ff3:ff3us:doc:asm:fmt:map_propriety

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ff3:ff3us:doc:asm:fmt:map_propriety [2016/08/13 22:47]
m06 improved based on Everything's RAM map
ff3:ff3us:doc:asm:fmt:map_propriety [2019/02/12 11:10] (current)
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-====== Map Properties ======+====== Location Properties ====== 
 +aka. Map Properties
  
 ===== Offset ===== ===== Offset =====
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 | Total size                |  $357F    | | Total size                |  $357F    |
  
-The map number corresponds to the block index.+The [[ff3:ff3us:doc:asm:list:maps|Location]] index corresponds to the block index.
  
 ==== RAM ==== ==== RAM ====
  
-Routine at ''$C0/1CAD'' will load location properties for the current location and store in RAM ''$0520''. See [[ff3:ff3us:doc:asm:Field_RAM | Field RAM]].+Routine at ''$C0/1CAD'' will load location properties for the current location and store in RAM ''$0520''. See [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]].
  
  
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 |  $06  |  $03  | Window Mask Settings          | |  $06  |  $03  | Window Mask Settings          |
 |  :::  |  $80  | set for colosseum guy's house (unused) | |  :::  |  $80  | set for colosseum guy's house (unused) |
-|  $07  | 7-bit: Graphics (4) + BG3 GFX + [[ff3:ff3us:doc:asm:map_tile_sets | Tilesets]] (2)           ||+|  $07  | 7-bit: Graphics (4) + BG3 GFX + [[ff3:ff3us:doc:asm:fmt:map_tile_sets| Tilesets]] (2)           ||
 |  $08  | :::                                   || |  $08  | :::                                   ||
 |  $09  | :::                                   || |  $09  | :::                                   ||
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 |  :::  |  $C0  | BG3 Map Width Index           | |  :::  |  $C0  | BG3 Map Width Index           |
 |  $19  | Palette Index                         || |  $19  | Palette Index                         ||
-|  $1A  | Palette Animation Index               ||+|  $1A  | [[ff3:ff3us:doc:asm:fmt:palette_animation_data |Palette Animation Index]]     ||
 |  $1B  | BG Animations                         || |  $1B  | BG Animations                         ||
-|  :::  |  $C0  | BG3 Animation Index           +|  :::  |  $E0  | [[ff3:ff3us:doc:asm:fmt:bg3_animation_data|BG3 Animation Index]]       
-|  :::  |  $3F  | BG1/BG2 Animation Index       |+|  :::  |  $1F  | [[ff3:ff3us:doc:asm:fmt:map_animation_data|BG1/BG2 Animation Index]]       |
 |  $1C  | [[ff3:ff3us:doc:asm:list:music |Music Track]] || |  $1C  | [[ff3:ff3us:doc:asm:list:music |Music Track]] ||
 |  $1D  | -                                     || |  $1D  | -                                     ||
-|  $1E  | Map Width ($00 loops)                 || +|  $1E  | Layer mask right Edge ($00 loops)    || 
-|  $1F  | Map Height                            ||+|  $1F  | Layer mask bottom Edge               ||
 |  $20  | BG2/BG3 Color Math Mode               || |  $20  | BG2/BG3 Color Math Mode               ||
  
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 4-bit BG Dimensions (HEIGHTxWIDTH) 4-bit BG Dimensions (HEIGHTxWIDTH)
  
-Height Values (2-bit): 012+          Size Values:  256  512 1024 2048  
-Width Values (2-bit):  048C+Height Values (2-bit):             
 + Width Values (2-bit):             C
  
 0  256x256  4  256x512  8  256x1024  C  256x2048 0  256x256  4  256x512  8  256x1024  C  256x2048
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