Difference between revisions of "FFV Bugs and Glitches"

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(Creation of Bugs and Glitches)
 
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|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Avoid Random Battles  ||  
+
| [[FFV_Bugs_and_Glitches:Avoid Random Battles|Avoid Random Battles]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Dash in odd places  ||  
+
| [[FFV_Bugs_and_Glitches:Dash in odd places|Dash in odd places]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Garula Appears Far Worus Tower  ||  
+
| [[FFV_Bugs_and_Glitches:Garula Appears Far Worus Tower|Garula Appears Far Worus Tower]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Skip Kelb Town  ||  
+
| [[FFV_Bugs_and_Glitches:Skip Kelb Town|Skip Kelb Town]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Eldest Tree Hates Chocobos  ||  
+
| [[FFV_Bugs_and_Glitches:Eldest Tree Hates Chocobos|Eldest Tree Hates Chocobos]] || [https://www.ff6hacking.com/ff5wiki/images/4/4b/Landing_fix.7z Fixed]
 
|-
 
|-
 
! SNES  
 
! SNES  
| Ghido's Cave Hates Vehicles  ||  
+
| [[FFV_Bugs_and_Glitches:Ghido's Cave Hates Vehicles|Ghido's Cave Hates Vehicles]] || [https://www.ff6hacking.com/ff5wiki/images/4/4b/Landing_fix.7z Fixed]
 
|-
 
|-
 
! SNES  
 
! SNES  
| Shiny Dragon  ||  
+
| [[FFV_Bugs_and_Glitches:Shiny Dragon|Shiny Dragon]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Teleport - Ancient Library  ||  
+
| [[FFV_Bugs_and_Glitches:Teleport - Ancient Library|Teleport - Ancient Library]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Teleport - Kelb Town  ||  
+
| [[FFV_Bugs_and_Glitches:Teleport - Kelb Town|Teleport - Kelb Town]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Two Galufs  ||  
+
| [[FFV_Bugs_and_Glitches:Two Galufs|Two Galufs]] || [https://www.ff6hacking.com/ff5wiki/images/b/b5/GalufGaffe.7z Fixed]
 
|-
 
|-
 
! GBA  
 
! GBA  
| Desert of the (not so) Streaming Sands  ||  
+
| [[FFV_Bugs_and_Glitches:Desert of the (not so) Streaming Sands|Desert of the (not so) Streaming Sands]] ||  
 
|-
 
|-
 
! GBA  
 
! GBA  
| Tower of Magic - Event Timer  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Tower of Magic - Event Timer|Tower of Magic - Event Timer]] || Cause unknown
 
|-
 
|-
 
! GBA  
 
! GBA  
| Two Faris  ||  
+
| [[FFV_Bugs_and_Glitches:Two Faris|Two Faris]] ||  
 
|}
 
|}
  
Line 53: Line 53:
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Counter-attack behavior  || Full extent of possible effects uncharted
+
| [[FFV_Bugs_and_Glitches:Counter-attack behavior|Counter-attack behavior]] || Full extent of possible effects uncharted
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Monster MP behavior  ||  
+
| [[FFV_Bugs_and_Glitches:Monster MP behavior|Monster MP behavior]] ||  
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Dropped items  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Dropped items|Dropped items]] || Cause unknown
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Ramuh, Sandworm, Catoblepas, Sekhmet, Exdeath  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Ramuh; Sandworm; Catoblepas; Sekhmet; Exdeath|Ramuh; Sandworm; Catoblepas; Sekhmet; Exdeath]] || Cause unknown
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Regen is not (always) set  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Regen is not (always) set|Regen is not (always) set]] || Cause unknown
 
 
 
|-
 
|-
 
! GBA  
 
! GBA  
| Gogo AI goes haywire  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Gogo AI goes haywire|Gogo AI goes haywire]] || Cause unknown
 
|-
 
|-
 
! GBA  
 
! GBA  
| Pantera Commits Seppuku  || Cause unknown  
+
| [[FFV_Bugs_and_Glitches:Pantera Commits Seppuku|Pantera Commits Seppuku]] || Cause unknown  
 
|}
 
|}
  
Line 81: Line 80:
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| !Analyze yields not all results intended  ||  
+
| [[FFV_Bugs_and_Glitches:!Analyze yields not all results intended|!Analyze yields not all results intended]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| !SwdSlap  ||  
+
| [[FFV_Bugs_and_Glitches:!SwdSlap|!SwdSlap]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Aqua Breath and Big Wave/Tsunamie (!Gaia attacks) are non-elemental rather than Water-elemental  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Aqua Breath and Big Wave/Tsunamie (!Gaia attacks) are non-elemental rather than Water-elemental|Aqua Breath and Big Wave/Tsunamie (!Gaia attacks) are non-elemental rather than Water-elemental]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Casting Phoenix without the necessary MP (through !Dualcast, for instance), the firebird is stopped but the revival is not  ||  
+
| [[FFV_Bugs_and_Glitches:Casting Phoenix without the necessary MP (through !Dualcast; for instance); the firebird is stopped but the revival is not|Casting Phoenix without the necessary MP (through !Dualcast; for instance); the firebird is stopped but the revival is not]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Control Removed Enemy  ||  
+
| [[FFV_Bugs_and_Glitches:Control Removed Enemy|Control Removed Enemy]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Dualcast allows the caster to choose spells it has no MP for  || Full extent of possible effects uncharted
+
| [[FFV_Bugs_and_Glitches:Dualcast allows the caster to choose spells it has no MP for|Dualcast allows the caster to choose spells it has no MP for]] || Full extent of possible effects uncharted
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Release Banish Dud  ||  
+
| [[FFV_Bugs_and_Glitches:Release Banish Dud|Release Banish Dud]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Released Monster Blue Magic  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Released Monster Blue Magic|Released Monster Blue Magic]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Death + Encircle = alive with 0 HP  ||  
+
| [[FFV_Bugs_and_Glitches:Death + Encircle = alive with 0 HP|Death + Encircle = alive with 0 HP]] ||  
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| HP Leak and Time magic Quick behavior  ||  
+
| [[FFV_Bugs_and_Glitches:HP Leak and Time magic Quick behavior|HP Leak and Time magic Quick behavior]] ||  
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Knives/Bows/Whips parameter bug  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Knives/Bows/Whips parameter bug|Knives/Bows/Whips parameter bug]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Mix elemental properties (Resist Fire, etc.) and elemental up (Elemental Might) are removed upon equipment change  ||  
+
| [[FFV_Bugs_and_Glitches:Mix elemental properties (Resist Fire, etc.) and elemental up (Elemental Might) are removed upon equipment change|Mix elemental properties (Resist Fire]] ||  
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Odin's Zantetsuken appears to carve up Heavy targets when released from a Magic Lamp  ||  
+
| [[FFV_Bugs_and_Glitches:Odin's Zantetsuken appears to carve up Heavy targets when released from a Magic Lamp|Odin's Zantetsuken appears to carve up Heavy targets when released from a Magic Lamp]] ||  
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Power Drink adds to Goblin Punch, nothing more  ||  
+
| [[FFV_Bugs_and_Glitches:Power Drink adds to Goblin Punch, nothing more|Power Drink adds to Goblin Punch]] || [https://www.ff6hacking.com/ff5wiki/images/a/ac/Power_Drink.7z Fixed]
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Pre-set Mute and in-battle cast Mute allow different things (Blue magic)  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Pre-set Mute and in-battle cast Mute allow different things (Blue magic)|Pre-set Mute and in-battle cast Mute allow different things]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Status behavior  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Status behavior|Status behavior]] || Cause unknown
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| The Chemist's ability !Recover doesn't cure Petrify, though it should || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Chemist's ability !Recover doesn't cure Petrify|Chemist's ability !Recover doesn't cure Petrify]] || Cause unknown
 
|-
 
|-
 
! SNES, GBA?  
 
! SNES, GBA?  
| Zombified Or Resurrected  ||  
+
| [[FFV_Bugs_and_Glitches:Zombified Or Resurrected|Zombified Or Resurrected]]  ||
 +
|-
 +
! SNES
 +
| [[FFV_Bugs_and_Glitches:!Hide protects you long after you return|!Hide protects you long after you return]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| !Hide protects you long after you return ||  
+
| [[FFV_Bugs_and_Glitches:!Hide on Mime's 4th slot replaces teammate's skill to !Show|!Hide on Mime's 4th slot replaces teammate's skill to !Show ]] ||  
 +
 
 
|-
 
|-
 
! SNES  
 
! SNES  
| !Jump protects you long after you return  ||  
+
| [[FFV_Bugs_and_Glitches:!Jump protects you long after you return|!Jump protects you long after you return]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| !Mix + !Dualcast = wonky targeting  ||  
+
| [[FFV_Bugs_and_Glitches:!Mix + !Dualcast = wonky targeting|!Mix + !Dualcast = wonky targeting]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Berserkers Never Run Away  ||  
+
| [[FFV_Bugs_and_Glitches:Berserkers Never Run Away|Berserkers Never Run Away]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Erased Zombie  ||  
+
| [[FFV_Bugs_and_Glitches:Erased Zombie|Erased Zombie]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Hidden Zombie  ||  
+
| [[FFV_Bugs_and_Glitches:Hidden Zombie|Hidden Zombie]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Infinite Steal Item  ||  
+
| [[FFV_Bugs_and_Glitches:Infinite Steal Item|Infinite Steal Item]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Kiss of Blessing sets Berserk to the Berserk-immune, shenanigans ensue ||  
+
| [[FFV_Bugs_and_Glitches:Kiss of Blessing sets Berserk to the Berserk-immune|Kiss of Blessing sets Berserk to the Berserk-immune]] || [https://www.ff6hacking.com/ff5wiki/Squall/Patches/KissBless.rar Fixed]
 
|-
 
|-
 
! SNES  
 
! SNES  
| Negative Magic Power underflow bug  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Negative Magic Power underflow bug|Negative Magic Power underflow bug]] || Cause unknown
 
|-
 
|-
 
! SNES  
 
! SNES  
| Throw Item Underflow  ||  
+
| [[FFV_Bugs_and_Glitches:Throw Item Underflow|Throw Item Underflow]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Transform Item  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Transform Item|Transform Item]] || Cause unknown
 
|-
 
|-
 
! GBA(US)  
 
! GBA(US)  
| Return spell does not reset event-timed timers such as those active in Karnak Castle or Odin  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Return spell does not reset event-timed timers such as those active in Karnak Castle or Odin|Return spell does not reset event-timed timers such as those active in Karnak Castle or Odin]] || Cause unknown
 
|-
 
|-
 
! GBA  
 
! GBA  
| !Tame works on all BUT those with a Magic Beast nature, while the inverse is likely the intention ||  
+
| [[FFV_Bugs_and_Glitches:!Tame works on all BUT those with a Magic Beast nature|!Tame works on all BUT those with a Magic Beast nature]] ||  
 
|-
 
|-
 
! GBA  
 
! GBA  
| Vampire deals (maximum HP - current HP) damage rather than half of that  || Cause unknown  
+
| [[FFV_Bugs_and_Glitches:Vampire deals (maximum HP - current HP) damage rather than half of that|Vampire deals (maximum HP - current HP) damage rather than half of that]] || Cause unknown  
 
|}
 
|}
  
Line 182: Line 185:
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Brave Blade/Chicken Knife's Goblin Punch remains 255/0 even when listed Battle Power changes  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Brave Blade/Chicken Knife's Goblin Punch remains 255/0 even when listed Battle Power changes|Brave Blade/Chicken Knife's Goblin Punch remains 255/0 even when listed Battle Power changes]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Gaia Bell is deals damage like a Long Reach Axe  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Gaia Bell is deals damage like a Long Reach Axe|Gaia Bell is deals damage like a Long Reach Axe]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Man-Eater deals double damage with !Jump  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Man-Eater deals double damage with !Jump|Man-Eater deals double damage with !Jump]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Multiple Wonder Wands use a single byte to keep track to which spells to use next  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Multiple Wonder Wands use a single byte to keep track to which spells to use next|Multiple Wonder Wands use a single byte to keep track to which spells to use next]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Renew Mirage Vest Image  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Renew Mirage Vest Image|Renew Mirage Vest Image]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Rune Bow deals no damage, one-handed, randomly sets Silence...?  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Rune Bow deals no damage, one-handed, randomly sets Silence...?|Rune Bow deals no damage]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Rune Chime works like other Rune Weapons unlike other bells  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Rune Chime works like other Rune Weapons unlike other bells|Rune Chime works like other Rune Weapons unlike other bells]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Staff can be double-gripped  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Staff can be double-gripped|Staff can be double-gripped]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Staff of Light/Judgment Staff deals double damage with !Mug , !Rapid Fire and !Jump  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Staff of Light/Judgment Staff deals double damage with !Mug; !Rapid Fire and !Jump|Staff of Light/Judgment Staff deals double damage with !Mug; !Rapid Fire and !Jump]] || Cause unknown
 
|}
 
|}
  
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|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Galuf's ghost in Sealed Castle  ||  
+
| [[FFV_Bugs_and_Glitches:Galuf's ghost in Sealed Castle|Galuf's ghost in Sealed Castle]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Lenna Spirit Talks  ||  
+
| [[FFV_Bugs_and_Glitches:Lenna Spirit Talks|Lenna Spirit Talks]] ||  
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Re-enter Gohn town before it flies into the sky  ||  
+
| [[FFV_Bugs_and_Glitches:Re-enter Gohn town before it flies into the sky|Re-enter Gohn town before it flies into the sky]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Gilgamesh may not appear versus Necrophobe  ||  
+
| [[FFV_Bugs_and_Glitches:Gilgamesh may not appear versus Necrophobe|Gilgamesh may not appear versus Necrophobe]] ||  
 
|}
 
|}
  
Line 231: Line 234:
 
|-
 
|-
 
! SNES?, GBA  
 
! SNES?, GBA  
| Evasion from equipment other than Shields is ignored  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:Evasion from equipment other than Shields is ignored|Evasion from equipment other than Shields is ignored]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| !Hide from Reflective Zombie teammates, win all battles rather than run  || Arguably a bug
+
| [[FFV_Bugs_and_Glitches:!Hide from Reflective Zombie teammates, win all battles rather than run|!Hide from Reflective Zombie teammates]] || Arguably a bug
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Butz Blue Mage Left Hand Animation  ||  
+
| [[FFV_Bugs_and_Glitches:Butz Blue Mage Left Hand Animation|Butz Blue Mage Left Hand Animation]] || [https://www.ff6hacking.com/ff5wiki/images/0/0c/Bartz%27s_Blue_Mage_attack_animation.7z Fixed]
 
|-
 
|-
 
! SNES, GBA  
 
! SNES, GBA  
| Werewolves Prayer Disrupted  ||  
+
| [[FFV_Bugs_and_Glitches:Werewolves Prayer Disrupted|Werewolves Prayer Disrupted]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| North Mountain Walk On Air  ||  
+
| [[FFV_Bugs_and_Glitches:North Mountain Walk On Air|North Mountain Walk On Air]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Walk Through Walls - Istory Falls  ||  
+
| [[FFV_Bugs_and_Glitches:Walk Through Walls - Istory Falls|Walk Through Walls - Istory Falls]] ||  
 
|-
 
|-
 
! SNES  
 
! SNES  
| Walk Through Walls - Pyramid of Moore  ||  
+
| [[FFV_Bugs_and_Glitches:Walk Through Walls - Pyramid of Moore|Walk Through Walls - Pyramid of Moore]] ||  
 
|-
 
|-
 
! GBA  
 
! GBA  
| Extra MP is lost after switching jobs and reequipping magic abilities  || Cause unknown
+
| [[FFV_Bugs_and_Glitches:Extra MP is lost after switching jobs and reequipping magic abilities|Extra MP is lost after switching jobs and reequipping magic abilities]] || Cause unknown
 
|}
 
|}

Latest revision as of 15:17, 14 October 2022

Overview

This is a list of bugs and glitches mainly for the SNES and GBA versions of the game.


Out of battle

System Description Status
SNES, GBA Avoid Random Battles
SNES, GBA Dash in odd places
SNES, GBA Garula Appears Far Worus Tower
SNES, GBA Skip Kelb Town
SNES Eldest Tree Hates Chocobos Fixed
SNES Ghido's Cave Hates Vehicles Fixed
SNES Shiny Dragon
SNES Teleport - Ancient Library
SNES Teleport - Kelb Town
SNES Two Galufs Fixed
GBA Desert of the (not so) Streaming Sands
GBA Tower of Magic - Event Timer Cause unknown
GBA Two Faris


Monster behavior

System Description Status
SNES, GBA Counter-attack behavior Full extent of possible effects uncharted
SNES, GBA Monster MP behavior
SNES, GBA? Dropped items Cause unknown
SNES, GBA? Ramuh; Sandworm; Catoblepas; Sekhmet; Exdeath Cause unknown
SNES, GBA? Regen is not (always) set Cause unknown
GBA Gogo AI goes haywire Cause unknown
GBA Pantera Commits Seppuku Cause unknown


Attack behavior

System Description Status
SNES, GBA !Analyze yields not all results intended
SNES, GBA !SwdSlap
SNES, GBA Aqua Breath and Big Wave/Tsunamie (!Gaia attacks) are non-elemental rather than Water-elemental Arguably a bug
SNES, GBA Casting Phoenix without the necessary MP (through !Dualcast; for instance); the firebird is stopped but the revival is not
SNES, GBA Control Removed Enemy
SNES, GBA Dualcast allows the caster to choose spells it has no MP for Full extent of possible effects uncharted
SNES, GBA Release Banish Dud
SNES, GBA Released Monster Blue Magic Arguably a bug
SNES, GBA? Death + Encircle = alive with 0 HP
SNES, GBA? HP Leak and Time magic Quick behavior
SNES, GBA? Knives/Bows/Whips parameter bug Arguably a bug
SNES, GBA? Mix elemental properties (Resist Fire
SNES, GBA? Odin's Zantetsuken appears to carve up Heavy targets when released from a Magic Lamp
SNES, GBA? Power Drink adds to Goblin Punch Fixed
SNES, GBA? Pre-set Mute and in-battle cast Mute allow different things Arguably a bug
SNES, GBA? Status behavior Cause unknown
SNES, GBA? Chemist's ability !Recover doesn't cure Petrify Cause unknown
SNES, GBA? Zombified Or Resurrected
SNES !Hide protects you long after you return
SNES !Hide on Mime's 4th slot replaces teammate's skill to !Show
SNES !Jump protects you long after you return
SNES !Mix + !Dualcast = wonky targeting
SNES Berserkers Never Run Away
SNES Erased Zombie
SNES Hidden Zombie
SNES Infinite Steal Item
SNES Kiss of Blessing sets Berserk to the Berserk-immune Fixed
SNES Negative Magic Power underflow bug Cause unknown
SNES Throw Item Underflow
SNES Transform Item Cause unknown
GBA(US) Return spell does not reset event-timed timers such as those active in Karnak Castle or Odin Cause unknown
GBA !Tame works on all BUT those with a Magic Beast nature
GBA Vampire deals (maximum HP - current HP) damage rather than half of that Cause unknown

Item behavior

System Description Status
SNES, GBA Brave Blade/Chicken Knife's Goblin Punch remains 255/0 even when listed Battle Power changes Arguably a bug
SNES, GBA Gaia Bell is deals damage like a Long Reach Axe Arguably a bug
SNES, GBA Man-Eater deals double damage with !Jump Arguably a bug
SNES, GBA Multiple Wonder Wands use a single byte to keep track to which spells to use next Arguably a bug
SNES, GBA Renew Mirage Vest Image Arguably a bug
SNES, GBA Rune Bow deals no damage Arguably a bug
SNES, GBA Rune Chime works like other Rune Weapons unlike other bells Arguably a bug
SNES, GBA Staff can be double-gripped Arguably a bug
SNES, GBA Staff of Light/Judgment Staff deals double damage with !Mug; !Rapid Fire and !Jump Cause unknown

Event behavior

System Description Status
SNES, GBA Galuf's ghost in Sealed Castle
SNES, GBA Lenna Spirit Talks
SNES, GBA Re-enter Gohn town before it flies into the sky
SNES Gilgamesh may not appear versus Necrophobe

Miscellaneous

System Description Status
SNES?, GBA Evasion from equipment other than Shields is ignored Arguably a bug
SNES, GBA !Hide from Reflective Zombie teammates Arguably a bug
SNES, GBA Butz Blue Mage Left Hand Animation Fixed
SNES, GBA Werewolves Prayer Disrupted
SNES North Mountain Walk On Air
SNES Walk Through Walls - Istory Falls
SNES Walk Through Walls - Pyramid of Moore
GBA Extra MP is lost after switching jobs and reequipping magic abilities Cause unknown