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ff3:ff3us:doc:asm:rom_map [2017/04/08 00:08] madsiur ↷ Links adapted because of a move operation |
ff3:ff3us:doc:asm:rom_map [2022/05/09 06:44] c-dude There's a second Chocobo palette that is an exact copy of the first, separate for the World of Ruin. I had a devil of a time figuring out out to change the palette until I noticed this. The chocobo palette follows the airship for both worlds. Added a l |
| ''C00000'' | ''C0CD39'' | Field Program | | | ''C00000'' | ''C0CD39'' | Field Program | |
| ''C0177A'' | ''C0177E'' | Map BG Clip Data (5 bytes, 4 used) | | | ''C0177A'' | ''C0177E'' | Map BG Clip Data (5 bytes, 4 used) | |
| | ''C01CF3'' | ''C01D23'' | Full Update Top-half DMA to VRAM Code for BG1 in Field | |
| | ''C01D24'' | ''C01D5E'' | Full Update Bottom-half DMA to VRAM Code for BG1 in Field | |
| | ''C01D5F'' | ''C01D8F'' | Full Update Top-half DMA Code to VRAM for BG2 in Field | |
| | ''C01D90'' | ''C01DCA'' | Full Update Bottom-half DMA to VRAM Code for BG2 in Field | |
| | ''C01DCB'' | ''C01DFB'' | Full Update Top-half DMA to VRAM Code for BG3 in Field | |
| | ''C01DFC'' | ''C91E36'' | Full Update Bottom-half DMA to VRAM Code for BG3 in Field | |
| | ''C01E37'' | ''C01EC3'' | Full Update DMA check Code for BG1, BG2, BG3 in the Field | |
| | ''C01EC4'' | ''C01F07'' | Full Update Map Data Code for BG1, BG2, BG3 in the Field |(e.g. open door). |
| | ''C01F08'' | ''C01F13'' | Full Update Check Code for BG1 in Field | |
| | ''C01F14'' | ''C01FC1'' | Full Update Buffering Code for BG1 in Field | |
| | ''C01FC2'' | ''C01FCD'' | Full Update Check Code for BG2 in Field | |
| | ''C01FCE'' | ''C02080'' | Full Update Buffering Code for BG2 in Field | |
| | ''C02081'' | ''C0208C'' | Full Update Check Code for BG3 in Field | |
| | ''C0208D'' | ''C02101'' | Full Update Buffering Code for BG3 in Field | |
| | ''C02102'' | ''C02153'' | Row/Column Update Check Code for BG1, BG2, BG3 in Field | |
| | ''C02154'' | ''C0220F'' | Row Update Buffering Code for BG1 in Field | |
| | ''C02210'' | ''C022CE'' | Column Update Buffering Code for BG1 in Field | |
| | ''C022CF'' | ''C0238A'' | Row Update Buffering Code for BG2 in Field | |
| | ''C0238B'' | ''C0244D'' | Column Update Buffering Code for BG2 in Field | |
| | ''C0244E'' | ''C02499'' | Row Update Pre-Buffering Code for BG3 in Field | |
| | ''C0249A'' | ''C02558'' | Row Update Buffering Code for BG3 in Field | |
| | ''C02559'' | ''C0265B'' | Column Update Buffering Code for BG3 in Field | |
| | ''C0265C'' | ''C0268C'' | Color Palette Load Code in Field | |
| | ''C0268D'' | ''C026D7'' | Tile Data DMA Check Code for BG1, BG2 in Field | |
| | ''C026D8'' | ''C0285E'' | Tile Data DMA to VRAM Code for BG1, BG2 in Field | |
| | ''C0275F'' | ''C027D9'' | Tile Data DMA to VRAM Code for BG3 in Field | |
| | ''C027DA'' | ''C02882'' | Tile Formation Code for BG1, BG2 in Field | |
| | ''C02883'' | ''C0296A'' | Map Load Code for BG1, BG2 in Field | |
| | ''C0296B'' | ''C0297F'' | Map Load Code for BG3 in Field | |
| | ''C02980'' | ''C02A46'' | Map Decompression Code in Field | |
| | ''C02A47'' | ''C02A77'' | Row Update DMA to VRAM Code for BG1 in Field | |
| | ''C02A78'' | ''C02AC9'' | Column Update DMA to VRAM Code for BG1 in Field | |
| | ''C02ACA'' | ''C02AFA'' | Row Update DMA to VRAM Code for BG2 in Field | |
| | ''C02AFB'' | ''C02B4C'' | Column Update DMA to VRAM Code for BG2 in Field | |
| | ''C02B4D'' | ''C02B7D'' | Row Update DMA to VRAM Code for BG3 in Field | |
| | ''C02B7E'' | ''C02BCF'' | Column Update DMA to VRAM Code for BG3 in Field | |
| ''C051DA'' | ''C051F2'' | Character Portrait Tile Layout (25 bytes) | | | ''C051DA'' | ''C051F2'' | Character Portrait Tile Layout (25 bytes) | |
| ''C05EB6'' | ''C05F35'' | Magitek Armor Tile Formation (4 tiles, 4 directions per tile, 4 frames per direction) | | | ''C05EB6'' | ''C05F35'' | Magitek Armor Tile Formation (4 tiles, 4 directions per tile, 4 frames per direction) | |
| ''C0EEA0'' | ''C0F49F'' | Sprite Overlay Tile Formation (192 items, 8 bytes each) | | | ''C0EEA0'' | ''C0F49F'' | Sprite Overlay Tile Formation (192 items, 8 bytes each) | |
| ''C0F4A0'' | ''C0F4FF'' | Pointers to Sprite Overlay Data (+$C0F500) | | | ''C0F4A0'' | ''C0F4FF'' | Pointers to Sprite Overlay Data (+$C0F500) | |
| ''C0F500'' | ''C0FCFF'' | Sprite Overlay Data (45 items, [[ff3:ff3us:doc:asm:compression |compressed]], 16 + 256 bytes each) | | | ''C0F500'' | ''C0FCFF'' | Sprite Overlay Data (45 items, [[ff3:ff3us:doc:asm:other:compression|compressed]], 16 + 256 bytes each) | |
| ''C0FD00'' | ''C0FDFF'' | Random Number Table | | | ''C0FD00'' | ''C0FDFF'' | Random Number Table | |
| ''C0FE00'' | ''C0FE3F'' | BG Addition/Subtraction Data (19 items, 3 bytes each) | | | ''C0FE00'' | ''C0FE3F'' | BG Addition/Subtraction Data (19 items, 3 bytes each) | |
| ''C26469'' | ''C267FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (919 bytes) | | | ''C26469'' | ''C267FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (919 bytes) | |
| ''C26800'' | ''C2686B'' | Cinematic Loader | | | ''C26800'' | ''C2686B'' | Cinematic Loader | |
| ''C2686C'' | ''C28A6F'' | Title, Intro, Floating Island, & World Cinematic Program ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''C2686C'' | ''C28A6F'' | Title, Intro, Floating Island, & World Cinematic Program ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''C28A70'' | ''C2953B'' | Ending Cinematic Data | | | ''C28A70'' | ''C2953B'' | Ending Cinematic Data | |
| ''C2953C'' | ''C29853'' | Ending Cinematic Color Palettes | | | ''C2953C'' | ''C29853'' | Ending Cinematic Color Palettes | |
| ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) | | | ''C2A65A'' | ''C2A7FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (422 bytes) | |
| ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) | | | ''C2A800'' | ''C2FAA3'' | Battle Graphics Program (continued) | |
| | ''C2ADE1'' | ''C2AF20'' | Battle Status Names (32 items, 10 bytes each) | |
| ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) | | | ''C2FAA4'' | ''C2FC6C'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (457 bytes) | |
| ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) | | | ''C2FC6D'' | ''C2FE6C'' | Sine/Cosine Table (16-bit, signed) | |
| ''C490C0'' | ''C4A4BF'' | Variable-Width Font Graphics (16x11 tiles, max width is 12) | | | ''C490C0'' | ''C4A4BF'' | Variable-Width Font Graphics (16x11 tiles, max width is 12) | |
| ''C4A4C0'' | ''C4B9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (5440 bytes) | | | ''C4A4C0'' | ''C4B9FF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (5440 bytes) | |
| ''C4BA00'' | ''C4C007'' | Ending Font ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''C4BA00'' | ''C4C007'' | Ending Font ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''C4C008'' | ''C4F476'' | Ending Cinematic Graphics and Tile Formation ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''C4C008'' | ''C4F476'' | Ending Cinematic Graphics and Tile Formation ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''C4F477'' | ''C4F6FA'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''C4F477'' | ''C4F6FA'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''C4F6FB'' | ''C4FFFF'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''C4F6FB'' | ''C4FFFF'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''C50000'' | ''C506B8'' | Sound/Music Program | | | ''C50000'' | ''C506B8'' | Sound/Music Program | |
| ''C506B9'' | ''C506F8'' | Quick Play Interrupt Data (16 items, 4 bytes each, unused by FF3) | | | ''C506B9'' | ''C506F8'' | Quick Play Interrupt Data (16 items, 4 bytes each, unused by FF3) | |
| ''D1FA00'' | ''D1FFFF'' | Map Startup Event Pointers (3 bytes each, +$CA0000) | | | ''D1FA00'' | ''D1FFFF'' | Map Startup Event Pointers (3 bytes each, +$CA0000) | |
| ''D20000'' | ''D25FFF'' | 3bpp Battle Animation Tile Formation (64 bytes each, 2 bytes per 8x8 tile, 0x8000: vflip, 0x4000: hflip, [$D30000 + 0x3FFF * $18]: address of tile graphics) | | | ''D20000'' | ''D25FFF'' | 3bpp Battle Animation Tile Formation (64 bytes each, 2 bytes per 8x8 tile, 0x8000: vflip, 0x4000: hflip, [$D30000 + 0x3FFF * $18]: address of tile graphics) | |
| ''D26000'' | ''D26EFF'' | Battle Animation Palettes (8 colors each) | | | ''D26000'' | ''D26EFF'' | [[ff3:ff3us:doc:asm:list:battle_animation_palette |Battle Animation Palettes]] (8 colors each) | |
| ''D26F00'' | ''D26FFF'' | Item Symbol Names (16 items, 7 bytes each) | | | ''D26F00'' | ''D26FFF'' | Item Symbol Names (16 items, 7 bytes each) | |
| ''D27000'' | ''D2777F'' | [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster Graphics Data]] (384 items, 5 bytes each) | | | ''D27000'' | ''D2777F'' | [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster Graphics Data]] (384 items, 5 bytes each) | |
| ''D2B300'' | ''D2BFFF'' | Item Names (256 items, 1 byte symbol, 12 bytes name) | | | ''D2B300'' | ''D2BFFF'' | Item Names (256 items, 1 byte symbol, 12 bytes name) | |
| ''D2C000'' | ''D2DFFF'' | 2bpp Battle Animation Tile Formation (64 bytes each, 2 bytes per 8x8 tile, 0x8000: vflip, 0x4000: hflip, [$D87000 + 0x3FFF * $10]: address of tile graphics) | | | ''D2C000'' | ''D2DFFF'' | 2bpp Battle Animation Tile Formation (64 bytes each, 2 bytes per 8x8 tile, 0x8000: vflip, 0x4000: hflip, [$D87000 + 0x3FFF * $10]: address of tile graphics) | |
| ''D2E000'' | ''D2EBFF'' | Battle Status Graphics, etc. ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D2E000'' | ''D2EBFF'' | Battle Status Graphics, etc. ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D2EC00'' | ''D2ECFF'' | World of Balance Palettes (8 palettes, 16 colors each) | | | ''D2EC00'' | ''D2ECFF'' | World of Balance Palettes (8 palettes, 16 colors each) | |
| ''D2ED00'' | ''D2EDFF'' | World of Ruin Palettes (8 palettes, 16 colors each) | | | ''D2ED00'' | ''D2EDFF'' | World of Ruin Palettes (8 palettes, 16 colors each) | |
| ''D2EE00'' | ''D2EE1F'' | Setzer's Airship Palette (16 colors) | | | ''D2EE00'' | ''D2EE1F'' | Setzer's Airship Palette (16 colors) | |
| ''D2EE20'' | ''D2EE3F'' | Chocobo Palette (for world map, 16 colors) | | | ''D2EE20'' | ''D2EE3F'' | Chocobo Palette (for world of balance map, 16 colors) | |
| ''D2EE40'' | ''D2EEFF'' | Other WoB Palettes (16 colors each) | | | ''D2EE40'' | ''D2EEFF'' | Other WoB Palettes (16 colors each) | |
| ''D2EF00'' | ''D2EF1F'' | Falcon Palette (16 colors) | | | ''D2EF00'' | ''D2EF1F'' | Falcon Palette (16 colors) | |
| ''D2EF20'' | ''D2EFFF'' | Other WoR Palettes (16 colors each) | | | ''D2EF20'' | ''D2EF3F'' | Chocobo Palette (for world of ruin map, 16 colors) | |
| | ''D2EF40'' | ''D2EFFF'' | Other WoR Palettes (16 colors each) | |
| ''D2F000'' | ''D2F7FF'' | Slot Window Graphics | | | ''D2F000'' | ''D2F7FF'' | Slot Window Graphics | |
| ''D2F800'' | ''D2FFFF'' | Unknown Graphics (probably unused) | | | ''D2F800'' | ''D2FFFF'' | Unknown Graphics (probably unused) | |
| ''D8CEA0'' | ''D8CF7F'' | [[ff3:ff3us:doc:asm:list:battlecommands |Battle Command Names]] (32 items, 7 bytes each) | | | ''D8CEA0'' | ''D8CF7F'' | [[ff3:ff3us:doc:asm:list:battlecommands |Battle Command Names]] (32 items, 7 bytes each) | |
| ''D8CF80'' | ''D8CFFF'' | Pointers to Spell Descriptions (+$D8C9A0) | | | ''D8CF80'' | ''D8CFFF'' | Pointers to Spell Descriptions (+$D8C9A0) | |
| ''D8D000'' | ''D8DAF1'' | Setzer's Airship on Fire Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D8D000'' | ''D8DAF1'' | Setzer's Airship on Fire Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D8DAF2'' | ''D8DCFF'' | Setzer's Airship on Fire Tile Formation ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D8DAF2'' | ''D8DCFF'' | Setzer's Airship on Fire Tile Formation ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D8DD00'' | ''D8DFB7'' | Pointers to Magitek Train Ride Tile Graphics (29 items, 12x2 bytes each, +$7E0000) | | | ''D8DD00'' | ''D8DFB7'' | Pointers to Magitek Train Ride Tile Graphics (29 items, 12x2 bytes each, +$7E0000) | |
| ''D8DFB8'' | ''D8E5BE'' | Vector Panorama Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D8DFB8'' | ''D8E5BE'' | Vector Panorama Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D8E5BF'' | ''D8E6B9'' | Vector Panorama Tile Formation ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D8E5BF'' | ''D8E6B9'' | Vector Panorama Tile Formation ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D8E6BA'' | ''D8E7FF'' | Serpent Trench Palettes ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D8E6BA'' | ''D8E7FF'' | Serpent Trench Palettes ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D8E800'' | ''D8E89F'' | Menu Text Palettes (40 palettes, 4 colors each) | | | ''D8E800'' | ''D8E89F'' | Menu Text Palettes (40 palettes, 4 colors each) | |
| ''D8E8A0'' | ''D8E8B7'' | Grayscale Character Sprite Palette (12 colors) | | | ''D8E8A0'' | ''D8E8B7'' | Grayscale Character Sprite Palette (12 colors) | |
| ''D8E917'' | ''D8EE46'' | Menu Sprite Data | | | ''D8E917'' | ''D8EE46'' | Menu Sprite Data | |
| ''D8EE47'' | ''D8EFFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (441 bytes) | | | ''D8EE47'' | ''D8EFFF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (441 bytes) | |
| ''D8F000'' | ''D94E95'' | [[ff3:ff3us:doc:asm:decompressed:title_gfx |Title/Intro Graphics]] ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D8F000'' | ''D94E95'' | [[ff3:ff3us:doc:asm:decompressed:title_gfx |Title/Intro Graphics]] ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D94E96'' | ''D9568E'' | Floating Island Cinematic Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D94E96'' | ''D9568E'' | Floating Island Cinematic Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D9568F'' | ''D99D4A'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D9568F'' | ''D99D4A'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D99D4B'' | ''D9A4E4'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D99D4B'' | ''D9A4E4'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D9A4E5'' | ''D9A7FF'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D9A4E5'' | ''D9A7FF'' | Ending Cinematic Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D9A800'' | ''D9CD0F'' | [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Map Tile Properties]] (42 items, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D9A800'' | ''D9CD0F'' | [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Map Tile Properties]] (42 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''D9CD10'' | ''D9CD8F'' | Pointers to [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Map Tile Properties]] (+$D9A800) | | | ''D9CD10'' | ''D9CD8F'' | Pointers to [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Map Tile Properties]] (+$D9A800) | |
| ''D9CD90'' | ''D9D1AF'' | Pointers to Map Formations (3 bytes each, +$D9D1B0) | | | ''D9CD90'' | ''D9D1AF'' | Pointers to Map Formations (3 bytes each, +$D9D1B0) | |
| ''D9D1B0'' | ''DDFFFF'' | Map Formations (350 items, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''D9D1B0'' | ''DDFFFF'' | Map Formations (350 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''DE0000'' | ''DFB3FF'' | Map Tile Formations (75 items, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''DE0000'' | ''DFB3FF'' | Map Tile Formations (75 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''DFB400'' | ''DFB5FF'' | Number of Magic Points For Each Battle (512 items, 1 byte each) | | | ''DFB400'' | ''DFB5FF'' | Number of Magic Points For Each Battle (512 items, 1 byte each) | |
| ''DFB600'' | ''DFB9FF'' | [[ff3:ff3us:doc:asm:fmt:colosseum_data |Colosseum Data]] (256 items, 4 bytes each) | | | ''DFB600'' | ''DFB9FF'' | [[ff3:ff3us:doc:asm:fmt:colosseum_data |Colosseum Data]] (256 items, 4 bytes each) | |
| ''E68000'' | ''E683FF'' | Character Color Palettes (32 items, 32 bytes each, first 8 are loaded by default) | | | ''E68000'' | ''E683FF'' | Character Color Palettes (32 items, 32 bytes each, first 8 are loaded by default) | |
| ''E68400'' | ''E6877F'' | Pointers to Map Names (+$CEF100) | | | ''E68400'' | ''E6877F'' | Pointers to Map Names (+$CEF100) | |
| ''E68780'' | ''E6CD5F'' | BG3 Graphics (19 items, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''E68780'' | ''E6CD5F'' | BG3 Graphics (19 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''E6CD60'' | ''E6CD9F'' | Pointers to BG3 Graphics (3 bytes each, +$E68780) | | | ''E6CD60'' | ''E6CD9F'' | Pointers to BG3 Graphics (3 bytes each, +$E68780) | |
| ''E6CDA0'' | ''E6CDBF'' | Pointers to BG3 Animation Graphics (3 bytes each, +$E6CDC0) | | | ''E6CDA0'' | ''E6CDBF'' | Pointers to BG3 Animation Graphics (3 bytes each, +$E6CDC0) | |
| ''E6CDC0'' | ''E6F1FF'' | BG3 Animation Graphics (6 items, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''E6CDC0'' | ''E6F1FF'' | BG3 Animation Graphics (6 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''E6F200'' | ''E6F48F'' | Palette Animation Color Palettes (16 colors each) | | | ''E6F200'' | ''E6F48F'' | Palette Animation Color Palettes (16 colors each) | |
| ''E6F490'' | ''E6F497'' | Levels when CYAN learns SwdTechs | | | ''E6F490'' | ''E6F497'' | Levels when CYAN learns SwdTechs | |
| ''E71650'' | ''E71847'' | Pointers to Battle BG Graphics (3 bytes each, absolute) | | | ''E71650'' | ''E71847'' | Pointers to Battle BG Graphics (3 bytes each, absolute) | |
| ''E71848'' | ''E71927'' | Pointers to Battle BG Tile Formations (+$E70000) | | | ''E71848'' | ''E71927'' | Pointers to Battle BG Tile Formations (+$E70000) | |
| ''E71928'' | ''E7A9E6'' | [[ff3:ff3us:doc:asm:fmt:battle_bg_tile_format| Battle BG Tile Formation]] (49 items, 1140 bytes each (max), [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''E71928'' | ''E7A9E6'' | [[ff3:ff3us:doc:asm:fmt:battle_bg_tile_format| Battle BG Tile Formation]] (49 items, 1140 bytes each (max), [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''E7A9E7'' | ''E962FF'' | Battle BG Graphics (75 items, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''E7A9E7'' | ''E962FF'' | Battle BG Graphics (75 items, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''E96300'' | ''E96FFF'' | "THE END" Graphics | | | ''E96300'' | ''E96FFF'' | "THE END" Graphics | |
| ''E97000'' | ''EC336F'' | Monster Graphics | | | ''E97000'' | ''EC336F'' | Monster Graphics | |
| ''ECE400'' | ''ECE6E7'' | Weapon Animation Data (93 items, 8 bytes each) | | | ''ECE400'' | ''ECE6E7'' | Weapon Animation Data (93 items, 8 bytes each) | |
| ''ECE6E8'' | ''ECE7FF'' | Monster Attack Animation Data (35 items, 8 bytes each) | | | ''ECE6E8'' | ''ECE7FF'' | Monster Attack Animation Data (35 items, 8 bytes each) | |
| ''ECE800'' | ''ECE8FF'' | Monster Vertical Alignment Type (256 items, 1 byte each) | | | ''ECE800'' | ''ECE8FF'' | Colosseum Monster Vertical Alignment Type (256 items, 1 byte each) | |
| ''ECE900'' | ''ECFFFF'' | World Getting Torn Apart Cinematic Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''ECE900'' | ''ECFFFF'' | World Getting Torn Apart Cinematic Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''ED0000'' | ''ED1BFF'' | Menu Window Graphics (8 items, 896 bytes each) | | | ''ED0000'' | ''ED1BFF'' | Menu Window Graphics (8 items, 896 bytes each) | |
| ''ED1C00'' | ''ED1CFF'' | Menu Window Palettes (8 items, 32 bytes each) | | | ''ED1C00'' | ''ED1CFF'' | Menu Window Palettes (8 items, 32 bytes each) | |
| ''EEB260'' | ''EEB268'' | Pointers to World Map Modification Data (3 bytes each, absolute) | | | ''EEB260'' | ''EEB268'' | Pointers to World Map Modification Data (3 bytes each, absolute) | |
| ''EEB269'' | ''EEB28F'' | Pointers to World Map Events (3 bytes each, +$CA0000) | | | ''EEB269'' | ''EEB28F'' | Pointers to World Map Events (3 bytes each, +$CA0000) | |
| ''EEB290'' | ''EEC294'' | World Map Clouds Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EEB290'' | ''EEC294'' | World Map Clouds Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EEC295'' | ''EEC701'' | World Map Clouds Tile Formation ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EEC295'' | ''EEC701'' | World Map Clouds Tile Formation ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EEC702'' | ''EED433'' | Setzer's Airship Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EEC702'' | ''EED433'' | Setzer's Airship Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EED434'' | ''EF114E'' | World of Balance Map Formation ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EED434'' | ''EF114E'' | World of Balance Map Formation ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EF114F'' | ''EF324F'' | World of Balance Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EF114F'' | ''EF324F'' | World of Balance Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EF3250'' | ''EF4845'' | Magitek Train Ride Graphics (variable size tiles, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EF3250'' | ''EF4845'' | Magitek Train Ride Graphics (variable size tiles, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EF4846'' | ''EF4A45'' | Magitek Train Ride Palettes | | | ''EF4846'' | ''EF4A45'' | Magitek Train Ride Palettes | |
| ''EF4A46'' | ''EF6A55'' | World of Ruin Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EF4A46'' | ''EF6A55'' | World of Ruin Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EF6A56'' | ''EF9D16'' | World of Ruin Map Formation ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EF6A56'' | ''EF9D16'' | World of Ruin Map Formation ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EF9D17'' | ''EFB630'' | Serpent Trench Map Formation ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EF9D17'' | ''EFB630'' | Serpent Trench Map Formation ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFB631'' | ''EFC623'' | Serpent Trench Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFB631'' | ''EFC623'' | Serpent Trench Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFC624'' | ''EFCE76'' | Some Chocobo Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFC624'' | ''EFCE76'' | Some Chocobo Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFCE77'' | ''EFCE96'' | Vector Approach Data | | | ''EFCE77'' | ''EFCE96'' | Vector Approach Data | |
| ''EFCE97'' | ''EFCEB6'' | Data for Esper Terra | | | ''EFCE97'' | ''EFCEB6'' | Data for Esper Terra | |
| ''EFCEB7'' | ''EFCFB8'' | Airship Shadow and Perspective Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFCEB7'' | ''EFCFB8'' | Airship Shadow and Perspective Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFCFB9'' | ''EFDC4B'' | Various Sprites (ship, esper terra, figaro, etc., [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFCFB9'' | ''EFDC4B'' | Various Sprites (ship, esper terra, figaro, etc., [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFDC4C'' | ''EFE49A'' | More Chocobo Graphics (world map, [[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFDC4C'' | ''EFE49A'' | More Chocobo Graphics (world map, [[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFE49B'' | ''EFE8B2'' | World of Balance Minimap Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFE49B'' | ''EFE8B2'' | World of Balance Minimap Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFE8B3'' | ''EFED25'' | World of Ruin Minimap Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFE8B3'' | ''EFED25'' | World of Ruin Minimap Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFED26'' | ''EFFAC7'' | Daryl's Airship Graphics ([[ff3:ff3us:doc:asm:compression |compressed]]) | | | ''EFED26'' | ''EFFAC7'' | Daryl's Airship Graphics ([[ff3:ff3us:doc:asm:other:compression|compressed]]) | |
| ''EFFAC8'' | ''EFFBC7'' | Palettes for Ending Airship Scene | | | ''EFFAC8'' | ''EFFBC7'' | Palettes for Ending Airship Scene | |
| ''EFFBC8'' | ''EFFEEF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (808 bytes) | | | ''EFFBC8'' | ''EFFEEF'' | [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]] (808 bytes) | |
| ''EFFEF0'' | ''EFFFFF'' | Sine/Cosine Table (unsigned) | | | ''EFFEF0'' | ''EFFFFF'' | Sine/Cosine Table (unsigned) | |