Difference between revisions of "FFV Bugs and Glitches"
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Revision as of 00:34, 3 March 2019
Contents
Overview
This is a list of bugs and glitches mainly for the SNES and GBA versions of the game.
Out of battle
System | Description | Status |
---|---|---|
SNES, GBA | Avoid Random Battles | |
SNES, GBA | Dash in odd places | |
SNES, GBA | Garula Appears Far Worus Tower | |
SNES, GBA | Skip Kelb Town | |
SNES | Eldest Tree Hates Chocobos | |
SNES | Ghido's Cave Hates Vehicles | |
SNES | Shiny Dragon | |
SNES | Teleport - Ancient Library | |
SNES | Teleport - Kelb Town | |
SNES | Two Galufs | |
GBA | Desert of the (not so) Streaming Sands | |
GBA | Tower of Magic - Event Timer | Cause unknown |
GBA | Two Faris |
Monster behavior
System | Description | Status |
---|---|---|
SNES, GBA | Counter-attack behavior | Full extent of possible effects uncharted |
SNES, GBA | Monster MP behavior | |
SNES, GBA? | Dropped items | Cause unknown |
SNES, GBA? | Ramuh, Sandworm, Catoblepas, Sekhmet, Exdeath | Cause unknown |
SNES, GBA? | Regen is not (always) set | Cause unknown |
GBA | Gogo AI goes haywire | Cause unknown |
GBA | Pantera Commits Seppuku | Cause unknown |
Attack behavior
System | Description | Status |
---|---|---|
SNES, GBA | !Analyze yields not all results intended | |
SNES, GBA | !SwdSlap | |
SNES, GBA | Aqua Breath and Big Wave/Tsunamie (!Gaia attacks) are non-elemental rather than Water-elemental | Arguably a bug |
SNES, GBA | Casting Phoenix without the necessary MP (through !Dualcast, for instance), the firebird is stopped but the revival is not | |
SNES, GBA | Control Removed Enemy | |
SNES, GBA | Dualcast allows the caster to choose spells it has no MP for | Full extent of possible effects uncharted |
SNES, GBA | Release Banish Dud | |
SNES, GBA | Released Monster Blue Magic | Arguably a bug |
SNES, GBA? | Death + Encircle = alive with 0 HP | |
SNES, GBA? | HP Leak and Time magic Quick behavior | |
SNES, GBA? | Knives/Bows/Whips parameter bug | Arguably a bug |
SNES, GBA? | Mix elemental properties (Resist Fire, etc.) and elemental up (Elemental Might) are removed upon equipment change | |
SNES, GBA? | Odin's Zantetsuken appears to carve up Heavy targets when released from a Magic Lamp | |
SNES, GBA? | Power Drink adds to Goblin Punch, nothing more | |
SNES, GBA? | Pre-set Mute and in-battle cast Mute allow different things (Blue magic) | Arguably a bug |
SNES, GBA? | Status behavior | Cause unknown |
SNES, GBA? | The Chemist's ability !Recover doesn't cure Petrify, though it should | Cause unknown |
SNES, GBA? | Zombified Or Resurrected | |
SNES | !Hide protects you long after you return | |
SNES | !Jump protects you long after you return | |
SNES | !Mix + !Dualcast = wonky targeting | |
SNES | Berserkers Never Run Away | |
SNES | Erased Zombie | |
SNES | Hidden Zombie | |
SNES | Infinite Steal Item | |
SNES | Kiss of Blessing sets Berserk to the Berserk-immune, shenanigans ensue | |
SNES | Negative Magic Power underflow bug | Cause unknown |
SNES | Throw Item Underflow | |
SNES | Transform Item | Cause unknown |
GBA(US) | Return spell does not reset event-timed timers such as those active in Karnak Castle or Odin | Cause unknown |
GBA | !Tame works on all BUT those with a Magic Beast nature, while the inverse is likely the intention | |
GBA | Vampire deals (maximum HP - current HP) damage rather than half of that | Cause unknown |
Item behavior
System | Description | Status |
---|---|---|
SNES, GBA | Brave Blade/Chicken Knife's Goblin Punch remains 255/0 even when listed Battle Power changes | Arguably a bug |
SNES, GBA | Gaia Bell is deals damage like a Long Reach Axe | Arguably a bug |
SNES, GBA | Man-Eater deals double damage with !Jump | Arguably a bug |
SNES, GBA | Multiple Wonder Wands use a single byte to keep track to which spells to use next | Arguably a bug |
SNES, GBA | Renew Mirage Vest Image | Arguably a bug |
SNES, GBA | Rune Bow deals no damage, one-handed, randomly sets Silence...? | Arguably a bug |
SNES, GBA | Rune Chime works like other Rune Weapons unlike other bells | Arguably a bug |
SNES, GBA | Staff can be double-gripped | Arguably a bug |
SNES, GBA | Staff of Light/Judgment Staff deals double damage with !Mug , !Rapid Fire and !Jump | Cause unknown |
Event behavior
System | Description | Status |
---|---|---|
SNES, GBA | Galuf's ghost in Sealed Castle | |
SNES, GBA | Lenna Spirit Talks | |
SNES, GBA | Re-enter Gohn town before it flies into the sky | |
SNES | Gilgamesh may not appear versus Necrophobe |
Miscellaneous
System | Description | Status |
---|---|---|
SNES?, GBA | Evasion from equipment other than Shields is ignored | Arguably a bug |
SNES, GBA | !Hide from Reflective Zombie teammates, win all battles rather than run | Arguably a bug |
SNES, GBA | Butz Blue Mage Left Hand Animation | |
SNES, GBA | Werewolves Prayer Disrupted | |
SNES | North Mountain Walk On Air | |
SNES | Walk Through Walls - Istory Falls | |
SNES | Walk Through Walls - Pyramid of Moore | |
GBA | Extra MP is lost after switching jobs and reequipping magic abilities | Cause unknown |