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FF6 - Brave New World
So, new version is forthcoming... here's the changelog:
• Tweaked the stat boosts on the Mystery/Oath Veil (both were previously set incorrectly)
• Fixed an error where the Longinus was still set to do equal damage from the back row
• Fixed an error where several pieces of end-game armor had the wrong defensive values set
• Fixed an error where the Relic Ring incorrectly provided stat boosts
• Fixed an error where some enemies had the wrong elemental weaknesses set or incorrectly lacked the "floating" property
• Removed the "dies at 0 MP" property from the Fanatics Tower mages (the non-undead ones), as well as Hidon and the Hidonites
• Tweaked the counter-attacks of a few enemies (notably, Demons will no longer counter Throw)
• Tweaked the AI of a certain boss to stop harshly countering an attack that's very likely to be used against him/her/it (this isn't me trying to be vague - I honestly don't know)
• Fixed a bug wherein the game would soft-lock if it went into "attract" mode
• Fixed some typos in the dialogue
• Fixed some formatting errors with the printme that were causing some pages to print out incorrectly; also corrected a few errors
• Added a lore guide and a writeup of enemy AI to the main section of the Unlockme.txt file, as well as two new sections containing a list of references in the mod and commentary on our translation choices
• Tweaked the stat boosts on the Mystery/Oath Veil (both were previously set incorrectly)
• Fixed an error where the Longinus was still set to do equal damage from the back row
• Fixed an error where several pieces of end-game armor had the wrong defensive values set
• Fixed an error where the Relic Ring incorrectly provided stat boosts
• Fixed an error where some enemies had the wrong elemental weaknesses set or incorrectly lacked the "floating" property
• Removed the "dies at 0 MP" property from the Fanatics Tower mages (the non-undead ones), as well as Hidon and the Hidonites
• Tweaked the counter-attacks of a few enemies (notably, Demons will no longer counter Throw)
• Tweaked the AI of a certain boss to stop harshly countering an attack that's very likely to be used against him/her/it (this isn't me trying to be vague - I honestly don't know)
• Fixed a bug wherein the game would soft-lock if it went into "attract" mode
• Fixed some typos in the dialogue
• Fixed some formatting errors with the printme that were causing some pages to print out incorrectly; also corrected a few errors
• Added a lore guide and a writeup of enemy AI to the main section of the Unlockme.txt file, as well as two new sections containing a list of references in the mod and commentary on our translation choices
"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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