Mnemonic Name | Description |
Act | — |
ActForTarget | — |
AttackAfterMes | — |
Blank | — |
CounterAct | — |
CounterActAll | — |
CounterActAttribute | — |
CounterActAttributeMultiAbility | — |
CounterActByAbility | — |
CounterActByForAiTypeId | — |
CounterActByHit | — |
CounterActRandom | — |
CounterActReceiveCommand | — |
CounterPlayerAct | — |
DamagedCounterAct | — |
DamagedJump | — |
DeleteExecMsg | — |
EndTable | — |
ExecMsg | — |
Exit | — |
FinalAttackAct | — |
FinalLoopAttackAct | — |
FirstAttackAct | — |
FirstLoopAttackAct | — |
IsCheckEnemyConditionAllReflex | — |
IsCheckHp | — |
IsCheckMonsterPTId | — |
IsCheckMp | — |
IsCheckPlayerConditionAll | — |
IsCheckPlayerId | — |
IsCheckReceiveCommand | — |
IsCheckUnitStatus | — |
IsCondition | — |
IsConditionAct | — |
IsCounterTypeId | — |
IsEnemyAttackJump | — |
IsEnemyUnitIndex | — |
IsGroupAlive | — |
IsLevelCheck | — |
IsMyCondition | — |
IsNotCondition | — |
IsOnlyAlive | — |
IsReceiveCommand | — |
IsRecevieAbility | — |
IsRecevieAbilitySystem | — |
IsRecevieAttackByHit | — |
IsRecevieItem | — |
IsReverseAttribute | — |
IsReverseUnit | — |
IsTimerJump | — |
IsUnitAddCondition | — |
IsUnitAlive | — |
IsUnitAliveCount | — |
IsUsedConditionTargetAct | — |
IsVariableComparison | — |
IsWeakCheck | — |
JumpBattleAI | — |
LoopAct | — |
ModeCount | — |
ModeSet | — |
MonsterActRemove | — |
MsgClose | — |
Nop | — |
StartTable | — |
SyncAI | — |
TimerAddValiable | — |
TimerAttackAct | — |
ValueCalc | — |
VariableAssign | — |