Differences
This shows you the differences between two versions of the page.
ff3:ff3us:patches:madsiur:shadow_shadow [2017/04/08 16:00] madsiur [Links] |
ff3:ff3us:patches:madsiur:shadow_shadow [2019/02/12 12:44] |
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- | ===== Shadow' | ||
- | ==== Patch data ==== | ||
- | |||
- | |Name | ||
- | |Author | ||
- | |Link | ||
- | |||
- | ==== Rom data ==== | ||
- | |||
- | |ROM Name |Final Fantasy III (USA) 1.0 | | ||
- | |ROM SHA-1 |4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7 | ||
- | |Header | ||
- | |ROM Name |Final Fantasy III (USA) 1.1 | | ||
- | |ROM SHA-1 |057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A | ||
- | |Header | ||
- | |ROM Name |Final Fantasy VI Advance (J) | | ||
- | |ROM SHA-1 |1850FEDDE7305C4BAF42E0594AAABE17C549D7E2 | ||
- | |ROM Name |Final Fantasy VI Advance (U) | | ||
- | |ROM SHA-1 |E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF | ||
- | |ROM Name |Final Fantasy VI Advance (E) | | ||
- | |ROM SHA-1 |C5B27ED0870EA64E6A001C5BC367F76571ACE973 | ||
- | |||
- | ==== Offsets ==== | ||
- | |||
- | **SNES** | ||
- | |$CAEBA1 - $CAEBC0 |Modified South Figaro entrance event code | | ||
- | |$D1F9F8 - $D1F9FE |Modified South Figaro entrance event code | | ||
- | |||
- | **GBA** | ||
- | |$7AEA53 - $7AEA72 |Modified South Figaro entrance event code | | ||
- | |$7FFBF2 - $7FfBF8 |Modified South Figaro entrance event code | | ||
- | |||
- | ==== Description ==== | ||
- | |||
- | |||
- | Quoting Novalia Spirit: | ||
- | |||
- | //"As everybody knows, the first time you step foot into South Figaro, you normally see Shadow walk towards the Cafe. As expected, in the case you follow him into the building, he'll be there. It is once Vargas is killed that Shadow disappears from the Cafe. | ||
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- | Now here's the bug: ignore South Figaro till you beat Vargas. Retrace your steps to South Figaro, and you will, here again, see Shadow walk towards the Cafe. BUT, he won't be in it. And there' | ||
- | |||
- | To fix the bug, an additional check is made in South Figaro entrance event. If Vargas is beaten or you saw Shadow walk in town, Shadow NPC is not created and its movement queue not executed. | ||
- | |||
- | ==== Code (SNES) ==== | ||
- | < | ||
- | CA/EBA1: C0 If ($1E80($1B6) [$1EB6, bit 6] is set), branch to $CA5EB3 (simply returns) | ||
- | CA/EBA7: C1 If ($1E80($00A) [$1E81, bit 2] is set or $1E80($010) [$1E82, bit 0] is set), branch to $CAEBC1 | ||
- | CA/ECAF: B2 Call subroutine $D1F9F8 | ||
- | CA/EBB3: 45 Refresh objects | ||
- | CA/EBB4: 15 Begin action queue for character $15 (NPC $15), 11 bytes long | ||
- | CA/EBB6: 8E Move vehicle/ | ||
- | CA/EBB7: 99 Move vehicle/ | ||
- | CA/EBB8: A1 Move vehicle/ | ||
- | CA/EBB9: A1 Move vehicle/ | ||
- | CA/EBBA: 86 Move vehicle/ | ||
- | CA/EBBB: 95 Move vehicle/ | ||
- | CA/EBBC: 92 Move vehicle/ | ||
- | CA/EBBD: 89 Move vehicle/ | ||
- | CA/EBBE: 80 Move vehicle/ | ||
- | CA/EBBF: D1 Make vehicle/ | ||
- | CA/EBC0: FF End queue | ||
- | |||
- | D1/F9F8: D0 Set event bit $1E80($00A) [$1E81, bit 2] | ||
- | D1/F9FA: 3D Create object $15 | ||
- | D1/F9FC: 41 Show object $15 | ||
- | D1/F9FE: FE Return | ||
- | </ | ||
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- | ==== Links ==== | ||
- | |||
- | [[http:// | ||
- | [[http:// | ||
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- | ==== Screenshots ==== | ||
- | |||
- | {{gallery> |