monsters data | This bank primarily handles monsters data | ||
Line 613: | Line 613: | ||
|} | |} | ||
− | === D1 bank === | + | === D1 bank (110000 to 11FFFF) === |
This bank primarily handles Items/Characters/Jobs/Abilities data | This bank primarily handles Items/Characters/Jobs/Abilities data | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 757: | Line 757: | ||
|} | |} | ||
− | === D2 to D4 banks === | + | === D2 to D4 banks (120000 to 14FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 777: | Line 777: | ||
|} | |} | ||
− | === D5 to D8 banks === | + | === D5 to D8 banks (150000 to 18FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 803: | Line 803: | ||
|} | |} | ||
− | === D9 bank === | + | === D9 bank (190000 to 19FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 814: | Line 814: | ||
|} | |} | ||
− | === DA and DB banks === | + | === DA and DB banks (1A0000 to 1BFFFF) === |
The world maps tilesets are 8bpp mode 7. To save rom space each byte in these tables represents actually 2 8bpp mode 7 bytes. The lesser 4 bits are the first mode 7 byte and the higher 4 bits (right shifted) are the second one. With this approach, only 32 bytes are needed to store every mode 7 8x8 tile instead of 64, but it limits the number of different colors from 256 (0xFF) to 16 (0x0F). To avoid this limitation, every byte of each tile is masked with the values stored on the tables CF/F9C0, CF/FAC0 and CF/FBC0 respectively. That means, the values from DB/8000 to DB/801F are masked with the value stored in CF/F9C0; the values from DB/8020 to DB/803F are masked with the value stored in CF/F9C1... | The world maps tilesets are 8bpp mode 7. To save rom space each byte in these tables represents actually 2 8bpp mode 7 bytes. The lesser 4 bits are the first mode 7 byte and the higher 4 bits (right shifted) are the second one. With this approach, only 32 bytes are needed to store every mode 7 8x8 tile instead of 64, but it limits the number of different colors from 256 (0xFF) to 16 (0x0F). To avoid this limitation, every byte of each tile is masked with the values stored on the tables CF/F9C0, CF/FAC0 and CF/FBC0 respectively. That means, the values from DB/8000 to DB/801F are masked with the value stored in CF/F9C0; the values from DB/8020 to DB/803F are masked with the value stored in CF/F9C1... | ||
Line 845: | Line 845: | ||
|} | |} | ||
− | === DC to DF banks === | + | === DC to DF banks (1C0000 to 1FFFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 874: | Line 874: | ||
ROM expansion used by RPGe Translation | ROM expansion used by RPGe Translation | ||
− | === E0 bank === | + | === E0 bank (200000 to 20FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 930: | Line 930: | ||
|} | |} | ||
− | === E1 to E6 banks === | + | === E1 to E6 banks (210000 to 26FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments | ||
Line 938: | Line 938: | ||
|} | |} | ||
− | === E7 bank === | + | === E7 bank (270000 to 27FFFF) === |
{| class="wikitable" | {| class="wikitable" | ||
! Address !! Type !! Comments | ! Address !! Type !! Comments |
Revision as of 00:57, 1 March 2019
Contents
- 1 C Banks (000000 to 0FFFFF)
- 1.1 C0 bank (000000 to 00FFFF)
- 1.2 C1 bank (010000 to 01FFFF)
- 1.3 C2 bank (020000 to 02FFFF)
- 1.4 C3 bank (030000 to 03FFFF)
- 1.5 C4 to C6 banks (040000 to 06FFFF)
- 1.6 C7 to C9 banks (070000 to 09FFFF)
- 1.7 CA bank (0A0000 to 0AFFFF)
- 1.8 CB to CD banks (0B0000 to 0DFFFF)
- 1.9 CE bank (0E0000 to 0EFFFF)
- 1.10 CF bank (0F0000 to 0FFFFF)
- 2 D Banks (100000 to 1FFFFF)
- 3 E Banks (200000 to 2FFFFF)
C Banks (000000 to 0FFFFF)
C0 bank (000000 to 00FFFF)
Address | Type | Comments |
---|---|---|
0000 - 8540 | ???? | ???? |
8541 - 858E | Data | (Japanese Script) Dictionary entries sizes (78) |
858F - 87F6 | Data | (Japanese Script) Dictionary Lo bytes (78 * 8 bytes) |
87F7 - 8A66 | Data | (Japanese Script) Dictionary Hi bytes (78 * 8 bytes) (0 = Normal ; 1 = 1E Kanji ; 2 = 1F Kanji) |
8A67 - CB08 | ???? | ???? |
CB09 - CB10 | Data | Dungeon danger table for random battle encounters (2*4) |
CB11 - CC49 | ???? | ???? |
CC4A - CC51 | Data | Wold danger table for random battle encounters (2*4) |
CC52 - D37F | ???? | ???? |
D380 - D97F | 4bpp 8x8 | Windows, 8x16 numbers, Finger icon, 16x16 Yes, No (Field message symbols) |
D980 - DEFF | ???? | ???? |
DF00 - E7FF | 1bpp 8x8 | Shape masks |
E800 - F40F | ???? | ???? |
F410 - F459 | Text | Main character naming screen |
F45A - F986 | ???? | ???? |
F987 - FA9D | Data | Menu texts offsets (at E7/2F00 in RPGe) (2bytes * 139) |
FAC0 - FEBF | Text | (Japanese) Menu texts (139 variable sized texts) |
FEC0 - FFBF | Data | Lookup Table (LUT) used in RNG stuff |
FFC0 - FFFF | Data | SNES Header |
C1 bank (010000 to 01FFFF)
This bank primarily handles graphics and animations.
Address | Type | Comments |
---|---|---|
0000 - 001E | ASM | Entry function for C1 Bank (jumps to one of fifteen general C1 functions) |
0020 - 003E | Data | C1 function lookup table (15 locations; see entry fxn) |
0040 - 754C | ???? | ???? |
754D - 7575 | ASM | Enemy death palette fade animation (lighter pink) (from C1/76D1) |
7576 - 75AB | ASM | Enemy death palette fade animation step (from C1/755E) |
75AC - 7623 | ASM | ???? |
7624 - 763C | ASM | Set enemy palette to pink on death (from C1/76CE) |
763D - 765D | ASM | Find enemies that are still alive (from C1/76D4) |
765E - 76FD | ASM | ???? |
76FE - 772B | ASM | Prepare enemies for dissolve animation (from C1/76EE) |
772C - 7789 | ASM | Enemy dissolve animation (from C1/7725) |
778A - 781C | ASM | Partial dissolve step (from C1/775C) |
781D - 7863 | ASM | Add pixels during "dissolve in" animation (from C1/77FB, called twice) |
7864 - 78AA | ASM | Remove pixels during "dissolve out" animation (from C1/77F3, called twice) |
78AB - 8B68 | ???? | ???? |
8B69 - 8B7C | ASM | Battle Command Animation (11 branches, see below) |
8B7D - 8B92 | Data | LUT for command animations (11 entries) |
8B93 - 8BA8 | ???? | ???? |
8BA9 | ASM | No Animation (from C1/8B7A, X = 8) |
8BAA - 8BCF | ASM | Item Animation Function (from C1/8B7A, X = 9) |
8BD0 - 8BE3 | ???? | ???? |
8BE4 - 8C34 | ASM | Banner Display Function (from C1/8B7A, X = 4) |
8C35 - 8C36 | ???? | ???? |
8C37 - 8C6C | ASM | Battle Message Display Function (ie, Steal/Mug, etc) (from C1/8B7A, X = 5) |
8C6D - 8CF0 | ???? | ???? |
8CF1 - 8D13 | ASM | Animals Animation Function (from C1/8B7A, X = 2 or X = 3) |
8D14 - 8D5E | ???? | ???? |
8D5F - 8D73 | ASM | Ability Animation Function (from C1/8B7A, X = 1) |
8D74 - 8D87 | ???? | ???? |
8D88 - 8E19 | Data | LUT for ability animation (based on ability number, 73 entries) |
8E1A - 96EB | ???? | ???? |
96EC - 9708 | ASM | Run Character Animation (from numerous places) |
9709 - B31B | ???? | ???? |
B31C - B38B | Data | Spell Animation Shape Table (2 bytes * 63 entries; width, height in tiles) |
B38C - B676 | ???? | ???? |
B677 - B69B | ASM | Spell Animation Function (from C1/8B7A, X = 0) |
B69C - B73F | ASM | Run Spell Animation (from numerous places) |
B740 - FD1C | ???? | ???? |
FD1D - FD21 | ASM | Wait for NMI |
FD22 - FF2D | ???? | ???? |
FF2E - FF87 | Data | [P] Hexadecimal to Decimal converter (4 digits) |
FF88 - FFFF | ???? | ???? |
C2 bank (020000 to 02FFFF)
Address | Type | Comments |
---|---|---|
0000 - FFFF | ASM | Battle related code |
16FA - ???? | ASM | Display Message |
56D4 - 56EB | ASM | Monster item drop routine? |
56EC - 62BA | ??? | ? |
62BB - ???? | ASM | Time-Quick Bug routine? |
7150 - 71B8 | ASM | Can steal from enemy routine? |
71B9 - 9207 | ??? | ? |
9208 - 92A4 | ASM | Item to steal from enemy routine? |
92A5 - 9409 | ??? | ? |
940A - 9426 | ASM | 9999 Max damage delimiter? |
9427 - F587 | ??? | ? |
F588 - ???? | ASM | 16-Bit SRAM Checksum with carry? |
C3 bank (030000 to 03FFFF)
Address | Type | Comments |
---|---|---|
0000 - 0052 | ASM | ???? ASM ???? |
0053 - 016D | ASM | Decompression subroutine |
016E - 02B2 | ???? | ???? |
02B3 - 0367 | Data | ???? (0x0200 bytes after decompress) [ Type 02 headed compression] |
0368 - 1176 | ???? | ???? |
1177 - 1242 | Data | (0x041A bytes after decompress) [ Type 02 headed compression] |
1243 - 1C64 | Data | FFV Title? (0x1000 bytes after decompress) [ Type 02 headed compression] |
1C65 - 1C8A | Data | ???? (0x____ bytes after decompress) [ Type 01 headed compression] |
1C69 - 1C8A | Data | ???? (0x____ bytes after decompress) [ Type 01 headed compression] |
1C8B - 1D24 | ???? | ???? |
1D25 - 1D47 | Data | ???? (0x0020 bytes after decompress) [ Type 00 headed compression] |
1D48 - 1DFD | Data | ???? (0x0231 bytes after decompress) [ Type 02 headed compression] |
1DFE - 1E82 | Data | ???? (0x0174 bytes after decompress) [ Type 02 headed compression] |
1E83 - 2D21 | 4bpp | Chocobo riders (0x1B00 bytes after decompress) [ Type 02 headed compression] |
2D22 - 331E | 4bpp | Dragon of the main screen (0x1200 bytes after decompress) [Compressed Type 02] |
331F - 3341 | Data | ???? (0x0020 bytes after decompress) [ Type 00 headed compression] |
3342 - 33F5 | Data | OAM data (Title dragon) (0x0120 bytes after decompress) [ Type 02 headed compression] |
33F6 - 362A | 4bpp | Staff font [Compressed headed Type 02] |
362B - 383B | Text | Staff [Compressed headed Type 02] |
383C - 3908 | Data | ???? (0x0151 bytes after decompress) [ Type 02 headed compression] |
3908 - 7B91 | ???? | ???? |
7B92 - 7E4A | Text | Credits [Compressed headed Type 02] |
7E4B - A06E | Data | ???? Code expansion? (i.e. / 7F8000-7FC7FF) |
A06F - A2FF | ???? | ???? |
A300 - B9FF | Data | Menu drawing data |
BA00 - BAFF | ???? | ???? |
BB00 - E5FF | Data | Locations background palettes [15-bit RGB, 2 bytes per color] [2bytes * 43 sets * 128 colors] |
E600 - EAFF | ???? | ???? |
EB00 - EF7F | 1bpp 8x12 | Mp Hp & Japanese characters (Japanese font) |
EF80 - FFFF | 1bpp 8x12 | Some western, arrows, and Cº (Field font) |
C4 to C6 banks (040000 to 06FFFF)
Address | Type | Comments |
---|---|---|
C4/0000 - C4/01FF | Data | SPC Engine? |
C4/0200 - C4/0600 | ASM | ASM |
C4/0601 - C4/3DA9 | ???? | ???? |
C4/3DAA - C4/46A9 | Data | (Pointers) Audio, Samples / Indexes |
C4/46AA - C5/E5E7 | Data | Instruments |
C5/E5E8 - C6/FE75 | Data | BGM (Songs) |
C6/FE76 - C6/FFFF | Data | (Blank) (0x18A bytes, 394 bytes) |
C7 to C9 banks (070000 to 09FFFF)
Address | Type | Comments |
---|---|---|
C7/0000 - C8/221F | Data | World Map Tilemaps (custom compression) |
C8/2220 - C8/331F | Text | (Japanese) Speech offset [2 Bytes * 2160] |
C8/3320 - C8/49DE | Data | Extended Event data offsets [3 Bytes * 1940] |
C8/49DF - C9/FFFF | Data | Extended Event data [x Bytes * 1940] |
CA bank (0A0000 to 0AFFFF)
Address | Type | Comments |
---|---|---|
0000 - FFFF | Text | Speech (Japanese) |
CB to CD banks (0B0000 to 0DFFFF)
These banks are related with the location maps.
Address | Type | Comments |
---|---|---|
CB/0000 - CB/028F | Data | Tilemaps offsets (Location maps) [2bytes * 0x0148] |
CB/0290 - CD/FA01 | Data | Tilemaps (Location maps) [Compressed unheaded type02] [64 * 64 bytes (after decompressing)] |
CD/FA02 - CD/FA3F | Data | (Blank) |
CD/FA40 - CD/FDFF | ???? | Unknown data (used by ASM function at C0/9913) |
CD/FE00 - CD/FFFF | 4bpp 8x8 | Row 8x8 numbers and ":" (Menu/Battle hex numbers) |
CE bank (0E0000 to 0EFFFF)
Address | Type | Comments |
---|---|---|
0000 - 073F | Data | NPC Actions data offsets [2Bytes * 928 entries] |
0740 - 2293 | Data | NPC Actions data |
2294 - 23FF | Data | (Blank) |
2400 - 27FF | Data | Event places offset [2Bytes * 512] |
2800 - 365F | Data | Event places [4 Bytes * 920] (2B: Coordinates, 2B Event id (in table D8/E080)) |
3660 - 36BF | Data | (Blank)(Sure?) |
36C0 - 3ABF | Data | Location and World Maps Exits Offsets [2 Bytes * 512] |
3AC0 - 58CF | Data | Location and World Maps Exits [6 Bytes *] (2B: Origin Coordinates, 2B: Destiny Map ID, 2B: Destiny Coordinates) |
58D0 - 59BF | Data | (Blank)(Sure?) |
59C0 - 5DC1 | Data | NPCs offsets [2Bytes * 512 + 2bytes eof] |
5DC2 - 9BFF | Data | NPCs (Non Playable Characters) [7Bytes each] |
9C00 - CFFF | Data | Locations entries (Map Descriptors) [26 Bytes * 512] |
D000 - E12F | Data | Monster battle palettes [8 (or 16) Bytes * 550] |
E130 - FFFF | ???? | ???? |
CF bank (0F0000 to 0FFFFF)
Address | Type | Comments |
---|---|---|
0000 - 0037 | Data | Tile blocks offset |
0038 - C53F | Data | Tile blocks [Compressed Type02 Unheaded] |
C502 - C53F | Data | (Blank) |
C540 - C56D | Data | Tile properties offsets [2bytes * 23] |
C56E - D7FF | Data | Tile properties [Compressed unheaded type02] [2 bytes * 256 after decompressed] |
D800 - DBFF | 4bpp 8x8 | World Map (background) |
DC00 - DFFF | Data | (Blank) |
E000 - E9FF | Data | World map tilemap offsets [2bytes * 256 * 5 worlds] (Every offset points to a horizontal line of 256 tiles stored in banks C7 and C8) |
EA00 - F0BF | Data | World map tile block properties [3Bytes * 192 * 3] |
F0C0 - F9BF | Data | World map tile blocks [1Byte * 192 * 4 * 3] |
F9C0 - FABF | Data | World map tileset color masks (first and third worlds) [1Byte * 16 * 16] |
FAC0 - FBBF | Data | World map tileset color masks (second world) [1Byte * 16 * 16] |
FBC0 - FCBF | Data | World map tileset color masks (underwater) [1Byte * 16 * 16] |
FCC0 - FDBF | Data | World map tileset palette (first and third worlds) [2Bytes * 128] |
FDC0 - FEBF | Data | World map tileset palette (second world) [2Bytes * 128] |
FEC0 - FFBF | Data | World map tileset palette (underwater) [2Bytes * 128] |
FFC0 - FFFF | Data | (Blank) |
D Banks (100000 to 1FFFFF)
D0 bank (100000 to 10FFFF)
This bank primarily handles monsters data
Address | Type | Comments |
---|---|---|
0000 - 2FFF | Data | Monster Stats |
3000 - 4FFF | Data | Monster Encounter (512*16) |
5000 - 55FF | Data | Monster Drops/Steals |
5600 - 5BFF | Data | Monster Control Actions |
5C00 - 67FF | Text | (Japanese) Monster names |
6800 - 6FFF | Data | Monster groups (256 * 4*2bytes indices to Monster Encounter) |
7000 - 71FF | Data | Location names offsets (2 bytes * 164) (At E7/0000 in RPGe) |
7200 - 77FF | Text | (Japanese) Location names |
7800 - 797F | Data | Event encounters |
7980 - 79FF | Data | Monster-in-a-box encounters |
7A00 - 7BFF | Data | Monster zones in World 1 (4*2 * 8*8) |
7C00 - 7DFF | Data | Monster zones in World 2 (4*2 * 8*8) |
7E00 - 7FFF | Data | Monster zones in World 3 (4*2 * 8*8) |
8000 - 83FF | Data | Monster zones in dungeons (512*2 indices to Monster groups) |
8400 - 85FF | ???? | (fragmented data) |
8600 - 88FF | Data | Monster Release actions |
8900 - 98FF | Data | Monster formation coordinates in battle |
9900 - 9BFF | Data | Monster Specialty data |
9C00 - 9EFF | ASM | Monster AI scripts offsets |
9C00 - C7FF | ASM | Monster AI scripts |
C800 - CFFF | ???? | (8*256 ?) |
D000 - D003 | Data | Offsets to monster bitmap tile tables (8x8 tiles and 16x16 tiles) respectively |
D004 - D333 | Data | Monster 8x8 bitmap tile tables |
D334 - DC33 | Data | Monster 16x16 bitmap tile tables |
DC34 - DE?? | ???? | Unknown data |
E003 - E162 | 4bpp | Monster Mini, Toad and shadow graphics |
E163 - E4C9 | ???? | (Graphics?) |
E4CB - EBE4 | 4bpp | The End [Compressed Unheaded Type 02] |
EBE5 - EBFF | ???? | ???? |
EC00 - EFFF | Data | Game engine constants |
F000 - F1D3 | Text | Battle speech offsets (2 bytes) |
F1D4 - FFDF | Text | (Japanese) Battle speech |
FFE0 - FFFF | Data | ???? Some other info about monster groups ???? |
D1 bank (110000 to 11FFFF)
This bank primarily handles Items/Characters/Jobs/Abilities data
Address | Type | Comments |
---|---|---|
0000 - 0B7F | Data | Item (and armor and weapons) data |
0B80 - 137F | Data | Magic data |
1380 - 1C7F | Text | Item names (menu) |
1C80 - 1E89 | Text | Magic names (field menu) |
1E8A - 247F | Text | Magic names2 |
2480 - 287F | Text | Item definition tables |
2880 - 288F | Data | Item stat change definitions |
2890 - 28B5 | ???? | ???? (pointer table ?) |
28B6 - 2975 | Text | Status names (battle menu) |
2976 - 29FF | ???? | ???? (fragmented data) |
2A00 - 2CFF | Data | Item/magic prices |
2D00 - 2D3F | Text | Shops names [1Byte * 8 * 8] |
2D40 - 2FFF | Data | Shop data |
3000 - 3200 | Data | Treasure boxes offsets (1byte * 4 + D1/3210) |
3201 - 320F | Data | 15 bytes unused |
3210 - 35FF | Data | Treasure chests/boxes/pots (252 x 4 bytes) |
3600 - 39A8 | ???? | ???? (fragmented values) |
39A9 - 3BA8 | Text | Battle messages offsets |
3BA9 - 3FFF | Text | (Japanese) Battle messages |
4000 - 40FF | Text | Offset items descriptions |
4100 - 4FFF | Text | Item descriptions (D1/43FC to D1/4FFF; 3076 free bytes at the end) |
5000 - 52B4 | Data | Level tables |
52B5 - 52C0 | ???? | ???? Unknown data |
52C1 - 54FF | Data | Job levels |
5500 - 551D | Text | Character names |
551E - 5531 | Data | Character stat bonuses |
5532 - 55FF | ???? | ???? Unknown data |
5600 - 56AF | Text | Job names |
56B0 - 57FF | Data | Job data |
5800 - 59DF | Text | Ability data/names (support) (menu) + (Japanese) |
59E0 - 61FF | ???? | ???? Unknown data |
6200 - 6307 | Text | Menu abilities texts |
6308 - 6AB0 | ???? | ???? Unknown data |
6700 - 6AB0 | Text | Special abilities texts |
6AB1 - 6DF8 | Data | Ability effect data (Animals, Mix, Terrain actions) |
6DF9 - 6FFF | ???? | (rising, varying values) (Pointers?) |
7000 - 713F | Data | Character initial data |
7140 - 7249 | Text | Job/ability descriptions offsets |
724A - 7F9F | Text | Job/ability descriptions (& Empty Space) |
7FA0 - A39F | ???? | (2*~4600) |
A3A0 - A59F | Data | Color Palettes (4 bytes * 128 entries) |
A59F - AB9F | ???? | ???? |
ABA0 - BDFF | 4bpp 8x8 | Misc. spell effects |
BE00 - BFFF | 2bpp? 3bpp? | (2*256) |
C000 - EFFF | 2bpp 8x8 | Terrain spell effects? |
F000 - FFFF | 2bpp 8x8 | Menú Font (1 page 2bpp 8x8) |
D2 to D4 banks (120000 to 14FFFF)
Address | Type | Comments |
---|---|---|
D2/0000 - D4/97BF | 4bpp | Character battle sprites |
D4/97C0 - D4/A3BF | 3bpp | Misc. battle sprites |
D4/A3C0 - D4/B17F | Data | Job Palettes (32*5*22) |
D4/B180 - D4/B8FF | Data | Monster battle sprites data [5Bytes * 384] |
D4/B900 - D4/FFFF | ???? | ???? |
D5 to D8 banks (150000 to 18FFFF)
Address | Type | Comments |
---|---|---|
D5/0000 - D8/2FFF | 4BPP & 3BPP | Monster battle sprites |
D8/3000 - D8/4195 | ???? | ???? |
D8/4196 - D8/41D4 | Data | Pointers to battle background tilesets [3bytes * 21 entries] |
D8/41D5 - D8/DE35 | 4bpp | Battle background tilesets [x bytes * 9 entries] [Compressed unheaded type02] |
D8/DE36 - D8/E07F | ???? | ???? |
D8/E080 - D8/E5DF | Data | Event data offsets [2 Bytes * 687 (0x2AF)] |
D8/E5E0 - D8/FFFF | Data | Event data [x Bytes * 687 (0x2AF)] (Links to Extended Event data in table C8/3320) |
D9 bank (190000 to 19FFFF)
Address | Type | Comments |
---|---|---|
0000 - 7CCF | 3bpp | Attack animations |
7CD0 - FFFF | ???? | ???? |
DA and DB banks (1A0000 to 1BFFFF)
The world maps tilesets are 8bpp mode 7. To save rom space each byte in these tables represents actually 2 8bpp mode 7 bytes. The lesser 4 bits are the first mode 7 byte and the higher 4 bits (right shifted) are the second one. With this approach, only 32 bytes are needed to store every mode 7 8x8 tile instead of 64, but it limits the number of different colors from 256 (0xFF) to 16 (0x0F). To avoid this limitation, every byte of each tile is masked with the values stored on the tables CF/F9C0, CF/FAC0 and CF/FBC0 respectively. That means, the values from DB/8000 to DB/801F are masked with the value stored in CF/F9C0; the values from DB/8020 to DB/803F are masked with the value stored in CF/F9C1...
Address | Type | Comments |
---|---|---|
DA/0000 - DB/39FF | 4bpp | NPCs sprites |
DB/3A00 - DB/4D7F | 3bpp | Overworld / World map sprites |
DB/4D80 - DB/7FFF | 4bpp | Overworld sprites |
DB/8000 - DB/9FFF | 8bpp Mode 7 (Compressed) | World map tileset (first and third worlds) |
DB/A000 - DB/BFFF | 8bpp Mode 7 (Compressed) | World map tileset (second world) |
DB/C000 - DB/CFFF | 8bpp Mode 7 (Compressed) | World map tileset (underwater) |
DB/D000 - DB/F7FF | 1bpp | Kanji |
DB/F800 - DB/FFFF | ???? | ???? |
DC to DF banks (1C0000 to 1FFFFF)
Address | Type | Comments |
---|---|---|
DC/0000 - DC/0023 | Data | World Map and Locations 8x8 Background/Foreground tiles offsets (2 bytes) |
DC/0024 - DC/2D83 | 2bpp | World Map and Locations 8x8 Background/Foreground tiles |
DC/2D84 - DC/2E23 | Data | World Map and Locations 8x8 Background graphics offsets (4 bytes to add to 00DC2E24) |
DC/2E24 - DF/FBFF | 4bpp | World Map and Locations 8x8 Background graphics |
DF/FC00 - DF/FC7F | Data | World Map and Locations Sprite palette [2bytes * 4 sets * 16 (0x10) colors] |
DF/FC80 - DF/FFBF | ???? | ???? |
DF/FFC0 - DF/FFFF | Data | ???? Palettes ???? |
E Banks (200000 to 2FFFFF)
ROM expansion used by RPGe Translation
E0 bank (200000 to 20FFFF)
Address | Type | Comments |
---|---|---|
0000 - 0F4F | Text | Monster names |
0F50 - 0F6F | ASM | ASM |
0F70 - 114F | Data | Multiply by 7/5 |
1150 - 13EF | Text | Ability names (commands) |
13F0 - 2D3F | ???? | ???? |
2D40 - 2F4D | ASM | ASM |
2F4E - 30FF | ???? | ???? |
3100 - 3140 | Text | Misc. menu text fields |
3140 - 31A7 | ???? | ???? |
31A8 - 31B1 | ASM | ASM |
31B2 - 3224 | ???? | ???? |
3225 - 3324 | Data | Texts font characters widths (Speech and battle messages) |
3325 - 3424 | Data | Texts font characters widths (Crystal prophecy) |
3425 - 3723 | ???? | ???? |
3724 - 4AA4 | 1bpp | Crystal prophecy font |
4AA5 - 4C24 | ???? | ???? |
4C25 - FFFF | Blank | Blank data |
E1 to E6 banks (210000 to 26FFFF)
Address | Type | Comments |
---|---|---|
E1/0000-E6/FFFF | Text | Game script |
E7 bank (270000 to 27FFFF)
Address | Type | Comments |
---|---|---|
0000 - 08FF | Text | Area headings |
0900 - 0F8F | Text | Effect names |
0F90 - 177F | Text | Magic names (57-FF) (battle menu) (Song) |
1780 - 275F | Text | Magic names (57-FF) (battle message) |
2760 - 2CA9 | Text | Battle messages |
2CAA - 2EFF | ???? | ???? |
2F00 - 33FF | Text | Menu/shop text |
3400 - 355F | ???? | ???? |
3560 - 36FF | Text | Rare item names |
3700 - 3AF0 | Text | Monster Specialty names |
3B00 - 50FF | Text | Battle dialog |
5100 - 57FF | Text | Item descriptions |
5800 - 585F | Text | Battle record text |
5860 - 705F | Text | Item names (battle message) |
7060 - 739F | Text | Ability names (support) (battle message) |
73A0 - 751F | Text | Crystal prophecy |
7520 - FAD8 | ???? | ???? |
FAD9 - FFFF | Text | Misc. menu text fields |