Poll: Which of these features should be prioritized?
This poll is closed.
Custom AI commands recognition and labeling 30.43% 14 30.43%
3rd Dialogue bank (or half bank) 10.87% 5 10.87%
Expansions ExHiROM support 10.87% 5 10.87%
Ability to modify datas starting offset and number of entries 19.57% 9 19.57%
Ability to edit Setzer Slots 17.39% 8 17.39%
Rare items expansion 10.87% 5 10.87%
Total 46 vote(s) 100%
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FF3usME new features poll

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(01-07-2017, 11:02 PM)assassin Wrote: well, there are two special effect functions for Suplex, which starts off as a multi-target attack:
- the first randomly picks one target from the initial targets list (favoring a Suplexable monster).
- the second causes a Miss of a target with "Can't be Suplexed" set.

so while you're right about the improper flag ("No Split Damage" should be set), the special effect does tie into the damage halving.

Sort of. What designates it as a multi-target attack is the targeting flags - not the special effect byte. The special effect byte does want the attack to be multi-target so that it can do its thing and prioritize a target that lacks immunity, but the damage halving is purely because it's a forced multi-target attack without the "no split damage" flag set.

What you might say is the second effect of that byte is that it will force a randomized single-target attack - we ran into issues using it for *actual* multi-target attacks for that exact reason. (In retrospect, I'm not quite sure why I was so surprised to see it do that given that Suplex was set in vanilla to be multi-target.) I didn't know about the why, though - I was just attributing it to the developers being a bunch of retards.

The more you know. *Rainbow*

Anyway, as promised... here's all I have on the targeting flags:

Cursor Movable

Check for single or free-targeting spells.

One Side Only

Check for all multi-target spells, otherwise check only to stop single or free-targeting spells from targeting the other team.

(NOTE: check *only* this flag for a self-targeting spell.)

(ALSO NOTE: this flag is likely the cause of the bug where Gau won't target allies in a side attack with spells that use it.)

Auto-Select Both Parties

Check for spells that target all allies/foes (*not* for "group" targeting, which won't hit both sides of a pincer/side attack).

(NOTE: check *only* this flag for spells that target everyone.)

Auto-Select One Party

Check for all multi-target spells (all allies/foes and "group").

Auto-Confirm

Used only by Blitzes and Bushidos (and is probably unnecessary).

Manual Party Select

Check for everything except single-target spells.

Cursor Starts On Enemy

Check for spells that should target enemies by default (use in conjunction with "One Side Only" flag to disallow targeting the opposing team).

Randomize Selection

Do not use this flag.


"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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Messages In This Thread
FF3usME new features poll - by madsiur - 01-07-2017, 06:14 PM
RE: FF3usME new features poll - by assassin - 01-07-2017, 08:07 PM
RE: FF3usME new features poll - by BTB - 01-07-2017, 10:23 PM
RE: FF3usME new features poll - by Tenkarider - 01-07-2017, 10:54 PM
RE: FF3usME new features poll - by assassin - 01-07-2017, 11:02 PM
RE: FF3usME new features poll - by BTB - 01-08-2017, 02:01 AM
RE: FF3usME new features poll - by seibaby - 01-08-2017, 02:20 AM
RE: FF3usME new features poll - by Synchysi - 01-28-2017, 05:21 PM
RE: FF3usME new features poll - by assassin - 01-08-2017, 02:59 AM
RE: FF3usME new features poll - by madsiur - 01-08-2017, 08:18 PM
RE: FF3usME new features poll - by Odbarc - 01-08-2017, 04:04 AM
RE: FF3usME new features poll - by B-Run - 01-08-2017, 09:14 AM
RE: FF3usME new features poll - by Mac68 3000 - 01-09-2017, 01:51 AM
RE: FF3usME new features poll - by DrakeyC - 01-09-2017, 11:06 PM
RE: FF3usME new features poll - by Odbarc - 01-10-2017, 08:09 PM
RE: FF3usME new features poll - by Warrax - 01-27-2017, 08:21 PM
RE: FF3usME new features poll - by BTB - 01-27-2017, 09:44 PM
RE: FF3usME new features poll - by seibaby - 01-28-2017, 12:38 PM
RE: FF3usME new features poll - by madsiur - 01-28-2017, 10:54 PM
RE: FF3usME new features poll - by BTB - 01-29-2017, 12:42 AM
RE: FF3usME new features poll - by Imzogelmo - 01-30-2017, 01:23 AM
RE: FF3usME new features poll - by madsiur - 01-30-2017, 09:43 PM
RE: FF3usME new features poll - by BTB - 01-31-2017, 02:50 AM
RE: FF3usME new features poll - by madsiur - 01-31-2017, 10:46 AM
RE: FF3usME new features poll - by BTB - 02-09-2017, 11:37 AM
RE: FF3usME new features poll - by seibaby - 02-09-2017, 03:14 PM
RE: FF3usME new features poll - by BTB - 02-10-2017, 04:09 AM
RE: FF3usME new features poll - by seibaby - 02-10-2017, 11:58 AM
RE: FF3usME new features poll - by B-Run - 02-14-2017, 08:28 AM
RE: FF3usME new features poll - by Gi Nattak - 02-14-2017, 03:40 PM
RE: FF3usME new features poll - by BTB - 02-14-2017, 04:05 PM
RE: FF3usME new features poll - by Gi Nattak - 02-14-2017, 04:24 PM
RE: FF3usME new features poll - by JCE3000GT - 05-15-2017, 09:57 AM
RE: FF3usME new features poll - by madsiur - 05-15-2017, 04:39 PM
RE: FF3usME new features poll - by JCE3000GT - 05-15-2017, 05:24 PM
RE: FF3usME new features poll - by DrakeyC - 05-25-2017, 02:17 PM
RE: FF3usME new features poll - by madsiur - 05-25-2017, 02:24 PM
RE: FF3usME new features poll - by DrakeyC - 05-25-2017, 02:29 PM
RE: FF3usME new features poll - by DrakeyC - 05-30-2017, 10:32 AM
RE: FF3usME new features poll - by assassin - 05-30-2017, 11:29 AM

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