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As in reality, money in Final Fantasy V are important resource. The currency in the game is called gil. Although its important resource, pretty much in all documents I have encountered dedicated on the game, that info is missing (actually I found in only one - algo FAQ). Striving for fullness I decided to add that feature in my Viewer. Initially I thought - that should be easy task, how hard could be storing money-values? But as usual, nothing is simple in FF5.

How money are stored

Before we continue with technical details, first we need to understand how gil are stored in the memory:

 two byte value in the form of decimal floating-point number
 Value = M x (10 power E) = M x 10^E
 in memory - E M

Lets make an example. A dagger cost 300 gil. 300 = 3 x 10^2. That value will be stored as 02 03.

On top of that the game uses 2 additional bits to store extra information. If we put all together, money in memory will look like:

 S0 L0 . . . E2 E1 E0 | M7 M6 M5 M4 M3 M2 M1 M0 
   S - can we sell the item. 1 - NO
   L - Low price
   E - Exponent of price
   M - Mantissa (significand or coefficient)

Items price

In order to calculate the price of any item, the games uses two tables:

 $D12A00 - contain price of all items. 256 entries, 2 bytes each
 $C0F517 - Power of 10 table. Contain 7 entries, 4 bytes each

Buy/Sell values of items

Since we have only one value for each item, I can hear your question: is this buying or selling value?

 Buy value = Item price
 if item is sell-able (S = 0)
   if L = 0, Sell Value = Item Price / 2 
   if L = 1, Sell Value = 5