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ff6a:patches [2016/10/09 09:57] madsiur [Bugfixes] |
ff6a:patches [2019/02/12 10:46] (current) |
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- | ===== FF6 Advance Patches ===== | + | ====== FF6 Advance Patches |
+ | This is a collection of GBA patches. Novalia Spririt patches are a temporary hosting until the time he gets another hosting solution for his work. A more detailed description of some patches can be found on this [[http:// | ||
- | ==== Bugfixes | + | ==== Sound Restoration |
+ | | Download |{{ff6a: | ||
+ | | Author |Bregalad| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |This hack, that could also be called “FF6 advance as it should have been”, basically replace the music with the original music from the SNES version (gone the aggressive fuzzy instruments). The framerate drops, although not entirely suppressed, are greatly reduced, so this version plays almost as smoothly as the SNES original. The opera songs can optionally be patched to have true opera soloists, and the major part of the opera tunes are played by Tokio’s orchestra (European version of the ROM only). You can also get {{ff6a: | ||
- | | Title |{{ff6a: | + | ==== Color Restoration ==== |
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, | ||
+ | |||
+ | ==== Verdant Respite Fix ==== | ||
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
| Description |This fix enables the possibility of enemy encounters on all the light-green grass tiles with dark-green pixels in a corner; such tiles are only found in the World of Balance, outside of the Veldt.| | | Description |This fix enables the possibility of enemy encounters on all the light-green grass tiles with dark-green pixels in a corner; such tiles are only found in the World of Balance, outside of the Veldt.| | ||
- | | Title |{{ff6a: | + | ==== Disorganized Formation Fix ==== |
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version |GBA (JU)| | | Version |GBA (JU)| | ||
| Description |The Prometheus, Fortis formation was modified in such a manner that Prometheus, in a pincer attack, now appears on the same side as Fortis and transcends the boundaries of the battlefield. This bug was fixed for the European release.| | | Description |The Prometheus, Fortis formation was modified in such a manner that Prometheus, in a pincer attack, now appears on the same side as Fortis and transcends the boundaries of the battlefield. This bug was fixed for the European release.| | ||
- | | Title |{{ff6a: | + | ==== Instant Airship Fix ==== |
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
| Description |When the player is piloting the airship and decides to explore the interior, the program activates a switch whose purpose is to return control of the vehicle on the next visit to the world map, which is typically achieved through the wheel. However, when the party suffers defeat in battle, causing save data to be restored, the switch fails to be disabled. Consequently, | | Description |When the player is piloting the airship and decides to explore the interior, the program activates a switch whose purpose is to return control of the vehicle on the next visit to the world map, which is typically achieved through the wheel. However, when the party suffers defeat in battle, causing save data to be restored, the switch fails to be disabled. Consequently, | ||
- | + | ==== The Sleazy Lender Fix ==== | |
- | | Title |{{ff6a: | + | | Download |
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | | Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | ||
| Description | The game wrongly deducts 150 GP instead of 80 GP whenever the party rents a chocobo in Nikeah; this patch rectifies that. | | | Description | The game wrongly deducts 150 GP instead of 80 GP whenever the party rents a chocobo in Nikeah; this patch rectifies that. | | ||
- | + | ==== The Magic Bridge Fix ==== | |
- | | Title |{{ff6a: | + | | Download |
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | | Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | ||
| Description | In South Figaro, it is possible to cross the canal via a secret passage behind the cafe and thereby complete Locke' | | Description | In South Figaro, it is possible to cross the canal via a secret passage behind the cafe and thereby complete Locke' | ||
- | + | ==== Flight of Storm Drgn Fix ==== | |
- | | Title |{{ff6a: | + | | Download |
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | | Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | ||
| Description | This patch prevents Storm Drgn from being shifted a space upward upon completing a revolution, a phenomenon that causes the creature to eventually loop around the map and, from the perspective of the player, become invisible. | | | Description | This patch prevents Storm Drgn from being shifted a space upward upon completing a revolution, a phenomenon that causes the creature to eventually loop around the map and, from the perspective of the player, become invisible. | | ||
- | + | ==== Naming Shadow Fix ==== | |
- | | Title |{{ff6a: | + | | Download |
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
| Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | | Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | ||
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- | | Title |{{ff6a: | + | |
+ | ==== Transportation Device Fix ==== | ||
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
- | | Version | | | + | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| |
- | | Description | | | + | | Description |Following any animation of the westernmost transportation device of the Floating Continent, two mismatching tiles are temporarily placed in the immediate vicinity, a minor defect that is corrected by this patch.| |
+ | ==== The Invisible Hanger Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (J)| | ||
+ | | Description |In order for each monster to fit the relatively small monitor of the Game Boy Advance, certain enemy formations have been slightly altered from their original positions. The formation consisting of three Drops was modified in such a manner that the robots appear as if they were suspended by an invisible support structure, as none of the sprites actually touch the upper edge of the screen. This bug is exclusive to the Japanese edition.| | ||
- | | Title |{{ff6a: | + | ==== The Echoing Waters Fix ==== |
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
- | | Version | | | + | | Version |GBA (JUE)| |
- | | Description | | | + | | Description |Following the inclusion of Banon at the Returners' |
+ | ==== Broken Gate Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |After Vicks destroys the gate inside the mines of Narshe, a mismatching tile is temporarily placed in the newly revealed area; this patch corrects that minor defect.| | ||
- | | Title |{{ff6a: | + | ==== The Cowardly Dog Fix ==== |
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
- | | Version | | | + | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| |
- | | Description | | | + | | Description |The function that integrates Shadow into the party at Albrook fails to account for the possibility that the assassin might never have been granted Interceptor status. As a result, the dog may remain unavailable until its master is recruited in the World of Ruin.| |
+ | ==== Missing Light Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |The red light that stands on a chest inside Kefka' | ||
- | | Title |{{ff6a: | + | ==== Narshe' |
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
- | | Version | | | + | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| |
- | | Description | | | + | | Description |A mismatching tile is temporarily placed on the secret entrance in Narshe following the party' |
+ | ==== The Unilateral Blockade Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JU)| | ||
+ | | Description |A lone Latimeria and a lone L.90 Magic can both pincer attack your party. That's obviously illogical. Maybe you're pincered between the single enemy and a volatile pocket of air? Almost all formations of single enemies have pincer attacks disabled in the data (or have a forced front, back, or side attack), but somehow these two slipped through. Curiously, they do have back attack disabled.| | ||
- | | Title |{{ff6a: | + | ==== The Peninsula of Death Fix ==== |
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
- | | Version | | | + | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| |
- | | Description | | | + | | Description |The zone covering a large portion of the peninsula directly east of Kefka' |
+ | ==== Song Title Corrections ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (J)| | ||
+ | | Description |In the music player, the string Magi is not displayed as such. Rather, h_control takes its place, which is what the data actually contains, and what this patch specifically modifies.| | ||
- | | Title |{{ff6a: | + | ==== The Sealed Door Fix ==== |
+ | | Download | ||
| Author |Novalia Spirit| | | Author |Novalia Spirit| | ||
- | | Version | | | + | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| |
- | | Description | | | + | | Description |The relic shop in Jidoor and the weapon shop in Maranda share a map that contains two doors. The first is centered on the back wall and is closed. The other is immediately to the left of the first and is open. The issue is that the open door is concealed within the wall, yet a small portion of it, which lies on the right side, remains visible. This patch eliminates that anomaly by the complete removal of the door.| |
+ | |||
+ | ==== Frozen Ocean Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, GBA (JUE)| | ||
+ | | Description |Whenever the airship soars into the sky, the flow of the waterfall and the motion of the ocean momentarily cease; the animation does not resume until the screen fades to black. This patch prevents such behavior.| | ||
+ | |||
+ | ==== The Phantom Diary Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Inside Owzer' | ||
+ | |||
+ | ==== Doomed to Death Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JU)| | ||
+ | | Description |The code for the bestiary that determines whether Death should be listed as a status immunity fails to examine the appropriate data, as the determination ultimately relies on Doom status, regardless of the monster. Behemoth and Long Arm, for example, are susceptible to Death and invulnerable to Doom. Yet, the bestiary lists them both as immune to Death. Monsters with the opposite combination of statuses are affected by this bug as well, as Death immunity will be missing from their entries.| | ||
+ | |||
+ | ==== Lance Bonus Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |Items that fall within the expected range for lance-type weapons gain a damage bonus when landing from an aerial attack. Longinus and Gungnir, which are both exclusive to the Game Boy Advance versions, lie outside of that range, and are therefore not entitled to receive such a bonus. This patch modifies the code to account for the new lances.| | ||
+ | |||
+ | ==== Remote Control Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version | SFC, SNES (1.0, 1.1), GBA (JUE) | | ||
+ | | Description |The system underlying the Control command exhibits a number of issues that involve the Hide status. If the master retreats or is expelled via an enemy ability such as Sneeze, the slave will remain in a submissive state indefinitely. If the victim leaves the battlefield by such a means, its abilities will remain available to the master. If targeted with Palidor, the slave will remain airborne for as long as Control is in effect. This fix causes the bond between the master and its slave to be broken whenever either entity is marked as hidden.| | ||
+ | |||
+ | ==== Blush Disease Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Before the airship departs for Vector, a compliment given by Setzer causes Celes to blush. If Edgar is present, he will also react to the compliment, a consequence of sharing the same palette as Celes. Nevertheless, | ||
+ | |||
+ | |||
+ | ==== Petrified Rebel Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |This fix adds Zombie and Petrify to the list of game-ending status effects for Banon. While the former inclusion is merely a precaution, the latter serves to account for Terra' | ||
+ | |||
+ | ==== Item Duplication Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |GBA (JUE)| | ||
+ | | Description |During the final battle, the function that replaces fallen party members accounts for fourteen characters, despite the fact that there can only be twelve. As a consequence, | ||
+ | |||
+ | ==== Agoraphobic Leader Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Leaving Arvis' | ||
+ | |||
+ | |||
+ | ==== Persistent Whistle Fix ==== | ||
+ | | Download |{{ff6a: | ||
+ | | Author |Novalia Spirit| | ||
+ | | Version |SFC, SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |During Sabin' | ||
+ | |||
+ | ==== Shadow' | ||
+ | | Download |{{ff3: | ||
+ | | Author |madsiur| | ||
+ | | Version |SNES (1.0, 1.1), GBA (JUE)| | ||
+ | | Description |Quoting Novalia Spirit: //As everybody knows, the first time you step foot into South Figaro, you normally see Shadow walk towards the Cafe. As expected, in the case you follow him into the building, he'll be there. It is once Vargas is killed that Shadow disappears from the Cafe. Now here's the bug: ignore South Figaro till you beat Vargas. Retrace your steps to South Figaro, and you will, here again, see Shadow walk towards the Cafe. BUT, he won't be in it//. To fix the bug, an additional check is made in South Figaro entrance event. If Vargas is beaten or you saw Shadow walk in town, Shadow NPC is not created and its movement queue not executed. See also the SNES [[ff3: | ||
+ | |||
+ | ==== Auction Chocobo Fix ==== | ||
+ | | Download |{{ff3: | ||
+ | | Author |madsiur| | ||
+ | | Version |SNES (1.0, 1.1), SFC, GBA (JUE)| | ||
+ | | Description |The chocobo in the WOB auction house has two portions of his sprite cut off by the two lady NPC standing behind him. This is because those NPC sprites have priority over the chocobo one. To fix this, the property “can walk over” for the NPCs have been checked and bit 8:3 of their NPC data has been unchecked. See also the SNES [[ff3: |