Overview
This is a list of bugs and glitches mainly for the SNES and GBA versions of the game.
Out of battle
System |
Description |
Status
|
SNES, GBA
|
Avoid Random Battles |
|
SNES, GBA
|
Dash in odd places |
|
SNES, GBA
|
Garula Appears Far Worus Tower |
|
SNES, GBA
|
Skip Kelb Town |
|
SNES
|
Eldest Tree Hates Chocobos |
|
SNES
|
Ghido's Cave Hates Vehicles |
|
SNES
|
Shiny Dragon |
|
SNES
|
Teleport - Ancient Library |
|
SNES
|
Teleport - Kelb Town |
|
SNES
|
Two Galufs |
|
GBA
|
Desert of the (not so) Streaming Sands |
|
GBA
|
Tower of Magic - Event Timer |
Cause unknown
|
GBA
|
Two Faris |
|
Monster behavior
System |
Description |
Status
|
SNES, GBA
|
Counter-attack behavior |
Full extent of possible effects uncharted
|
SNES, GBA
|
Monster MP behavior |
|
SNES, GBA?
|
Dropped items |
Cause unknown
|
SNES, GBA?
|
Ramuh, Sandworm, Catoblepas, Sekhmet, Exdeath |
Cause unknown
|
SNES, GBA?
|
Regen is not (always) set |
Cause unknown
|
GBA
|
Gogo AI goes haywire |
Cause unknown
|
GBA
|
Pantera Commits Seppuku |
Cause unknown
|
Attack behavior
System |
Description |
Status
|
SNES, GBA
|
!Analyze yields not all results intended |
|
SNES, GBA
|
!SwdSlap |
|
SNES, GBA
|
Aqua Breath and Big Wave/Tsunamie (!Gaia attacks) are non-elemental rather than Water-elemental |
Arguably a bug
|
SNES, GBA
|
Casting Phoenix without the necessary MP (through !Dualcast, for instance), the firebird is stopped but the revival is not |
|
SNES, GBA
|
Control Removed Enemy |
|
SNES, GBA
|
Dualcast allows the caster to choose spells it has no MP for |
Full extent of possible effects uncharted
|
SNES, GBA
|
Release Banish Dud |
|
SNES, GBA
|
Released Monster Blue Magic |
Arguably a bug
|
SNES, GBA?
|
Death + Encircle = alive with 0 HP |
|
SNES, GBA?
|
HP Leak and Time magic Quick behavior |
|
SNES, GBA?
|
Knives/Bows/Whips parameter bug |
Arguably a bug
|
SNES, GBA?
|
Mix elemental properties (Resist Fire, etc.) and elemental up (Elemental Might) are removed upon equipment change |
|
SNES, GBA?
|
Odin's Zantetsuken appears to carve up Heavy targets when released from a Magic Lamp |
|
SNES, GBA?
|
Power Drink adds to Goblin Punch, nothing more |
|
SNES, GBA?
|
Pre-set Mute and in-battle cast Mute allow different things (Blue magic) |
Arguably a bug
|
SNES, GBA?
|
Status behavior |
Cause unknown
|
SNES, GBA?
|
The Chemist's ability !Recover doesn't cure Petrify, though it should |
Cause unknown
|
SNES, GBA?
|
Zombified Or Resurrected |
|
SNES
|
!Hide protects you long after you return |
|
SNES
|
!Jump protects you long after you return |
|
SNES
|
!Mix + !Dualcast = wonky targeting |
|
SNES
|
Berserkers Never Run Away |
|
SNES
|
Erased Zombie |
|
SNES
|
Hidden Zombie |
|
SNES
|
Infinite Steal Item |
|
SNES
|
Kiss of Blessing sets Berserk to the Berserk-immune, shenanigans ensue |
|
SNES
|
Negative Magic Power underflow bug |
Cause unknown
|
SNES
|
Throw Item Underflow |
|
SNES
|
Transform Item |
Cause unknown
|
GBA(US)
|
Return spell does not reset event-timed timers such as those active in Karnak Castle or Odin |
Cause unknown
|
GBA
|
!Tame works on all BUT those with a Magic Beast nature, while the inverse is likely the intention |
|
GBA
|
Vampire deals (maximum HP - current HP) damage rather than half of that |
Cause unknown
|
Item behavior
System |
Description |
Status
|
SNES, GBA
|
Brave Blade/Chicken Knife's Goblin Punch remains 255/0 even when listed Battle Power changes |
Arguably a bug
|
SNES, GBA
|
Gaia Bell is deals damage like a Long Reach Axe |
Arguably a bug
|
SNES, GBA
|
Man-Eater deals double damage with !Jump |
Arguably a bug
|
SNES, GBA
|
Multiple Wonder Wands use a single byte to keep track to which spells to use next |
Arguably a bug
|
SNES, GBA
|
Renew Mirage Vest Image |
Arguably a bug
|
SNES, GBA
|
Rune Bow deals no damage, one-handed, randomly sets Silence...? |
Arguably a bug
|
SNES, GBA
|
Rune Chime works like other Rune Weapons unlike other bells |
Arguably a bug
|
SNES, GBA
|
Staff can be double-gripped |
Arguably a bug
|
SNES, GBA
|
Staff of Light/Judgment Staff deals double damage with !Mug , !Rapid Fire and !Jump |
Cause unknown
|
Event behavior
System |
Description |
Status
|
SNES, GBA
|
Galuf's ghost in Sealed Castle |
|
SNES, GBA
|
Lenna Spirit Talks |
|
SNES, GBA
|
Re-enter Gohn town before it flies into the sky |
|
SNES
|
Gilgamesh may not appear versus Necrophobe |
|
Miscellaneous
System |
Description |
Status
|
SNES?, GBA
|
Evasion from equipment other than Shields is ignored |
Arguably a bug
|
SNES, GBA
|
!Hide from Reflective Zombie teammates, win all battles rather than run |
Arguably a bug
|
SNES, GBA
|
Butz Blue Mage Left Hand Animation |
|
SNES, GBA
|
Werewolves Prayer Disrupted |
|
SNES
|
North Mountain Walk On Air |
|
SNES
|
Walk Through Walls - Istory Falls |
|
SNES
|
Walk Through Walls - Pyramid of Moore |
|
GBA
|
Extra MP is lost after switching jobs and reequipping magic abilities |
Cause unknown
|