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This shows you the differences between two versions of the page.
ff3:ff3us:doc:asm:codes:overworld_character_script [2016/05/15 13:06] m06 |
ff3:ff3us:doc:asm:codes:overworld_character_script [2019/02/12 11:19] |
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- | ===== Overworld Character Script Commands ===== | ||
- | ==== Graphical Actions (00-7F): | ||
- | < | ||
- | 00-3F | ||
- | 40-7F | ||
- | </ | ||
- | |||
- | ==== Movement (80-9F): | ||
- | < | ||
- | 100nnndd | ||
- | ___ _ __ | ||
- | | ||
- | | ||
- | | ||
- | |||
- | Movement table in tiles: | ||
- | 1 2 3 4 5 6 7 8 | ||
- | ------------------------------------------------------ | ||
- | 80 | ||
- | 81 | ||
- | 82 | ||
- | 83 | ||
- | |||
- | Summary: | ||
- | 80 Move character up 1 tile | ||
- | 81 Move character right 1 tile | ||
- | 82 Move character down 1 tile | ||
- | 83 Move character left 1 tile | ||
- | 84 Move character up 2 tiles | ||
- | 85 Move character right 2 tiles | ||
- | 86 Move character down 2 tiles | ||
- | 87 Move character left 2 tiles | ||
- | 88 Move character up 3 tiles | ||
- | 89 Move character right 3 tiles | ||
- | 8A Move character down 3 tiles | ||
- | 8B Move character left 3 tiles | ||
- | 8C Move character up 4 tiles | ||
- | 8D Move character right 4 tiles | ||
- | 8E Move character down 4 tiles | ||
- | 8F Move character left 4 tiles | ||
- | 90 Move character up 5 tiles | ||
- | 91 Move character right 5 tiles | ||
- | 92 Move character down 5 tiles | ||
- | 93 Move character left 5 tiles | ||
- | 94 Move character up 6 tiles | ||
- | 95 Move character right 6 tiles | ||
- | 96 Move character down 6 tiles | ||
- | 97 Move character left 6 tiles | ||
- | 98 Move character up 7 tiles | ||
- | 99 Move character right 7 tiles | ||
- | 9A Move character down 7 tiles | ||
- | 9B Move character left 7 tiles | ||
- | 9C Move character up 8 tiles | ||
- | 9D Move character right 8 tiles | ||
- | 9E Move character down 8 tiles | ||
- | 9F Move character left 8 tiles | ||
- | |||
- | A0 Move character right/up 1x1 tiles | ||
- | A1 Move character right/down 1x1 tiles | ||
- | A2 Move character left/down 1x1 tiles | ||
- | A3 Move character left/up 1x1 tiles | ||
- | A4 Move character right/up 1x2 tiles | ||
- | A5 Move character right/up 2x1 tiles | ||
- | A6 Move character right/down 2x1 tiles | ||
- | A7 Move character right/down 1x2 tiles | ||
- | A8 Move character left/down 1x2 tiles | ||
- | A9 Move character left/down 2x1 tiles | ||
- | AA Move character left/up 2x1 tiles | ||
- | AB Move character left/up 1x2 tiles | ||
- | </ | ||
- | |||
- | ==== Conditionals (B0-BF): ==== | ||
- | < | ||
- | ci: sbbbbbbb bbbbbiii | ||
- | _ ___________ ___ | ||
- | | | |__ i: bit index (0-7) | ||
- | | |__________ b: byte (added to $1E80) | ||
- | |_________________ s: if 1, check that bit is set; else, check that bit is clear | ||
- | |||
- | Summary: | ||
- | B0 c1 aaaaaa | ||
- | B1 c1 c2 aaaaaa | ||
- | B2 c1 c2 c3 aaaaaa | ||
- | B3 c1 c2 c3 c4 aaaaaa | ||
- | B4 c1 c2 c3 c4 c5 aaaaaa | ||
- | B5 c1 c2 c3 c4 c5 c6 aaaaaa | ||
- | B6 c1 c2 c3 c4 c5 c6 c7 aaaaaa | ||
- | B7 c1 c2 c3 c4 c5 c6 c7 c8 aaaaaa | ||
- | B8 c1 aaaaaa | ||
- | B9 c1 c2 aaaaaa | ||
- | BA c1 c2 c3 aaaaaa | ||
- | BB c1 c2 c3 c4 aaaaaa | ||
- | BC c1 c2 c3 c4 c5 aaaaaa | ||
- | BD c1 c2 c3 c4 c5 c6 aaaaaa | ||
- | BE c1 c2 c3 c4 c5 c6 c7 aaaaaa | ||
- | BF c1 c2 c3 c4 c5 c6 c7 c8 aaaaaa | ||
- | </ | ||
- | |||
- | ==== Other (C0-FF) ==== | ||
- | < | ||
- | C0 Set entity' | ||
- | C1 Set entity' | ||
- | C2 Set entity' | ||
- | C3 Set entity' | ||
- | C4 Set entity' | ||
- | C7 xx xx | ||
- | |||
- | Bit manipulation (C8-C9): | ||
- | bbbbbbbb bbbbbiii | ||
- | | ||
- | | ||
- | | ||
- | |||
- | C8 xxxx | ||
- | C9 xxxx | ||
- | CC Turn character up | ||
- | CD Turn character right | ||
- | CE Turn character down | ||
- | CF Turn character left | ||
- | D0 Show character | ||
- | D1 Hide character | ||
- | D2 nnnn xx yy mm Load map nnnn, position (xx, yy), mode mm | ||
- | D3 nnnn xx yy mm Load map nnnn, position (xx, yy), mode mm | ||
- | D4 aaaaaa | ||
- | D5 xx aaaaaa | ||
- | D8 Unfade screen | ||
- | D9 Fade screen | ||
- | DD Hide mini-map | ||
- | DF Show mini-map | ||
- | E0 xx Pause for xx units | ||
- | FC Change character to ship graphic | ||
- | FD Show Figaro Castle submerging | ||
- | FE Show Figaro Castle emerging | ||
- | FF End Map Script | ||
- | </ |