Offset | Mask | Description |
$00 | $F0 | VRAM Map |
$00 | $0FC0 | Monsters Loaded to BG1 (unused) |
$01 | $3F | Monsters Present |
$02 | $FF | Monster 1 Index |
$03 | $FF | Monster 2 Index |
$04 | $FF | Monster 3 Index |
$05 | $FF | Monster 4 Index |
$06 | $FF | Monster 5 Index |
$07 | $FF | Monster 6 Index |
$08 | $FF | Monster 1 x/y Position (low/high nybble) |
$09 | $FF | Monster 2 x/y Position (low/high nybble) |
$0A | $FF | Monster 3 x/y Position (low/high nybble) |
$0B | $FF | Monster 4 x/y Position (low/high nybble) |
$0C | $FF | Monster 5 x/y Position (low/high nybble) |
$0D | $FF | Monster 6 x/y Position (low/high nybble) |
$0E | $3F | MSB of Monster Indexes |