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Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 1.94

03-19-2017, 04:11 PM,
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RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 1.93
(03-19-2017, 01:59 PM)Madsiur Wrote:
(03-19-2017, 10:46 AM)Timbo Wrote: Am I correct in assuming that TUWE 1.93 + Slattery Opera  is just that (no fixes or tweaks), and is therefore compatible with most other patches? Specifically, the version of C. V. Reynolds Bug fix patch that's hosted on this site (without the script changes)?

I thought Chronosplit mentioned that C.V.'s compilation was not compatible because of bugfixes involving text (script changes)? The compilation contains a few bugfixes that has to do with text.

I feel dumb. The compatibility list is super handy. I have a couple questions:

First, the following statements are a little confusing. Can someone explain this?

     "-Multiple options used (Though there shouldn't be any difference in results, it's your choice which one to use.  These are merely suggestions): Jump Megafix A, Simple Throw Down (Part of) the Gauntlet, Equipment based Miscolored command names."

Second, how badly does the multi-steal fix mess things up? Can text be corrected by hex-editing either the patch before it's applied or the rom afterward.

Finally, I'm not opposed to re-implementing most of these text and script changes myself in exchange for greater compatibility. Though I'll be honest re-timing the Opera sync seems daunting. Please forgive my ignorance but do you have a version of your patch that just implements that and your basic ff3usme script?
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03-19-2017, 05:13 PM,
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RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 1.93
The compatibility list was made by Chronosplit on RHDN. He did so because people would want to add other fixes to Woolsey Uncensored and some aren't compatible. Personally I wish that he wrote it a little clearer, but I'm glad its still helpful. The reason my "with Bugfixes" has the ones it does was to fix actual issues in game and restore a number of things.

However, the whole project was also done to give the feeling of a fixed original with modern names. I feel that fixing EVERY single bug takes away from that original feeling. That's why I never added exploit removals like Vanish/Doom but I did add the Evade bug fix. The script, in FF3USME can me exported to a file and be reimported. However, there are things that won't be in the CV Reynolds patch, like Class Names, extended Dance and Spell names, and the B Button Dash. Also the monster sprites were uncensored as well. Personally I think that anything you'd want to add on top of Woolsey Uncensored can be done as long as it's compatible, which is why the list was made.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
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