Poll: Which of these features should be prioritized?
This poll is closed.
Custom AI commands recognition and labeling 30.43% 14 30.43%
3rd Dialogue bank (or half bank) 10.87% 5 10.87%
Expansions ExHiROM support 10.87% 5 10.87%
Ability to modify datas starting offset and number of entries 19.57% 9 19.57%
Ability to edit Setzer Slots 17.39% 8 17.39%
Rare items expansion 10.87% 5 10.87%
Total 46 vote(s) 100%
* You voted for this item. Show Results

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FF3usME new features poll

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So, speaking as someone who has been using FF3usME for the last five years...

Many spell slots and battle formations are hard-coded, such as Doom Gaze's formation to retain his damage after the battle ends and Step Mine's slot for MP cost. Also Safe/Shell for SOS relic effects, where Shadow's scrolls and Edgar's tools point to (and from), the fact that the animation for Flash is actually the Super Ball, the sepia-toned battle scene from Terra's flashback, and many others, Labeling these slots would be very helpful since FF3usME lets us change them. I went through a LOT of trial and error on that.

Easier copy/pasting of slots from one position to another would be greatly appreciated, since most movement still needs to happen by hand. Presently, only animations (I believe) have this functionality.

The description for the "Suplex" byte is incorrect. It states that it does half damage to only a single target, but this is actually the result of its improper targeting flags. The Suplex byte actually causes the attack to respect the "can't be Suplexed" flag.

The targeting flags are somewhat-confusingly labeled. I can provide a rather comprehensive breakdown of what each flag does and which combinations to use for whatever targeting you require, but I'm not sure how easily it would be implemented.

The range of statuses in the the enemy scripting descriptions is incomplete. You can use FB 0B to give any status to an enemy but everything past Sleep (I believe) is unlabeled, forcing you to cross-reference the spell screen.

There is an in-battle text bank that FF3USME can't edit. It's where messages like "Mugu Mugu" and "X gained a level!" appear.

The unlabeled "FB OD" opcode that piranhas use allows the last remaining enemy on the field to be swapped out with a new enemy while retaining the standard death animation.

The ability to edit Setzer's slots will come with a drawback in that changing the placement will affect the ability to prevent Joker Doom via the formation flags. Would recommend combining with an unrigging patch.

Would also like greater reporting options for things that lack them, such as the spell index (I often review everything looking for inconsistencies and errors).


"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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  • Tenkarider (01-07-2017)



Messages In This Thread
FF3usME new features poll - by madsiur - 01-07-2017, 06:14 PM
RE: FF3usME new features poll - by assassin - 01-07-2017, 08:07 PM
RE: FF3usME new features poll - by BTB - 01-07-2017, 10:23 PM
RE: FF3usME new features poll - by Tenkarider - 01-07-2017, 10:54 PM
RE: FF3usME new features poll - by assassin - 01-07-2017, 11:02 PM
RE: FF3usME new features poll - by BTB - 01-08-2017, 02:01 AM
RE: FF3usME new features poll - by seibaby - 01-08-2017, 02:20 AM
RE: FF3usME new features poll - by Synchysi - 01-28-2017, 05:21 PM
RE: FF3usME new features poll - by assassin - 01-08-2017, 02:59 AM
RE: FF3usME new features poll - by madsiur - 01-08-2017, 08:18 PM
RE: FF3usME new features poll - by Odbarc - 01-08-2017, 04:04 AM
RE: FF3usME new features poll - by B-Run - 01-08-2017, 09:14 AM
RE: FF3usME new features poll - by Mac68 3000 - 01-09-2017, 01:51 AM
RE: FF3usME new features poll - by DrakeyC - 01-09-2017, 11:06 PM
RE: FF3usME new features poll - by Odbarc - 01-10-2017, 08:09 PM
RE: FF3usME new features poll - by Warrax - 01-27-2017, 08:21 PM
RE: FF3usME new features poll - by BTB - 01-27-2017, 09:44 PM
RE: FF3usME new features poll - by seibaby - 01-28-2017, 12:38 PM
RE: FF3usME new features poll - by madsiur - 01-28-2017, 10:54 PM
RE: FF3usME new features poll - by BTB - 01-29-2017, 12:42 AM
RE: FF3usME new features poll - by Imzogelmo - 01-30-2017, 01:23 AM
RE: FF3usME new features poll - by madsiur - 01-30-2017, 09:43 PM
RE: FF3usME new features poll - by BTB - 01-31-2017, 02:50 AM
RE: FF3usME new features poll - by madsiur - 01-31-2017, 10:46 AM
RE: FF3usME new features poll - by BTB - 02-09-2017, 11:37 AM
RE: FF3usME new features poll - by seibaby - 02-09-2017, 03:14 PM
RE: FF3usME new features poll - by BTB - 02-10-2017, 04:09 AM
RE: FF3usME new features poll - by seibaby - 02-10-2017, 11:58 AM
RE: FF3usME new features poll - by B-Run - 02-14-2017, 08:28 AM
RE: FF3usME new features poll - by Gi Nattak - 02-14-2017, 03:40 PM
RE: FF3usME new features poll - by BTB - 02-14-2017, 04:05 PM
RE: FF3usME new features poll - by Gi Nattak - 02-14-2017, 04:24 PM
RE: FF3usME new features poll - by JCE3000GT - 05-15-2017, 09:57 AM
RE: FF3usME new features poll - by madsiur - 05-15-2017, 04:39 PM
RE: FF3usME new features poll - by JCE3000GT - 05-15-2017, 05:24 PM
RE: FF3usME new features poll - by DrakeyC - 05-25-2017, 02:17 PM
RE: FF3usME new features poll - by madsiur - 05-25-2017, 02:24 PM
RE: FF3usME new features poll - by DrakeyC - 05-25-2017, 02:29 PM
RE: FF3usME new features poll - by DrakeyC - 05-30-2017, 10:32 AM
RE: FF3usME new features poll - by assassin - 05-30-2017, 11:29 AM

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