Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ff6a:patches [2016/10/10 00:05] madsiur |
ff6a:patches [2019/02/12 10:46] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== FF6 Advance Patches ====== | ====== FF6 Advance Patches ====== | ||
+ | This is a collection of GBA patches. Novalia Spririt patches are a temporary hosting until the time he gets another hosting solution for his work. A more detailed description of some patches can be found on this [[http:// | ||
- | ===== Bugfixes | + | ==== Sound Restoration |
+ | | Download |{{ff6a: | ||
+ | | Author |Bregalad| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |This hack, that could also be called “FF6 advance as it should have been”, basically replace the music with the original music from the SNES version (gone the aggressive fuzzy instruments). The framerate drops, although not entirely suppressed, are greatly reduced, so this version plays almost as smoothly as the SNES original. The opera songs can optionally be patched to have true opera soloists, and the major part of the opera tunes are played by Tokio’s orchestra (European version of the ROM only). You can also get {{ff6a: | ||
+ | |||
+ | ==== Color Restoration ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, | ||
==== Verdant Respite Fix ==== | ==== Verdant Respite Fix ==== | ||
Line 46: | Line 57: | ||
| Description | The function that invokes the naming screen for Shadow during Sabin' | | Description | The function that invokes the naming screen for Shadow during Sabin' | ||
- | ==== Vanishing Magicite Fix ==== | + | |
- | | Download |{{ff6a: | + | |
- | | Author |Novalia Spirit| | + | |
- | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | + | |
- | | Description |When Maduin reacts to the presence of Terra in Zozo, the magicite is in fact represented by Siren. Because an entity cannot simultaneously occupy two positions on a single map, if the player has thus far neglected to collect that esper, it will disappear from its original location so that it may interact with Terra. Likewise, shortly after the flashback concludes, the magicite is relocated.| | + | |
==== Transportation Device Fix ==== | ==== Transportation Device Fix ==== | ||
Line 63: | Line 70: | ||
| Version |GBA (J)| | | Version |GBA (J)| | ||
| Description |In order for each monster to fit the relatively small monitor of the Game Boy Advance, certain enemy formations have been slightly altered from their original positions. The formation consisting of three Drops was modified in such a manner that the robots appear as if they were suspended by an invisible support structure, as none of the sprites actually touch the upper edge of the screen. This bug is exclusive to the Japanese edition.| | | Description |In order for each monster to fit the relatively small monitor of the Game Boy Advance, certain enemy formations have been slightly altered from their original positions. The formation consisting of three Drops was modified in such a manner that the robots appear as if they were suspended by an invisible support structure, as none of the sprites actually touch the upper edge of the screen. This bug is exclusive to the Japanese edition.| | ||
+ | |||
+ | ==== The Echoing Waters Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |Following the inclusion of Banon at the Returners' | ||
==== Broken Gate Fix ==== | ==== Broken Gate Fix ==== | ||
Line 71: | Line 84: | ||
==== The Cowardly Dog Fix ==== | ==== The Cowardly Dog Fix ==== | ||
- | | Download |{{ff6a: | + | | Download |{{ff6a: |
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
Line 99: | Line 112: | ||
| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
| Description |The zone covering a large portion of the peninsula directly east of Kefka' | | Description |The zone covering a large portion of the peninsula directly east of Kefka' | ||
+ | |||
+ | ==== Song Title Corrections ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (J)| | ||
+ | | Description |In the music player, the string Magi is not displayed as such. Rather, h_control takes its place, which is what the data actually contains, and what this patch specifically modifies.| | ||
==== The Sealed Door Fix ==== | ==== The Sealed Door Fix ==== | ||
Line 111: | Line 130: | ||
| Version |SFC, GBA (JUE)| | | Version |SFC, GBA (JUE)| | ||
| Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.| | | Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.| | ||
+ | |||
+ | ==== The Phantom Diary Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Inside Owzer' | ||
==== Doomed to Death Fix ==== | ==== Doomed to Death Fix ==== | ||
Line 142: | Line 167: | ||
| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
| Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra' | | Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra' | ||
+ | |||
+ | ==== Item Duplication Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |During the final battle, the function that replaces fallen party members accounts for fourteen characters, despite the fact that there can only be twelve. As a consequence, | ||
+ | |||
+ | ==== Agoraphobic Leader Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Leaving Arvis' | ||
+ | |||
+ | |||
+ | ==== Persistent Whistle Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |During Sabin' | ||
+ | |||
+ | ==== Shadow' | ||
+ | | Download |{{ff3: | ||
+ | | Author |madsiur| | ||
+ | | Version |SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Quoting Novalia Spirit: //As everybody knows, the first time you step foot into South Figaro, you normally see Shadow walk towards the Cafe. As expected, in the case you follow him into the building, he'll be there. It is once Vargas is killed that Shadow disappears from the Cafe. Now here's the bug: ignore South Figaro till you beat Vargas. Retrace your steps to South Figaro, and you will, here again, see Shadow walk towards the Cafe. BUT, he won't be in it//. To fix the bug, an additional check is made in South Figaro entrance event. If Vargas is beaten or you saw Shadow walk in town, Shadow NPC is not created and its movement queue not executed. See also the SNES [[ff3: | ||
+ | |||
+ | ==== Auction Chocobo Fix ==== | ||
+ | | Download |{{ff3: | ||
+ | | Author |madsiur| | ||
+ | | Version |SNES (1.0, 1.1), SFC, GBA (JUE)| | ||
+ | | Description |The chocobo in the WOB auction house has two portions of his sprite cut off by the two lady NPC standing behind him. This is because those NPC sprites have priority over the chocobo one. To fix this, the property “can walk over” for the NPCs have been checked and bit 8:3 of their NPC data has been unchecked. See also the SNES [[ff3: |