ff3:ff3us:patches:hatzen08:runic_forever

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ff3:ff3us:patches:hatzen08:runic_forever [2017/04/10 15:17]
hatzen08 created
ff3:ff3us:patches:hatzen08:runic_forever [2019/02/12 10:06] (current)
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 ==== Patch Data ==== ==== Patch Data ====
  
-|Name             |Runic Forever 1.1                                    +|Name           |Runic Forever 2.1      
-|Author           |HatZen08                                             +|Author         |HatZen08               
-|Download         |{{ff3:ff3us:patches:hatzen08:runic_forever_11.7z}}   |+|Link           |{{ ff3:ff3us:patches:hatzen08:runic_forever_21a.7z|Download}}         |
  
 ==== Rom Data ==== ==== Rom Data ====
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 ==== Offsets ==== ==== Offsets ====
  
-|Address            |Description                                    | +^Address            ^Description ^ 
-|$C2032E - $C20330  |don't clear runic and retort until activation  +|$C2032E - $C20330   |skip retort/runic reset | 
-|$C2352B - $C235A9  |runic function                                 |+|$C21857 - $C21885   |swordtech function 
 +|$C2352B - $C235A9   |runic function 
 +|$C24CCE - $C24CD0   |retort - conunter attack identifier | 
 +|$C3FCC0 - $C3FCEF   |auxiliary functions |
  
 ==== Description ==== ==== Description ====
  
-Runic is a defensive ability which can nulls specifics attacks and absorb them +The patch alters the behavior of the runic and retort commands. Both of them won't be reset each turn and they will stay active until triggered.
-as MP. Unfortunately, the runic effect is reset every single turn. To make the +
-runic protection effective until an attack is absorbed the runic user must skip +
-his turn or use the runic command repetitively.+
  
-This patch makes the runic flag not be cleared every turnIt will only be +The runic user won'runic his own spellsAs example, if Celes casts runic and casts a spell afterwards in the next turn, the spell won't be absorbed by runic. However, it is possible that another runic user, like Gogo, absorbs Celes spells by his own runic effect.
-cleared after an attack is absorbed. While under the runic protection the runic +
-user can do any action except runicable spells and the runic protection will not +
-be dispelled. +
- +
-If more than one runic user can absorb an attackonly one of them will absorb +
-it. The party will still be under the protection of the others runic users. +
- +
-The original code has a bug where the runic user can lost MP because of  +
-elemental properties of equipment. This bug was fixed. +
- +
-Like runicthe retort flag will not be reset every turn. The retort sword tech +
-will be activated by a physical hit or a second retort command.+
  
 +The damage of the retort counter attack is higher when compared with the original game. If necessary, its power can be altered with an editor like Final Fantasy 3 Miscelaneous Editor (ff3usme). The data to be altered is the spell data of the 'retort' spell.
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