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FF6 - Brave New World

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Great! Wink
Anyway ID was 100% sure the main place in which to post my run.


PS... and so i became a scholar(rank)... yay!


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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Just realized the initial post had been updated with the changelog, but not the new download link. Sweat


GET A SILK BAG FROM THE GRAVEYARD DUCK TO LIVE LONGER.

Brave New World
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Guys: Thanks for extensively working on and releasing such a wonderful hack that's effectively a new game! I feel like you've done that numerous times already over the past year or few considering all the changes you made and continue to make. You guys impress me!

I'm also glad I could be part of this project, offering suggestions and poking at things until bugs appeared and they got patched.
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We're definitely glad for the community support we've gotten, as well. There's no way BNW would have come as far as it did without it.


"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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Hello all. Got very excited about playing this brave new world version. I love FFVI since i was a kid, now im on my 30´s. I need the password do unrar the documment. Could I have it?

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It's in the ending sequence.


"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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Thanks BTB. I thought it was necessary to play.
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Nope, it's bonus content for beating the game.


"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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New version is up. I've also removed the changelog from the initial post (it was getting freakin' massive), and added a link to an off-site changelog for those interested.


GET A SILK BAG FROM THE GRAVEYARD DUCK TO LIVE LONGER.

Brave New World
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So, I have something of a "Lore" question for you Synchysi. I fully get why you moved stealable items to "Human" enemies only, but why are characters getting money from monsters right after killing them? I could see lorw-wise "Towns" putting bounties on monster kills to make things "Safer" for them (though that would be an utter nightmare to code into the game), but have you considered turn off GP gain from monster kills and then using some of those "Blank" item slots that are being unused and using them as "Monster feathers/hides/bones/remains" the characters could pick up after the battle to then sell off in towns afterwards?
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