Users browsing this thread: 1 Guest(s)
Blue Dragon Script

#1
Posts: 33
Threads: 13
Thanks Received: 2
Thanks Given: 0
Joined: Jun 2009
Reputation: 6
Status
Vanish
Script: Blue Dragon (Dragon's Den)
Length: 544 bytes
AI Level: Expert
By: Lord Envoy
Description:
One incredibly long script for a relatively easy monster. It's set so that whenever a party member is inflicted with Safe, Shell, or Haste, the dragon will inflict itself with Slow, Poison, and Darkness in an attempt to trade statuses with the benefitted member. It will also attempt this if there are party members that still have these statuses. While battling, on it's first and second turns, it may attack twice with regular attacks, special attacks, or water-elemental attacks.


HEX script:
FC,15,24,01,
FC,08,48,16,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,48,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,49,16,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,49,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,4A,16,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,4A,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,4B,16,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,4B,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,48,15,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,48,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,49,15,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,49,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,4A,15,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,4A,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,4B,15,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,4B,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,48,13,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,48,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,49,13,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,49,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,4A,13,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,4A,
9E,
F9,01,24,01,
FE,
FC,15,24,01,
FC,08,4B,13,
FC,09,36,13,
FC,09,36,15,
FC,09,36,16,
F3,6F,00,
FB,0B,00,
FB,0B,02,
FB,0B,12,
F1,4B,
9E,
F9,01,24,01,
FE,
F0,EE,EF,8E,
F0,EE,EF,BE,
FD,
F0,EE,EF,8D,
F0,EE,EF,6F,
F9,02,24,01,
FF,
FC,12,00,00,
F5,0C,01,FF,
FE,
FC,05,00,00,
F0,FE,FE,EE,
FF,


TEXT script:
If VAR036 has all the following bit cleared: 1
If target ally #1 is affected by status Safe
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #1
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #2 is affected by status Safe
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #2
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #3 is affected by status Safe
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #3
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #4 is affected by status Safe
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #4
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #1 is affected by status Shell
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #1
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #2 is affected by status Shell
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #2
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #3 is affected by status Shell
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #3
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #4 is affected by status Shell
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #4
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #1 is affected by status Haste
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #1
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #2 is affected by status Haste
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #2
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #3 is affected by status Haste
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #3
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
If VAR036 has all the following bit cleared: 1
If target ally #4 is affected by status Haste
If target self is not affected by status Haste
If target self is not affected by status Shell
If target self is not affected by status Safe
Text: "Blue Dragon reduces its own strength! "
Monster gains hidden status: Dark
Monster gains hidden status: Poison
Monster gains hidden status: Slow
Targeting: ally #4
Lore: Rippler
VAR036 set bit: 1
End If and reset targeting
Rand. spell: Battle or Special or Aqua Rake
Rand. spell: Battle or Special or Flash Rain
Wait until the attack sequence is called upon again, then continue (reset targeting)
Rand. spell: Battle or Special or CleanSweep
Rand. spell: Battle or Special or El Nino
VAR036 clear bit: 1
End first wave of attack
If following monster is/are dead:
Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
End If and reset targeting
If monster has been attacked
Rand. spell: Nothing or Nothing or Battle
End

Battling Blue Dragon:
Blue Dragon crossover! This monster is identical to the "Blue Dragon" found in the FF6 remake "FF6 Advance". It has about 57,000 HP and a script about 544 bytes long. I designed it just for the purpose of other players to challenge it. Especially if they don't have the FF6A game. Unlike the other dragons in the Dragons' Den, the Blue Dragon is virtually exactly the same as before; but with higher stats and stronger attacks. It can use two physicals at once, and will inflict Poison, Slow and Blind on itself and then cast Rippler. Its special, Blue Fang, can inflict Stop on a character. However, a few castings of Thundaga can easily take the water dragon down before this can become a problem. Blue Dragon can be found at Daryl's Tomb in the WOR in a hallway with red carpeting.


Attached Files
.zip  Blue Dragon.IPS.zip (158.25 KB, 14 downloads)
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite