ff3:ff3us:hacks:rotds:reviews:tenkarider

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ff3:ff3us:hacks:rotds:reviews:tenkarider [2017/08/20 06:10]
madsiur created
ff3:ff3us:hacks:rotds:reviews:tenkarider [2019/02/12 11:22] (current)
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   * Appearently statues were way more stronger before, now... well, Ark pwns. Zeromus; evade tank pwns ExDeath; Dark Cloud is just weak;   * Appearently statues were way more stronger before, now... well, Ark pwns. Zeromus; evade tank pwns ExDeath; Dark Cloud is just weak;
   * The final fight, the infamous nerf... starting from tiers 1-3:   * The final fight, the infamous nerf... starting from tiers 1-3:
-     in 1.0 he can Seize with arms, Stone, Zombie, deal more significant melee damage, earth stuff(as far you have float everything is ok) now he can do... more or less the same stuff but damage is quite low now and speed as well, i believe that even Seize is done much less frequently. +     in 1.0 he can Seize with arms, Stone, Zombie, deal more significant melee damage, earth stuff(as far you have float everything is ok) now he can do... more or less the same stuff but damage is quite low now and speed as well, i believe that even Seize is done much less frequently. 
-    not too much different from 1.0, maybe just parameters? They ask for morespeed, anyway; +    not too much different from 1.0, maybe just parameters? They ask for morespeed, anyway; 
-    in 1.0 Sephiroth tosses you any Limit and Omnislash V5 is deadly, Meteor is deadly, the special is istant kill(this one even in vanilla) Jenova mainly heals; now? nothing... the most relevant thing he did was meteor and guess the damage? 1100, about Sephiroth only its name is left, nothing else. even special attack doesn't istant kill. The few limits i saw were used rarely. The problem is that even his vanilla version is stronger than ROTDS 1.3 version, i'm not joking here, trust me.+    in 1.0 Sephiroth tosses you any Limit and Omnislash V5 is deadly, Meteor is deadly, the special is istant kill(this one even in vanilla) Jenova mainly heals; now? nothing... the most relevant thing he did was meteor and guess the damage? 1100, about Sephiroth only its name is left, nothing else. even special attack doesn't istant kill. The few limits i saw were used rarely. The problem is that even his vanilla version is stronger than ROTDS 1.3 version, i'm not joking here, trust me.
  
 And then Zuriel... i started playing with the memory of people complaining in all forums about Zuriel's leggendary strenght which kicked ass to all FF6 community, and that was awesome, like urban legends and shit... checking how he fights in 1.0 i can confirm it as well, he's quite the final boss. Now in 1.3 he barely stands a match with last bosses, actually Atma IS definitely stronger than him, and is a slowpoke since i was able to cure from his most powerful spells without even have to worry about a second action, i'm not hesitating in saying that Kefka in Brave New World(version 1.5.2) was way more dangerous, i don't have any doubt about it, there's no And then Zuriel... i started playing with the memory of people complaining in all forums about Zuriel's leggendary strenght which kicked ass to all FF6 community, and that was awesome, like urban legends and shit... checking how he fights in 1.0 i can confirm it as well, he's quite the final boss. Now in 1.3 he barely stands a match with last bosses, actually Atma IS definitely stronger than him, and is a slowpoke since i was able to cure from his most powerful spells without even have to worry about a second action, i'm not hesitating in saying that Kefka in Brave New World(version 1.5.2) was way more dangerous, i don't have any doubt about it, there's no
 comparison actually... the cases are 2: comparison actually... the cases are 2:
  
-  all what they say about BNW with time is became a bullshit, as far as we're talking about version 1.5.2, they keep to say that it's not hard, it's just challenging and harder than vanilla... maybe it started in this way(my bro complained about the lack of challenge back to that time) but then he became really strong and even if i'm not a newbie i had troubles with him, despite i won at the first attempt... And so ROTDS with nerf is became less hard than BNW, which is quite fun because in this case they swapped their position, talking about difficulty; (and BNW claimed to not be hard) +  all what they say about BNW with time is became a bullshit, as far as we're talking about version 1.5.2, they keep to say that it's not hard, it's just challenging and harder than vanilla... maybe it started in this way(my bro complained about the lack of challenge back to that time) but then he became really strong and even if i'm not a newbie i had troubles with him, despite i won at the first attempt... And so ROTDS with nerf is became less hard than BNW, which is quite fun because in this case they swapped their position, talking about difficulty; (and BNW claimed to not be hard) 
-  BNW is still a challenging hack, but after nerf ROTDS is became easier than BNW, that would mean that ROTDS failed to be an hard hack...+  BNW is still a challenging hack, but after nerf ROTDS is became easier than BNW, that would mean that ROTDS failed to be an hard hack...
  
 Only one of those 2 options is true, or maybe both... which one do you like most? Only one of those 2 options is true, or maybe both... which one do you like most?
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