Difference between revisions of "Value:Status"
Jump to navigation
Jump to search
m |
m (Adding category) |
||
Line 17: | Line 17: | ||
[[Category:Bitwise]] | [[Category:Bitwise]] | ||
+ | [[Category:SNES]] | ||
+ | [[Category:Needs work]] |
Latest revision as of 19:30, 30 March 2019
There are four groups of status you can be inflicted in a battle, in which only one of them carries to the world map, these are Curable, Temporary, Dispellable & Permanent status:
Curable Status
Bit | Bin | Hex | Status |
---|---|---|---|
7 | 10000000 | 0x80 | *Dead |
6 | 01000000 | 0x40 | Petrify |
5 | 00100000 | 0x20 | Toad |
4 | 00010000 | 0x10 | Mini |
3 | 00001000 | 0x08 | Float |
2 | 00000100 | 0x04 | Poison |
1 | 00000010 | 0x02 | Zombie |
0 | 00000001 | 0x01 | Darkness |
Note: Enemy Curable status 80h is used as (Always), rather than Dead
Temporary Status
Bit | Bin | Hex | Status |
---|---|---|---|
7 | 10000000 | 0x80 | Aging |
6 | 01000000 | 0x40 | Sleep |
5 | 00100000 | 0x20 | Paralyze |
4 | 00010000 | 0x10 | Charm |
3 | 00001000 | 0x08 | Berserk |
2 | 00000100 | 0x04 | Mute |
1 | 00000010 | 0x02 | Image (2) |
0 | 00000001 | 0x01 | Image (1) |
Dispellable Status
Bit | Bin | Hex | Status |
---|---|---|---|
7 | 10000000 | 0x80 | Wall |
6 | 01000000 | 0x40 | Armor |
5 | 00100000 | 0x20 | Shell |
4 | 00010000 | 0x10 | Stop |
3 | 00001000 | 0x08 | Haste |
2 | 00000100 | 0x04 | Slow |
1 | 00000010 | 0x02 | Invulnerable |
0 | 00000001 | 0x01 | Regen |
Permanent Status
Bit | Bin | Hex | Status |
---|---|---|---|
7 | 10000000 | 0x80 | Erased |
6 | 01000000 | 0x40 | False Image |
5 | 00100000 | 0x20 | Controlled |
4 | 00010000 | 0x10 | Countdown |
3 | 00001000 | 0x08 | Hp Leak |
2 | 00000100 | 0x04 | Singing |
1 | 00000010 | 0x02 | Near Death |
0 | 00000001 | 0x01 | Hidden |